📄 sdl_getkeystate.3
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.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_GetKeyState\- Get a snapshot of the current keyboard state.SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);.SH "DESCRIPTION".PPGets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&..PP.RS\fBNote: .PPUse \fI\fBSDL_PumpEvents\fP\fR to update the state array\&..RE.SH "EXAMPLE".PP.PP.nf\f(CWUint8 *keystate = SDL_GetKeyState(NULL);if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.");\fR.fi.PP.SH "SEE ALSO".PP\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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