📄 bitmaploadview.h
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// bitmaploadView.h : interface of the CBitmaploadView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_BITMAPLOADVIEW_H__C3EC8D50_38AD_4842_97D1_6D948A24666D__INCLUDED_)
#define AFX_BITMAPLOADVIEW_H__C3EC8D50_38AD_4842_97D1_6D948A24666D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DDrawSystem.h"
class CBitmaploadView : public CView
{
protected: // create from serialization only
CBitmaploadView();
DECLARE_DYNCREATE(CBitmaploadView)
// Attributes
public:
CBitmaploadDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBitmaploadView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CBitmaploadView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CDDrawSystem dd_obj;
BOOL bDDRawReady;
// Generated message map functions
protected:
//{{AFX_MSG(CBitmaploadView)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in bitmaploadView.cpp
inline CBitmaploadDoc* CBitmaploadView::GetDocument()
{ return (CBitmaploadDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BITMAPLOADVIEW_H__C3EC8D50_38AD_4842_97D1_6D948A24666D__INCLUDED_)
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