📄 wait.h
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#ifndef _HACK_WAIT_H_#define _HACK_WAIT_H_#include <cthreads.h>/* This data structure actually represents one waiter on a wait queue, and waiters always expect to initialize it with { current, NULL }. The actual wait queue is a `struct wait_queue *' stored somewhere. We ignore these structures provided by the waiters entirely. In the `struct wait_queue *' that is the "head of the wait queue" slot, we actually store a `struct condition *' pointing to malloc'd storage. */struct wait_queue{ struct task_struct *task; /* current */ struct wait_queue *next; /* NULL */};struct select_table_elt{ struct condition *dependent_condition; struct select_table_elt *next;};typedef struct select_table_struct{ struct condition master_condition; struct select_table_elt *head;} select_table;#endif
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