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📄 viewable_alignment.hpp

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/* * =========================================================================== * PRODUCTION $Log: viewable_alignment.hpp,v $ * PRODUCTION Revision 1000.0  2003/10/29 18:42:36  gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.2 * PRODUCTION * =========================================================================== *//*  $Id: viewable_alignment.hpp,v 1000.0 2003/10/29 18:42:36 gouriano Exp $* ===========================================================================**                            PUBLIC DOMAIN NOTICE*               National Center for Biotechnology Information**  This software/database is a "United States Government Work" under the*  terms of the United States Copyright Act.  It was written as part of*  the author's official duties as a United States Government employee and*  thus cannot be copyrighted.  This software/database is freely available*  to the public for use. The National Library of Medicine and the U.S.*  Government have not placed any restriction on its use or reproduction.**  Although all reasonable efforts have been taken to ensure the accuracy*  and reliability of the software and data, the NLM and the U.S.*  Government do not and cannot warrant the performance or results that*  may be obtained by using this software or data. The NLM and the U.S.*  Government disclaim all warranties, express or implied, including*  warranties of performance, merchantability or fitness for any particular*  purpose.**  Please cite the author in any work or product based on this material.** ===========================================================================** Authors:  Paul Thiessen** File Description:*      base class for information to be displayed in SequenceViewerWidget** ===========================================================================*/#ifndef WX_VIEWABLE_ALIGNMENT__HPP#define WX_VIEWABLE_ALIGNMENT__HPP// This is the generic interface to a viewable alignment; it provides a minimal// set of functions that are required to build the display. Any objects to be// displayed in the SequenceViewerWidget must be derived from ViewableAlignment,// and must implement these functions.class wxString;class wxColour;class ViewableAlignment{public:    // should set the overall size of the display, in columns (width) and rows (height)    virtual void GetSize(int *columns, int *rows) const = 0;    // should set a title string and color for a row; if the return value is false,    // the title area will be left blank.    virtual bool GetRowTitle(int row, wxString *title, wxColour *color) const = 0;    // should set the character and its traits to display at the given location;    // both columns and rows are numbered from zero. If the return value is false,    // the cell for this character will be left blank. If drawBackground is true,    // then the cell's background will be redrawn with the given color (e.g.,    // for highlights).    virtual bool GetCharacterTraitsAt(int column, int row,      // location        char *character,                                        // character to draw        wxColour *color,                                        // color of this character        bool *drawBackground,                                   // special background color?        wxColour *cellBackgroundColor                           // background color    ) const = 0;    ///// the following funtions are optional; they do nothing as-is, but can  /////    ///// be overridden to provide some user-defined behaviour on these events /////    // this is called when the mouse is moved over a cell; (-1,-1) means    // the mouse is not over the character grid. This is only called called once    // when the mouse enters a cell, or leaves the grid - it is not repeated if    // the mouse is dragged around inside a single cell.    virtual void MouseOver(int column, int row) const { }    // these are used in the the following feedback functions to tell whether    // control keys were down at the time of (the beginning of) selection. The    // 'controls' item may be any bitwise combination of the following:    enum eControlKeys {        eShiftDown      = 0x01,        eControlDown    = 0x02,        eAltOrMetaDown  = 0x04    };    // this is called when the mouse-down event occurs (i.e., at the    // beginning of selection), saying where the mouse was at the time and    // with what control keys (see eControlKeys above). If 'false' is returned,    // then no selection will ensue; if 'true', selection acts normally.    virtual bool MouseDown(int column, int row, unsigned int controls) { return true; }    // this is the callback when the the widget is in eSelect mode; it gives the    // corners of the rectangle of cells selected.    virtual void SelectedRectangle(        int columnLeft, int rowTop,        int columnRight, int rowBottom) { }    // this is the callback when the widget is in eDrag mode; it gives two cells,    // one where the mouse button-down occurred, and one where mouse-up occurred.    virtual void DraggedCell(        int columnFrom, int rowFrom,        int columnTo, int rowTo) { }};#endif // WX_VIEWABLE_ALIGNMENT__HPP/** ---------------------------------------------------------------------------* $Log: viewable_alignment.hpp,v $* Revision 1000.0  2003/10/29 18:42:36  gouriano* PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.2** Revision 1.2  2003/02/03 19:20:08  thiessen* format changes: move CVS Log to bottom of file, remove std:: from .cpp files, and use new diagnostic macros** Revision 1.1  2001/05/03 14:38:32  thiessen* put ViewableAlignment in its own (non-wx) header**/

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