sdl_initsubsystem.3
来自「Simple DirectMedia Layer - Simple Direct」· 3 代码 · 共 42 行
3
42 行
.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME"SDL_InitSubSystem\- Initialize subsystems.SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);.SH "DESCRIPTION".PPAfter SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&..SH "EXAMPLES".PP.nf\f(CW/* Seperating Joystick and Video initialization\&. */SDL_Init(SDL_INIT_VIDEO);\&.\&.SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);\&./* Do Some Video stuff */\&.\&./* Initialize the joystick subsystem */SDL_InitSubSystem(SDL_INIT_JOYSTICK);/* Do some stuff with video and joystick */\&.\&.\&./* Shut them both down */SDL_Quit();\fR.fi.PP.SH "RETURN VALUE".PPReturns \fB-1\fR on an error or \fB0\fR on success\&..SH "SEE ALSO".PP\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00
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