📄 cn3d_glcanvas.hpp
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/* * =========================================================================== * PRODUCTION $Log: cn3d_glcanvas.hpp,v $ * PRODUCTION Revision 1000.0 2003/10/29 18:31:40 gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.1 * PRODUCTION * =========================================================================== *//* $Id: cn3d_glcanvas.hpp,v 1000.0 2003/10/29 18:31:40 gouriano Exp $* ===========================================================================** PUBLIC DOMAIN NOTICE* National Center for Biotechnology Information** This software/database is a "United States Government Work" under the* terms of the United States Copyright Act. It was written as part of* the author's official duties as a United States Government employee and* thus cannot be copyrighted. This software/database is freely available* to the public for use. The National Library of Medicine and the U.S.* Government have not placed any restriction on its use or reproduction.** Although all reasonable efforts have been taken to ensure the accuracy* and reliability of the software and data, the NLM and the U.S.* Government do not and cannot warrant the performance or results that* may be obtained by using this software or data. The NLM and the U.S.* Government disclaim all warranties, express or implied, including* warranties of performance, merchantability or fitness for any particular* purpose.** Please cite the author in any work or product based on this material.** ===========================================================================** Authors: Paul Thiessen** File Description:* OpenGL canvas object** ===========================================================================*/#ifndef CN3D_GLCANVAS__HPP#define CN3D_GLCANVAS__HPP#include <corelib/ncbistd.hpp>#ifdef __WXMSW__#include <windows.h>#include <wx/msw/winundef.h>#endif#include <wx/wx.h>#include <wx/glcanvas.h>BEGIN_SCOPE(Cn3D)class StructureSet;class OpenGLRenderer;class Cn3DGLCanvas: public wxGLCanvas{public: Cn3DGLCanvas(wxWindow *parent, int *attribList); ~Cn3DGLCanvas(void); StructureSet *structureSet; OpenGLRenderer *renderer; // font stuff - setup from registry, and measure using currently selected font void SetGLFontFromRegistry(double fontScale = 1.0); bool MeasureText(const std::string& text, int *width, int *height, int *centerX, int *centerY); const wxFont& GetGLFont(void) const { return font; } void SuspendRendering(bool suspend);private: void OnPaint(wxPaintEvent& event); void OnSize(wxSizeEvent& event); void OnEraseBackground(wxEraseEvent& event); void OnMouseEvent(wxMouseEvent& event); // memoryDC is used for measuring text wxMemoryDC memoryDC; wxBitmap memoryBitmap; wxFont font; bool suspended; DECLARE_EVENT_TABLE()};END_SCOPE(Cn3D)#endif // CN3D_GLCANVAS__HPP/** ---------------------------------------------------------------------------* $Log: cn3d_glcanvas.hpp,v $* Revision 1000.0 2003/10/29 18:31:40 gouriano* PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.1** Revision 1.1 2003/03/13 14:26:18 thiessen* add file_messaging module; split cn3d_main_wxwin into cn3d_app, cn3d_glcanvas, structure_window, cn3d_tools**/
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