📄 opengl_renderer.hpp
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/* * =========================================================================== * PRODUCTION $Log: opengl_renderer.hpp,v $ * PRODUCTION Revision 1000.2 2004/04/12 17:32:56 gouriano * PRODUCTION PRODUCTION: UPGRADED [CATCHUP_003] Dev-tree R1.43 * PRODUCTION * =========================================================================== *//* $Id: opengl_renderer.hpp,v 1000.2 2004/04/12 17:32:56 gouriano Exp $* ===========================================================================** PUBLIC DOMAIN NOTICE* National Center for Biotechnology Information** This software/database is a "United States Government Work" under the* terms of the United States Copyright Act. It was written as part of* the author's official duties as a United States Government employee and* thus cannot be copyrighted. This software/database is freely available* to the public for use. The National Library of Medicine and the U.S.* Government have not placed any restriction on its use or reproduction.** Although all reasonable efforts have been taken to ensure the accuracy* and reliability of the software and data, the NLM and the U.S.* Government do not and cannot warrant the performance or results that* may be obtained by using this software or data. The NLM and the U.S.* Government disclaim all warranties, express or implied, including* warranties of performance, merchantability or fitness for any particular* purpose.** Please cite the author in any work or product based on this material.** ===========================================================================** Authors: Paul Thiessen** File Description:* Classes to hold the OpenGL rendering engine** ===========================================================================*/#ifndef CN3D_OPENGL_RENDERER__HPP#define CN3D_OPENGL_RENDERER__HPP// do not include GL headers here, so that other modules can more easily// access this without potential name conflicts#include <corelib/ncbistd.hpp>#include <corelib/ncbiobj.hpp>#include <list>#include <map>#include <vector>#include <string>#include <objects/cn3d/Cn3d_user_annotations.hpp>#include <objects/cn3d/Cn3d_view_settings.hpp>#include "vector_math.hpp"class wxFont;BEGIN_SCOPE(Cn3D)class StructureSet;class AtomStyle;class BondStyle;class HelixStyle;class StrandStyle;class Cn3DGLCanvas;class OpenGLRenderer{public: OpenGLRenderer(Cn3DGLCanvas *parentGLCanvas); // public data static const unsigned int NO_NAME; // public methods // calls once-only OpenGL initialization stuff (should be called after // the rendering context is established and the renderer made current) void Init(void) const; // tells the renderer that new camera settings need to be applied - should also // be called after window resize void NewView(double eyeTranslateToAngleDegrees = 0.0) const; // get the name bool GetSelected(int x, int y, unsigned int *name); // reset camera to full-view state void ResetCamera(void); // called to change view (according to mouse movements) enum eViewAdjust { eXYRotateHV, // rotate about X,Y axes according to horiz. & vert. movement eZRotateH, // rotate in plane (about Z) according to horiz. movement eXYTranslateHV, // translate in X,Y according to horiz. & vert. movement eZoomH, // zoom in/out with horiz. movement eZoomHHVV, // zoom according to (H1,V1),(H2,V2) box eZoomIn, // zoom in eZoomOut, // zoom out eCenterCamera // reset camera to look at origin }; void ChangeView(eViewAdjust control, int dX = 0, int dY = 0, int X2 = 0, int Y2 = 0); // center the view on the given viewCenter point, and zoom the view according to radius void CenterView(const Vector& viewCenter, double radius); // draws the display lists void Display(void); // tells the renderer what structure(s) it's to draw void AttachStructureSet(StructureSet *targetStructureSet); // constructs the structure display lists (but doesn't draw them) void Construct(void); // push the global view matrix, then apply transformation (e.g., for structure alignment) void PushMatrix(const Matrix* xform); // pop matrix void PopMatrix(void); // display list management static const unsigned int NO_LIST, FIRST_LIST, FONT_BASE; void StartDisplayList(unsigned int list); void EndDisplayList(void); // frame management void ShowAllFrames(void); void ShowFirstFrame(void); void ShowLastFrame(void); void ShowNextFrame(void); void ShowPreviousFrame(void); void ShowFrameNumber(int frame); // drawing methods void DrawAtom(const Vector& site, const AtomStyle& atomStyle); void DrawBond(const Vector& site1, const Vector& site2, const BondStyle& style, const Vector *site0, const Vector* site3); void DrawHelix(const Vector& Nterm, const Vector& Cterm, const HelixStyle& helixStyle); void DrawStrand(const Vector& Nterm, const Vector& Cterm, const Vector& unitNormal, const StrandStyle& strandStyle); void DrawLabel(const std::string& text, const Vector& center, const Vector& color); // load/save camera angle from/to asn data bool SaveToASNViewSettings(ncbi::objects::CCn3d_user_annotations *annotations); bool LoadFromASNViewSettings(const ncbi::objects::CCn3d_user_annotations& annotations); bool HasASNViewSettings(void) const { return !initialViewFromASN.Empty(); } // restore to saved view settings void RestoreSavedView(void); // get current gl viewport - array of four int's: x, y, width, height void GetViewport(int *viewport); // set font used by OpenGL to the wxFont associated with the glCanvas bool SetGLFont(int firstChar, int nChars, int fontBase); const wxFont& GetGLFont(void) const; // stereo void EnableStereo(bool enableStereo); double GetRotateSpeed(void) const { return rotateSpeed; } void RecreateQuadric(void) const;private: StructureSet *structureSet; Cn3DGLCanvas *glCanvas; void SetColor(int type, double red = 0.0, double green = 0.0, double blue = 0.0, double alpha = 1.0); void ConstructLogo(void); // camera data double cameraDistance, cameraAngleRad, cameraLookAtX, cameraLookAtY, cameraClipNear, cameraClipFar, viewMatrix[16]; ncbi::CRef < ncbi::objects::CCn3d_view_settings > initialViewFromASN; // controls for view changes double rotateSpeed; // misc rendering stuff bool selectMode; int selectX, selectY; unsigned int currentFrame; std::vector < bool > displayListEmpty; bool IsFrameEmpty(unsigned int frame) const; unsigned int currentDisplayList; // controls for stereo bool stereoOn; // stuff for rendering transparent spheres (done during Display())public: typedef struct { Vector site, color; unsigned int name; double radius, alpha; } SphereInfo;private: typedef std::list < SphereInfo > SphereList; typedef std::map < unsigned int, SphereList > SphereMap; SphereMap transparentSphereMap; void AddTransparentSphere(const Vector& color, unsigned int name, const Vector& site, double radius, double alpha); void ClearTransparentSpheresForList(unsigned int list) { SphereMap::iterator i = transparentSphereMap.find(list); if (i != transparentSphereMap.end()) transparentSphereMap.erase(i); } class SpherePtr { public: Vector siteGL; // atom site in GL coordinates double distanceFromCamera; const SphereInfo *ptr; friend bool operator < (const SpherePtr& a, const SpherePtr& b) { return (a.distanceFromCamera < b.distanceFromCamera); } }; typedef std::list < SpherePtr > SpherePtrList; SpherePtrList transparentSpheresToRender; void AddTransparentSpheresForList(unsigned int list); void RenderTransparentSpheres(void);};END_SCOPE(Cn3D)#endif // CN3D_OPENGL_RENDERER__HPP/** ---------------------------------------------------------------------------* $Log: opengl_renderer.hpp,v $* Revision 1000.2 2004/04/12 17:32:56 gouriano* PRODUCTION: UPGRADED [CATCHUP_003] Dev-tree R1.43** Revision 1.43 2004/02/19 17:05:00 thiessen* remove cn3d/ from include paths; add pragma to disable annoying msvc warning** Revision 1.42 2003/12/04 15:58:37 thiessen* fix const problem** Revision 1.41 2003/12/04 15:49:41 thiessen* fix stereo and PNG export problems on Mac** Revision 1.40 2003/12/03 15:46:36 thiessen* adjust so spin increment is accurate** Revision 1.39 2003/11/15 16:08:36 thiessen* add stereo** Revision 1.38 2003/02/03 19:20:04 thiessen* format changes: move CVS Log to bottom of file, remove std:: from .cpp files, and use new diagnostic macros** Revision 1.37 2002/09/14 17:03:07 thiessen* center initial view on aligned residues** Revision 1.36 2001/11/30 14:02:05 thiessen* progress on sequence imports to single structures** Revision 1.35 2001/10/23 13:53:38 thiessen* add PNG export** Revision 1.34 2001/10/17 17:46:27 thiessen* save camera setup and rotation center in files** Revision 1.33 2001/09/06 18:17:01 thiessen* fix OpenGL window initialization/OnSize to work on Mac** Revision 1.32 2001/08/24 00:40:57 thiessen* tweak conservation colors and opengl font handling** Revision 1.31 2001/08/13 22:30:52 thiessen* add structure window mouse drag/zoom; add highlight option to render settings** Revision 1.30 2001/08/09 19:07:19 thiessen* add temperature and hydrophobicity coloring** Revision 1.29 2001/08/06 20:22:48 thiessen* add preferences dialog ; make sure OnCloseWindow get wxCloseEvent** Revision 1.28 2001/06/15 14:52:30 thiessen* fix minor syntax errors** Revision 1.27 2001/05/22 19:09:09 thiessen* many minor fixes to compile/run on Solaris/GTK** Revision 1.26 2001/05/17 18:34:00 thiessen* spelling fixes; change dialogs to inherit from wxDialog** Revision 1.25 2001/05/16 00:07:23 thiessen* one more minor fix** Revision 1.24 2001/05/15 23:49:20 thiessen* minor adjustments to compile under Solaris/wxGTK** Revision 1.23 2000/12/15 15:52:08 thiessen* show/hide system installed** Revision 1.22 2000/11/02 16:48:22 thiessen* working editor undo; dynamic slave transforms** Revision 1.21 2000/10/04 17:40:46 thiessen* rearrange STL #includes** Revision 1.20 2000/08/30 19:49:03 thiessen* working sequence window** Revision 1.19 2000/08/25 14:21:32 thiessen* minor tweaks** Revision 1.18 2000/08/24 23:39:54 thiessen* add 'atomic ion' labels** Revision 1.17 2000/08/21 17:22:45 thiessen* add primitive highlighting for testing** Revision 1.16 2000/08/19 02:58:23 thiessen* fix transparent sphere bug** Revision 1.15 2000/08/18 23:07:03 thiessen* minor efficiency tweaks** Revision 1.14 2000/08/18 18:57:43 thiessen* added transparent spheres** Revision 1.13 2000/08/17 14:22:00 thiessen* added working StyleManager** Revision 1.12 2000/08/13 02:42:13 thiessen* added helix and strand objects** Revision 1.11 2000/08/11 12:59:13 thiessen* added worm; get 3d-object coords from asn1** Revision 1.10 2000/08/07 14:12:48 thiessen* added animation frames** Revision 1.9 2000/08/07 00:20:18 thiessen* add display list mechanism** Revision 1.8 2000/08/04 22:49:10 thiessen* add backbone atom classification and selection feedback mechanism** Revision 1.7 2000/08/03 15:12:29 thiessen* add skeleton of style and show/hide managers** Revision 1.6 2000/07/18 00:05:45 thiessen* allow arbitrary rotation center** Revision 1.5 2000/07/17 22:36:46 thiessen* fix vector_math typo; correctly set initial view** Revision 1.4 2000/07/17 04:21:09 thiessen* now does correct structure alignment transformation** Revision 1.3 2000/07/16 23:18:34 thiessen* redo of drawing system** Revision 1.2 2000/07/12 23:28:27 thiessen* now draws basic CPK model** Revision 1.1 2000/07/12 14:10:45 thiessen* added initial OpenGL rendering engine**/
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