⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 opengl_renderer.hpp

📁 ncbi源码
💻 HPP
字号:
/* * =========================================================================== * PRODUCTION $Log: opengl_renderer.hpp,v $ * PRODUCTION Revision 1000.2  2004/04/12 17:32:56  gouriano * PRODUCTION PRODUCTION: UPGRADED [CATCHUP_003] Dev-tree R1.43 * PRODUCTION * =========================================================================== *//*  $Id: opengl_renderer.hpp,v 1000.2 2004/04/12 17:32:56 gouriano Exp $* ===========================================================================**                            PUBLIC DOMAIN NOTICE*               National Center for Biotechnology Information**  This software/database is a "United States Government Work" under the*  terms of the United States Copyright Act.  It was written as part of*  the author's official duties as a United States Government employee and*  thus cannot be copyrighted.  This software/database is freely available*  to the public for use. The National Library of Medicine and the U.S.*  Government have not placed any restriction on its use or reproduction.**  Although all reasonable efforts have been taken to ensure the accuracy*  and reliability of the software and data, the NLM and the U.S.*  Government do not and cannot warrant the performance or results that*  may be obtained by using this software or data. The NLM and the U.S.*  Government disclaim all warranties, express or implied, including*  warranties of performance, merchantability or fitness for any particular*  purpose.**  Please cite the author in any work or product based on this material.** ===========================================================================** Authors:  Paul Thiessen** File Description:*      Classes to hold the OpenGL rendering engine** ===========================================================================*/#ifndef CN3D_OPENGL_RENDERER__HPP#define CN3D_OPENGL_RENDERER__HPP// do not include GL headers here, so that other modules can more easily// access this without potential name conflicts#include <corelib/ncbistd.hpp>#include <corelib/ncbiobj.hpp>#include <list>#include <map>#include <vector>#include <string>#include <objects/cn3d/Cn3d_user_annotations.hpp>#include <objects/cn3d/Cn3d_view_settings.hpp>#include "vector_math.hpp"class wxFont;BEGIN_SCOPE(Cn3D)class StructureSet;class AtomStyle;class BondStyle;class HelixStyle;class StrandStyle;class Cn3DGLCanvas;class OpenGLRenderer{public:    OpenGLRenderer(Cn3DGLCanvas *parentGLCanvas);    // public data    static const unsigned int NO_NAME;    // public methods    // calls once-only OpenGL initialization stuff (should be called after    // the rendering context is established and the renderer made current)    void Init(void) const;    // tells the renderer that new camera settings need to be applied - should also    // be called after window resize    void NewView(double eyeTranslateToAngleDegrees = 0.0) const;    // get the name    bool GetSelected(int x, int y, unsigned int *name);    // reset camera to full-view state    void ResetCamera(void);    // called to change view (according to mouse movements)    enum eViewAdjust {        eXYRotateHV,        // rotate about X,Y axes according to horiz. & vert. movement        eZRotateH,          // rotate in plane (about Z) according to horiz. movement        eXYTranslateHV,     // translate in X,Y according to horiz. & vert. movement        eZoomH,             // zoom in/out with horiz. movement        eZoomHHVV,          // zoom according to (H1,V1),(H2,V2) box        eZoomIn,            // zoom in        eZoomOut,           // zoom out        eCenterCamera       // reset camera to look at origin    };    void ChangeView(eViewAdjust control, int dX = 0, int dY = 0, int X2 = 0, int Y2 = 0);    // center the view on the given viewCenter point, and zoom the view according to radius    void CenterView(const Vector& viewCenter, double radius);    // draws the display lists    void Display(void);    // tells the renderer what structure(s) it's to draw    void AttachStructureSet(StructureSet *targetStructureSet);    // constructs the structure display lists (but doesn't draw them)    void Construct(void);    // push the global view matrix, then apply transformation (e.g., for structure alignment)    void PushMatrix(const Matrix* xform);    // pop matrix    void PopMatrix(void);    // display list management    static const unsigned int NO_LIST, FIRST_LIST, FONT_BASE;    void StartDisplayList(unsigned int list);    void EndDisplayList(void);    // frame management    void ShowAllFrames(void);    void ShowFirstFrame(void);    void ShowLastFrame(void);    void ShowNextFrame(void);    void ShowPreviousFrame(void);    void ShowFrameNumber(int frame);    // drawing methods    void DrawAtom(const Vector& site, const AtomStyle& atomStyle);    void DrawBond(const Vector& site1, const Vector& site2, const BondStyle& style,        const Vector *site0, const Vector* site3);    void DrawHelix(const Vector& Nterm, const Vector& Cterm, const HelixStyle& helixStyle);    void DrawStrand(const Vector& Nterm, const Vector& Cterm,        const Vector& unitNormal, const StrandStyle& strandStyle);    void DrawLabel(const std::string& text, const Vector& center, const Vector& color);    // load/save camera angle from/to asn data    bool SaveToASNViewSettings(ncbi::objects::CCn3d_user_annotations *annotations);    bool LoadFromASNViewSettings(const ncbi::objects::CCn3d_user_annotations& annotations);    bool HasASNViewSettings(void) const { return !initialViewFromASN.Empty(); }    // restore to saved view settings    void RestoreSavedView(void);    // get current gl viewport - array of four int's: x, y, width, height    void GetViewport(int *viewport);    // set font used by OpenGL to the wxFont associated with the glCanvas    bool SetGLFont(int firstChar, int nChars, int fontBase);    const wxFont& GetGLFont(void) const;    // stereo    void EnableStereo(bool enableStereo);    double GetRotateSpeed(void) const { return rotateSpeed; }    void RecreateQuadric(void) const;private:    StructureSet *structureSet;    Cn3DGLCanvas *glCanvas;    void SetColor(int type, double red = 0.0, double green = 0.0, double blue = 0.0, double alpha = 1.0);    void ConstructLogo(void);    // camera data    double cameraDistance, cameraAngleRad,        cameraLookAtX, cameraLookAtY,        cameraClipNear, cameraClipFar,        viewMatrix[16];    ncbi::CRef < ncbi::objects::CCn3d_view_settings > initialViewFromASN;    // controls for view changes    double rotateSpeed;    // misc rendering stuff    bool selectMode;    int selectX, selectY;    unsigned int currentFrame;    std::vector < bool > displayListEmpty;    bool IsFrameEmpty(unsigned int frame) const;    unsigned int currentDisplayList;    // controls for stereo    bool stereoOn;    // stuff for rendering transparent spheres (done during Display())public:    typedef struct {        Vector site, color;        unsigned int name;        double radius, alpha;    } SphereInfo;private:    typedef std::list < SphereInfo > SphereList;    typedef std::map < unsigned int, SphereList > SphereMap;    SphereMap transparentSphereMap;    void AddTransparentSphere(const Vector& color, unsigned int name,        const Vector& site, double radius, double alpha);    void ClearTransparentSpheresForList(unsigned int list)    {        SphereMap::iterator i = transparentSphereMap.find(list);        if (i != transparentSphereMap.end())            transparentSphereMap.erase(i);    }    class SpherePtr    {    public:        Vector siteGL; // atom site in GL coordinates        double distanceFromCamera;        const SphereInfo *ptr;        friend bool operator < (const SpherePtr& a, const SpherePtr& b)            { return (a.distanceFromCamera < b.distanceFromCamera); }    };    typedef std::list < SpherePtr > SpherePtrList;    SpherePtrList transparentSpheresToRender;    void AddTransparentSpheresForList(unsigned int list);    void RenderTransparentSpheres(void);};END_SCOPE(Cn3D)#endif // CN3D_OPENGL_RENDERER__HPP/** ---------------------------------------------------------------------------* $Log: opengl_renderer.hpp,v $* Revision 1000.2  2004/04/12 17:32:56  gouriano* PRODUCTION: UPGRADED [CATCHUP_003] Dev-tree R1.43** Revision 1.43  2004/02/19 17:05:00  thiessen* remove cn3d/ from include paths; add pragma to disable annoying msvc warning** Revision 1.42  2003/12/04 15:58:37  thiessen* fix const problem** Revision 1.41  2003/12/04 15:49:41  thiessen* fix stereo and PNG export problems on Mac** Revision 1.40  2003/12/03 15:46:36  thiessen* adjust so spin increment is accurate** Revision 1.39  2003/11/15 16:08:36  thiessen* add stereo** Revision 1.38  2003/02/03 19:20:04  thiessen* format changes: move CVS Log to bottom of file, remove std:: from .cpp files, and use new diagnostic macros** Revision 1.37  2002/09/14 17:03:07  thiessen* center initial view on aligned residues** Revision 1.36  2001/11/30 14:02:05  thiessen* progress on sequence imports to single structures** Revision 1.35  2001/10/23 13:53:38  thiessen* add PNG export** Revision 1.34  2001/10/17 17:46:27  thiessen* save camera setup and rotation center in files** Revision 1.33  2001/09/06 18:17:01  thiessen* fix OpenGL window initialization/OnSize to work on Mac** Revision 1.32  2001/08/24 00:40:57  thiessen* tweak conservation colors and opengl font handling** Revision 1.31  2001/08/13 22:30:52  thiessen* add structure window mouse drag/zoom; add highlight option to render settings** Revision 1.30  2001/08/09 19:07:19  thiessen* add temperature and hydrophobicity coloring** Revision 1.29  2001/08/06 20:22:48  thiessen* add preferences dialog ; make sure OnCloseWindow get wxCloseEvent** Revision 1.28  2001/06/15 14:52:30  thiessen* fix minor syntax errors** Revision 1.27  2001/05/22 19:09:09  thiessen* many minor fixes to compile/run on Solaris/GTK** Revision 1.26  2001/05/17 18:34:00  thiessen* spelling fixes; change dialogs to inherit from wxDialog** Revision 1.25  2001/05/16 00:07:23  thiessen* one more minor fix** Revision 1.24  2001/05/15 23:49:20  thiessen* minor adjustments to compile under Solaris/wxGTK** Revision 1.23  2000/12/15 15:52:08  thiessen* show/hide system installed** Revision 1.22  2000/11/02 16:48:22  thiessen* working editor undo; dynamic slave transforms** Revision 1.21  2000/10/04 17:40:46  thiessen* rearrange STL #includes** Revision 1.20  2000/08/30 19:49:03  thiessen* working sequence window** Revision 1.19  2000/08/25 14:21:32  thiessen* minor tweaks** Revision 1.18  2000/08/24 23:39:54  thiessen* add 'atomic ion' labels** Revision 1.17  2000/08/21 17:22:45  thiessen* add primitive highlighting for testing** Revision 1.16  2000/08/19 02:58:23  thiessen* fix transparent sphere bug** Revision 1.15  2000/08/18 23:07:03  thiessen* minor efficiency tweaks** Revision 1.14  2000/08/18 18:57:43  thiessen* added transparent spheres** Revision 1.13  2000/08/17 14:22:00  thiessen* added working StyleManager** Revision 1.12  2000/08/13 02:42:13  thiessen* added helix and strand objects** Revision 1.11  2000/08/11 12:59:13  thiessen* added worm; get 3d-object coords from asn1** Revision 1.10  2000/08/07 14:12:48  thiessen* added animation frames** Revision 1.9  2000/08/07 00:20:18  thiessen* add display list mechanism** Revision 1.8  2000/08/04 22:49:10  thiessen* add backbone atom classification and selection feedback mechanism** Revision 1.7  2000/08/03 15:12:29  thiessen* add skeleton of style and show/hide managers** Revision 1.6  2000/07/18 00:05:45  thiessen* allow arbitrary rotation center** Revision 1.5  2000/07/17 22:36:46  thiessen* fix vector_math typo; correctly set initial view** Revision 1.4  2000/07/17 04:21:09  thiessen* now does correct structure alignment transformation** Revision 1.3  2000/07/16 23:18:34  thiessen* redo of drawing system** Revision 1.2  2000/07/12 23:28:27  thiessen* now draws basic CPK model** Revision 1.1  2000/07/12 14:10:45  thiessen* added initial OpenGL rendering engine**/

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -