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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>Crypto++: InvertibleLUCFunction class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.3.2 --><div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Compound&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Compound&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div><h1>InvertibleLUCFunction Class Reference</h1><code>#include &lt;<a class="el" href="luc_8h-source.html">luc.h</a>&gt;</code><p><p>Inheritance diagram for InvertibleLUCFunction:<p><center><img src="class_invertible_l_u_c_function.png" usemap="#InvertibleLUCFunction_map" border="0" alt=""></center><map name="InvertibleLUCFunction_map"><area href="class_l_u_c_function.html" alt="LUCFunction" shape="rect" coords="116,168,339,192"><area href="class_trapdoor_function_inverse.html" alt="TrapdoorFunctionInverse" shape="rect" coords="466,168,689,192"><area href="class_private_key.html" alt="PrivateKey" shape="rect" coords="699,168,922,192"><area href="class_trapdoor_function.html" alt="TrapdoorFunction" shape="rect" coords="0,112,223,136"><area href="class_public_key.html" alt="PublicKey" shape="rect" coords="233,112,456,136"><area href="class_randomized_trapdoor_function_inverse.html" alt="RandomizedTrapdoorFunctionInverse" shape="rect" coords="466,112,689,136"><area href="class_generatable_crypto_material.html" alt="GeneratableCryptoMaterial" shape="rect" coords="699,112,922,136"><area href="class_randomized_trapdoor_function.html" alt="RandomizedTrapdoorFunction" shape="rect" coords="0,56,223,80"><area href="class_crypto_material.html" alt="CryptoMaterial" shape="rect" coords="233,56,456,80"><area href="class_crypto_material.html" alt="CryptoMaterial" shape="rect" coords="699,56,922,80"><area href="class_trapdoor_function_bounds.html" alt="TrapdoorFunctionBounds" shape="rect" coords="0,0,223,24"><area href="class_name_value_pairs.html" alt="NameValuePairs" shape="rect" coords="233,0,456,24"><area href="class_name_value_pairs.html" alt="NameValuePairs" shape="rect" coords="699,0,922,24"></map><a href="class_invertible_l_u_c_function-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2><p><p>Definition at line <a class="el" href="luc_8h-source.html#l00048">48</a> of file <a class="el" href="luc_8h-source.html">luc.h</a>.<table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona0" doxytag="InvertibleLUCFunction::Initialize"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>Initialize</b> (<a class="el" href="class_random_number_generator.html">RandomNumberGenerator</a> &amp;rng, unsigned int modulusBits, const <a class="el" href="class_integer.html">Integer</a> &amp;eStart=17)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona1" doxytag="InvertibleLUCFunction::Initialize"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>Initialize</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;n, const <a class="el" href="class_integer.html">Integer</a> &amp;e, const <a class="el" href="class_integer.html">Integer</a> &amp;p, const <a class="el" href="class_integer.html">Integer</a> &amp;q, const <a class="el" href="class_integer.html">Integer</a> &amp;u)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona2" doxytag="InvertibleLUCFunction::BERDecode"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>BERDecode</b> (<a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> &amp;bt)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona3" doxytag="InvertibleLUCFunction::DEREncode"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>DEREncode</b> (<a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> &amp;bt) const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona4" doxytag="InvertibleLUCFunction::CalculateInverse"></a><a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>CalculateInverse</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;x) const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_invertible_l_u_c_functiona5">Validate</a> (<a class="el" href="class_random_number_generator.html">RandomNumberGenerator</a> &amp;rng, unsigned int level) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">check this object for errors </em> <a href="#_invertible_l_u_c_functiona5"></a><em><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona6" doxytag="InvertibleLUCFunction::GetVoidValue"></a>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_invertible_l_u_c_functiona6">GetVoidValue</a> (const char *name, const std::type_info &amp;valueType, void *pValue) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">to be implemented by derived classes, users should use one of the above functions instead <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_invertible_l_u_c_functiona7">AssignFrom</a> (const <a class="el" href="class_name_value_pairs.html">NameValuePairs</a> &amp;source)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">assign values from source to this object </em> <a href="#_invertible_l_u_c_functiona7"></a><em><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_invertible_l_u_c_functiona8">GenerateRandom</a> (<a class="el" href="class_random_number_generator.html">RandomNumberGenerator</a> &amp;rng, const <a class="el" href="class_name_value_pairs.html">NameValuePairs</a> &amp;alg)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona9" doxytag="InvertibleLUCFunction::GetPrime1"></a>const <a class="el" href="class_integer.html">Integer</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>GetPrime1</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona10" doxytag="InvertibleLUCFunction::GetPrime2"></a>const <a class="el" href="class_integer.html">Integer</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>GetPrime2</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona11" doxytag="InvertibleLUCFunction::GetMultiplicativeInverseOfPrime2ModPrime1"></a>const <a class="el" href="class_integer.html">Integer</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>GetMultiplicativeInverseOfPrime2ModPrime1</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona12" doxytag="InvertibleLUCFunction::SetPrime1"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>SetPrime1</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;p)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona13" doxytag="InvertibleLUCFunction::SetPrime2"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>SetPrime2</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;q)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_invertible_l_u_c_functiona14" doxytag="InvertibleLUCFunction::SetMultiplicativeInverseOfPrime2ModPrime1"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>SetMultiplicativeInverseOfPrime2ModPrime1</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;u)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona0" doxytag="InvertibleLUCFunction::Initialize"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>Initialize</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;n, const <a class="el" href="class_integer.html">Integer</a> &amp;e)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona3" doxytag="InvertibleLUCFunction::ApplyFunction"></a><a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>ApplyFunction</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;x) const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona4" doxytag="InvertibleLUCFunction::PreimageBound"></a><a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>PreimageBound</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona5" doxytag="InvertibleLUCFunction::ImageBound"></a><a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>ImageBound</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona9" doxytag="InvertibleLUCFunction::GetModulus"></a>const <a class="el" href="class_integer.html">Integer</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>GetModulus</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona10" doxytag="InvertibleLUCFunction::GetPublicExponent"></a>const <a class="el" href="class_integer.html">Integer</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><b>GetPublicExponent</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona11" doxytag="InvertibleLUCFunction::SetModulus"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>SetModulus</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;n)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_l_u_c_functiona12" doxytag="InvertibleLUCFunction::SetPublicExponent"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>SetPublicExponent</b> (const <a class="el" href="class_integer.html">Integer</a> &amp;e)</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_trapdoor_functiona0" doxytag="InvertibleLUCFunction::ApplyRandomizedFunction"></a><a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>ApplyRandomizedFunction</b> (<a class="el" href="class_random_number_generator.html">RandomNumberGenerator</a> &amp;rng, const <a class="el" href="class_integer.html">Integer</a> &amp;x) const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_trapdoor_function_boundsa3" doxytag="InvertibleLUCFunction::MaxPreimage"></a>virtual <a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>MaxPreimage</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_trapdoor_function_boundsa4" doxytag="InvertibleLUCFunction::MaxImage"></a>virtual <a class="el" href="class_integer.html">Integer</a>&nbsp;</td><td class="memItemRight" valign=bottom><b>MaxImage</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha29" doxytag="InvertibleLUCFunction::ThrowIfInvalid"></a>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha29">ThrowIfInvalid</a> (<a class="el" href="class_random_number_generator.html">RandomNumberGenerator</a> &amp;rng, unsigned int level) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">throws <a class="el" href="class_crypto_material_1_1_invalid_material.html">InvalidMaterial</a> if this object fails <a class="el" href="class_crypto_material.html#_x509_public_keya12">Validate()</a> test <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha30" doxytag="InvertibleLUCFunction::Save"></a>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha30">Save</a> (<a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> &amp;bt) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">save key into a <a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha31">Load</a> (<a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> &amp;bt)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">load key from a <a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> </em> <a href="#_x_t_r___d_ha31"></a><em><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha32" doxytag="InvertibleLUCFunction::SupportsPrecomputation"></a>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha32">SupportsPrecomputation</a> () const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Returns:</b></dt><dd>whether this object supports precomputation </dd></dl><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha33">Precompute</a> (unsigned int n)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">do precomputation </em> <a href="#_x_t_r___d_ha33"></a><em><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha34" doxytag="InvertibleLUCFunction::LoadPrecomputation"></a>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha34">LoadPrecomputation</a> (<a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> &amp;storedPrecomputation)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">retrieve previously saved precomputation <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha35" doxytag="InvertibleLUCFunction::SavePrecomputation"></a>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha35">SavePrecomputation</a> (<a class="el" href="class_buffered_transformation.html">BufferedTransformation</a> &amp;storedPrecomputation) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">save precomputation for later use <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha36" doxytag="InvertibleLUCFunction::DoQuickSanityCheck"></a>void&nbsp;</td><td class="memItemRight" valign=bottom><b>DoQuickSanityCheck</b> () const</td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha37" doxytag="InvertibleLUCFunction::GetThisObject"></a>template&lt;class T&gt; bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha37">GetThisObject</a> (T &amp;object) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get a copy of this object or a subobject of it <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha38" doxytag="InvertibleLUCFunction::GetThisPointer"></a>template&lt;class T&gt; bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha38">GetThisPointer</a> (T *&amp;p) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get a pointer to this object, as a pointer to T <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha39" doxytag="InvertibleLUCFunction::GetValue"></a>template&lt;class T&gt; bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha39">GetValue</a> (const char *name, T &amp;value) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get a named value, returns true if the name exists <br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a name="_x_t_r___d_ha40" doxytag="InvertibleLUCFunction::GetValueWithDefault"></a>template&lt;class T&gt; T&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="class_invertible_l_u_c_function.html#_x_t_r___d_ha40">GetValueWithDefault</a> (const char *name, T defaultValue) const</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get a named value, returns the default if the name doesn't exist <br><br></td></tr>

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