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📄 mysocket.cpp

📁 网络技术
💻 CPP
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// MySocket.cpp : implementation file
//

#include "stdafx.h"
#include "Server.h"
#include "MySocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMySocket

CMySocket listenSocket, sendSockets[5], receiveSockets[5];



CMySocket::CMySocket()
{
}

CMySocket::~CMySocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CMySocket, CAsyncSocket)
	//{{AFX_MSG_MAP(CMySocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CMySocket member functions

void CMySocket::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	static int File_Socket_Accepted=0;

	if(!listenSocket.Accept(sendSockets[File_Socket_Accepted]))   // ListenForTalk's
	{
		AfxMessageBox("连接失败");
		return;
	}
	sendSockets[File_Socket_Accepted].AsyncSelect(FD_READ|FD_WRITE|FD_CLOSE);
	File_Socket_Accepted++;
	if(File_Socket_Accepted==5)  
	{
		AfxMessageBox("连接成功");
		listenSocket.Close();
	}
	CAsyncSocket::OnAccept(nErrorCode);

}


void CMySocket::OnConnect(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	static int File_Socket_Connected=0;

	if(nErrorCode==0)
	{
		File_Socket_Connected++;
		this->AsyncSelect(FD_READ|FD_WRITE|FD_CLOSE);
		if(File_Socket_Connected==5)
		{			
			File_Socket_Connected=0;
			AfxMessageBox("连接成功");
		}
	}
	
	CAsyncSocket::OnConnect(nErrorCode);
}

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