cn3d_glcanvas.hpp

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/* * =========================================================================== * PRODUCTION $Log: cn3d_glcanvas.hpp,v $ * PRODUCTION Revision 1000.0  2003/10/29 18:31:40  gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.1 * PRODUCTION * =========================================================================== *//*  $Id: cn3d_glcanvas.hpp,v 1000.0 2003/10/29 18:31:40 gouriano Exp $* ===========================================================================**                            PUBLIC DOMAIN NOTICE*               National Center for Biotechnology Information**  This software/database is a "United States Government Work" under the*  terms of the United States Copyright Act.  It was written as part of*  the author's official duties as a United States Government employee and*  thus cannot be copyrighted.  This software/database is freely available*  to the public for use. The National Library of Medicine and the U.S.*  Government have not placed any restriction on its use or reproduction.**  Although all reasonable efforts have been taken to ensure the accuracy*  and reliability of the software and data, the NLM and the U.S.*  Government do not and cannot warrant the performance or results that*  may be obtained by using this software or data. The NLM and the U.S.*  Government disclaim all warranties, express or implied, including*  warranties of performance, merchantability or fitness for any particular*  purpose.**  Please cite the author in any work or product based on this material.** ===========================================================================** Authors:  Paul Thiessen** File Description:*      OpenGL canvas object** ===========================================================================*/#ifndef CN3D_GLCANVAS__HPP#define CN3D_GLCANVAS__HPP#include <corelib/ncbistd.hpp>#ifdef __WXMSW__#include <windows.h>#include <wx/msw/winundef.h>#endif#include <wx/wx.h>#include <wx/glcanvas.h>BEGIN_SCOPE(Cn3D)class StructureSet;class OpenGLRenderer;class Cn3DGLCanvas: public wxGLCanvas{public:    Cn3DGLCanvas(wxWindow *parent, int *attribList);    ~Cn3DGLCanvas(void);    StructureSet *structureSet;    OpenGLRenderer *renderer;    // font stuff - setup from registry, and measure using currently selected font    void SetGLFontFromRegistry(double fontScale = 1.0);    bool MeasureText(const std::string& text, int *width, int *height, int *centerX, int *centerY);    const wxFont& GetGLFont(void) const { return font; }    void SuspendRendering(bool suspend);private:    void OnPaint(wxPaintEvent& event);    void OnSize(wxSizeEvent& event);    void OnEraseBackground(wxEraseEvent& event);    void OnMouseEvent(wxMouseEvent& event);    // memoryDC is used for measuring text    wxMemoryDC memoryDC;    wxBitmap memoryBitmap;    wxFont font;    bool suspended;    DECLARE_EVENT_TABLE()};END_SCOPE(Cn3D)#endif // CN3D_GLCANVAS__HPP/** ---------------------------------------------------------------------------* $Log: cn3d_glcanvas.hpp,v $* Revision 1000.0  2003/10/29 18:31:40  gouriano* PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.1** Revision 1.1  2003/03/13 14:26:18  thiessen* add file_messaging module; split cn3d_main_wxwin into cn3d_app, cn3d_glcanvas, structure_window, cn3d_tools**/

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