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📄 sock.h

📁 GNU Mach 微内核源代码, 基于美国卡内基美隆大学的 Mach 研究项目
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	int			ip_ttl;			/* TTL setting */	int			ip_tos;			/* TOS */	struct tcphdr		dummy_th;	struct timer_list	keepalive_timer;	/* TCP keepalive hack */	struct timer_list	retransmit_timer;	/* TCP retransmit timer */	struct timer_list	delack_timer;		/* TCP delayed ack timer */	int			ip_xmit_timeout;	/* Why the timeout is running */	struct rtable		*ip_route_cache;	/* Cached output route */	unsigned char		ip_hdrincl;		/* Include headers ? */#ifdef CONFIG_IP_MULTICAST  	int			ip_mc_ttl;		/* Multicasting TTL */	int			ip_mc_loop;		/* Loopback */	char			ip_mc_name[MAX_ADDR_LEN];/* Multicast device name */	struct ip_mc_socklist	*ip_mc_list;		/* Group array */#endif  /* *	This part is used for the timeout functions (timer.c).  */ 	int			timeout;	/* What are we waiting for? */	struct timer_list	timer;		/* This is the TIME_WAIT/receive timer					 * when we are doing IP					 */	struct timeval		stamp; /*  *	Identd   */  	struct socket		*socket;    /*   *	Callbacks    */   	void			(*state_change)(struct sock *sk);	void			(*data_ready)(struct sock *sk,int bytes);	void			(*write_space)(struct sock *sk);	void			(*error_report)(struct sock *sk);  /*   *	Moved solely for 2.0 to keep binary module compatibility stuff straight.   */   	unsigned short		max_ack_backlog;	struct sock		*listening;};/* *	IP protocol blocks we attach to sockets. */ struct proto {	/* These must be first. */	struct sock		*sklist_next;	struct sock		*sklist_prev;	void			(*close)(struct sock *sk, unsigned long timeout);	int			(*build_header)(struct sk_buff *skb,					__u32 saddr,					__u32 daddr,					struct device **dev, int type,					struct options *opt, int len,					int tos, int ttl, struct rtable ** rp);	int			(*connect)(struct sock *sk,				        struct sockaddr_in *usin, int addr_len);	struct sock *		(*accept) (struct sock *sk, int flags);	void			(*queue_xmit)(struct sock *sk,				        struct device *dev, struct sk_buff *skb,				        int free);	void			(*retransmit)(struct sock *sk, int all);	void			(*write_wakeup)(struct sock *sk);	void			(*read_wakeup)(struct sock *sk);	int			(*rcv)(struct sk_buff *buff, struct device *dev,				        struct options *opt, __u32 daddr,				        unsigned short len, __u32 saddr,				        int redo, struct inet_protocol *protocol);	int			(*select)(struct sock *sk, int which,					select_table *wait);	int			(*ioctl)(struct sock *sk, int cmd,					unsigned long arg);	int			(*init)(struct sock *sk);	void			(*shutdown)(struct sock *sk, int how);	int			(*setsockopt)(struct sock *sk, int level, int optname,					char *optval, int optlen);	int			(*getsockopt)(struct sock *sk, int level, int optname,					char *optval, int *option);  	 	int			(*sendmsg)(struct sock *sk, struct msghdr *msg, int len,					int noblock, int flags);	int			(*recvmsg)(struct sock *sk, struct msghdr *msg, int len,					int noblock, int flags, int *addr_len);	int			(*bind)(struct sock *sk, struct sockaddr *uaddr, int addr_len);	/* Keeping track of sk's, looking them up, and port selection methods. */	void			(*hash)(struct sock *sk);	void			(*unhash)(struct sock *sk);	void			(*rehash)(struct sock *sk);	unsigned short		(*good_socknum)(void);	int			(*verify_bind)(struct sock *sk, unsigned short snum);	unsigned short		max_header;	unsigned long		retransmits;	char			name[32];	int			inuse, highestinuse;};#define TIME_WRITE	1#define TIME_CLOSE	2#define TIME_KEEPOPEN	3#define TIME_DESTROY	4#define TIME_DONE	5	/* Used to absorb those last few packets */#define TIME_PROBE0	6/* *	About 10 seconds  */#define SOCK_DESTROY_TIME (10*HZ)/* *	Sockets 0-1023 can't be bound to unless you are superuser  */ #define PROT_SOCK	1024#define SHUTDOWN_MASK	3#define RCV_SHUTDOWN	1#define SEND_SHUTDOWN	2/* Per-protocol hash table implementations use this to make sure * nothing changes. */#define SOCKHASH_LOCK()		start_bh_atomic()#define SOCKHASH_UNLOCK()	end_bh_atomic()/* Some things in the kernel just want to get at a protocols * entire socket list commensurate, thus... */static __inline__ void add_to_prot_sklist(struct sock *sk){	SOCKHASH_LOCK();	if(!sk->sklist_next) {		struct proto *p = sk->prot;		sk->sklist_prev = (struct sock *) p;		sk->sklist_next = p->sklist_next;		p->sklist_next->sklist_prev = sk;		p->sklist_next = sk;		/* Charge the protocol. */		sk->prot->inuse += 1;		if(sk->prot->highestinuse < sk->prot->inuse)			sk->prot->highestinuse = sk->prot->inuse;	}	SOCKHASH_UNLOCK();}static __inline__ void del_from_prot_sklist(struct sock *sk){	SOCKHASH_LOCK();	if(sk->sklist_next) {		sk->sklist_next->sklist_prev = sk->sklist_prev;		sk->sklist_prev->sklist_next = sk->sklist_next;		sk->sklist_next = NULL;		sk->prot->inuse--;	}	SOCKHASH_UNLOCK();}/* * Used by processes to "lock" a socket state, so that * interrupts and bottom half handlers won't change it * from under us. It essentially blocks any incoming * packets, so that we won't get any new data or any * packets that change the state of the socket. * * Note the 'barrier()' calls: gcc may not move a lock * "downwards" or a unlock "upwards" when optimizing. */extern void __release_sock(struct sock *sk);static inline void lock_sock(struct sock *sk){#if 0/* debugging code: the test isn't even 100% correct, but it can catch bugs *//* Note that a double lock is ok in theory - it's just _usually_ a bug */	if (sk->users) {		__label__ here;		printk("double lock on socket at %p\n", &&here);here:	}#endif	sk->users++;	barrier();}static inline void release_sock(struct sock *sk){	barrier();#if 0/* debugging code: remove me when ok */	if (sk->users == 0) {		__label__ here;		sk->users = 1;		printk("trying to unlock unlocked socket at %p\n", &&here);here:	}#endif	if ((sk->users = sk->users-1) == 0)		__release_sock(sk);}extern struct sock *		sk_alloc(int priority);extern void			sk_free(struct sock *sk);extern void			destroy_sock(struct sock *sk);extern struct sk_buff		*sock_wmalloc(struct sock *sk,					      unsigned long size, int force,					      int priority);extern struct sk_buff		*sock_rmalloc(struct sock *sk,					      unsigned long size, int force,					      int priority);extern void			sock_wfree(struct sock *sk,					   struct sk_buff *skb);extern void			sock_rfree(struct sock *sk,					   struct sk_buff *skb);extern unsigned long		sock_rspace(struct sock *sk);extern unsigned long		sock_wspace(struct sock *sk);extern int			sock_setsockopt(struct sock *sk, int level,						int op, char *optval,						int optlen);extern int			sock_getsockopt(struct sock *sk, int level,						int op, char *optval, 						int *optlen);extern struct sk_buff 		*sock_alloc_send_skb(struct sock *skb,						     unsigned long size,						     unsigned long fallback,						     int noblock,						     int *errcode);/* * 	Queue a received datagram if it will fit. Stream and sequenced *	protocols can't normally use this as they need to fit buffers in *	and play with them. * * 	Inlined as it's very short and called for pretty much every *	packet ever received. */extern __inline__ int sock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb){	if (sk->rmem_alloc + skb->truesize >= sk->rcvbuf)		return -ENOMEM;	atomic_add(skb->truesize, &sk->rmem_alloc);	skb->sk=sk;	skb_queue_tail(&sk->receive_queue,skb);	if (!sk->dead)		sk->data_ready(sk,skb->len);	return 0;}extern __inline__ int __sock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb){	if (sk->rmem_alloc + skb->truesize >= sk->rcvbuf)		return -ENOMEM;	atomic_add(skb->truesize, &sk->rmem_alloc);	skb->sk=sk;	__skb_queue_tail(&sk->receive_queue,skb);	if (!sk->dead)		sk->data_ready(sk,skb->len);	return 0;}/* *	Recover an error report and clear atomically */ extern __inline__ int sock_error(struct sock *sk){	int err=xchg(&sk->err,0);	return -err;}/*  *	Declarations from timer.c  */ extern struct sock *timer_base;extern void delete_timer (struct sock *);extern void reset_timer (struct sock *, int, unsigned long);extern void net_timer (unsigned long);/*  *	Enable debug/info messages  */#define NETDEBUG(x)	do { } while (0)#endif	/* _SOCK_H */

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