📄 object_3d.cpp
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/* * =========================================================================== * PRODUCTION $Log: object_3d.cpp,v $ * PRODUCTION Revision 1000.2 2004/06/01 18:28:50 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * PRODUCTION * =========================================================================== *//* $Id: object_3d.cpp,v 1000.2 2004/06/01 18:28:50 gouriano Exp $* ===========================================================================** PUBLIC DOMAIN NOTICE* National Center for Biotechnology Information** This software/database is a "United States Government Work" under the* terms of the United States Copyright Act. It was written as part of* the author's official duties as a United States Government employee and* thus cannot be copyrighted. This software/database is freely available* to the public for use. The National Library of Medicine and the U.S.* Government have not placed any restriction on its use or reproduction.** Although all reasonable efforts have been taken to ensure the accuracy* and reliability of the software and data, the NLM and the U.S.* Government do not and cannot warrant the performance or results that* may be obtained by using this software or data. The NLM and the U.S.* Government disclaim all warranties, express or implied, including* warranties of performance, merchantability or fitness for any particular* purpose.** Please cite the author in any work or product based on this material.** ===========================================================================** Authors: Paul Thiessen** File Description:* holds 3d-objects - helix cylinders and strand bricks** ===========================================================================*/#ifdef _MSC_VER#pragma warning(disable:4018) // disable signed/unsigned mismatch warning in MSVC#endif#include <ncbi_pch.hpp>#include <corelib/ncbistd.hpp>#include <objects/mmdb3/Residue_interval_pntr.hpp>#include <objects/mmdb3/Model_space_point.hpp>#include <objects/mmdb1/Molecule_id.hpp>#include <objects/mmdb1/Residue_id.hpp>#include "object_3d.hpp"#include "opengl_renderer.hpp"#include "style_manager.hpp"#include "structure_set.hpp"#include "cn3d_tools.hpp"USING_NCBI_SCOPE;USING_SCOPE(objects);BEGIN_SCOPE(Cn3D)const int Object3D::VALUE_NOT_SET = -1;Object3D::Object3D(StructureBase *parent, const CResidue_pntrs& residues) : StructureBase(parent), moleculeID(VALUE_NOT_SET), fromResidueID(VALUE_NOT_SET), toResidueID(VALUE_NOT_SET){ if (!residues.IsInterval() || residues.GetInterval().size() != 1) { ERRORMSG("Object3D::Object3D() - can't handle this type of Residue-pntrs (yet)!"); return; } const CResidue_interval_pntr& interval = residues.GetInterval().front().GetObject(); moleculeID = interval.GetMolecule_id().Get(); fromResidueID = interval.GetFrom().Get(); toResidueID = interval.GetTo().Get();}static inline void ModelPoint2Vector(const CModel_space_point& msp, Vector *v){ v->x = msp.GetX(); v->y = msp.GetY(); v->z = msp.GetZ(); *v /= msp.GetScale_factor();}Helix3D::Helix3D(StructureBase *parent, const CCylinder& cylinder, const CResidue_pntrs& residues) : Object3D(parent, residues){ if (moleculeID == Object3D::VALUE_NOT_SET) return; ModelPoint2Vector(cylinder.GetAxis_bottom(), &Nterm); ModelPoint2Vector(cylinder.GetAxis_top(), &Cterm);}bool Helix3D::Draw(const AtomSet *data) const{ if (!parentSet->renderer) { ERRORMSG("Helix3D::Draw() - no renderer"); return false; } // get object parent const StructureObject *object; if (!GetParentOfType(&object)) return false; // get Style HelixStyle helixStyle; if (!parentSet->styleManager->GetHelixStyle(object, *this, &helixStyle)) return false; // draw the Helix if (helixStyle.style != StyleManager::eNotDisplayed) parentSet->renderer->DrawHelix(Nterm, Cterm, helixStyle); return true;}Strand3D::Strand3D(StructureBase *parent, const CBrick& brick, const CResidue_pntrs& residues) : Object3D(parent, residues){ if (moleculeID == Object3D::VALUE_NOT_SET) return; Vector c1, c2; ModelPoint2Vector(brick.GetCorner_000(), &c1); ModelPoint2Vector(brick.GetCorner_011(), &c2); Nterm = (c1 + c2) / 2; ModelPoint2Vector(brick.GetCorner_100(), &c1); ModelPoint2Vector(brick.GetCorner_111(), &c2); Cterm = (c1 + c2) / 2; ModelPoint2Vector(brick.GetCorner_010(), &c1); ModelPoint2Vector(brick.GetCorner_000(), &c2); unitNormal = c1 - c2; unitNormal.normalize();}bool Strand3D::Draw(const AtomSet *data) const{ if (!parentSet->renderer) { ERRORMSG("Strand3D::Draw() - no renderer"); return false; } // get object parent const StructureObject *object; if (!GetParentOfType(&object)) return false; // get Style StrandStyle strandStyle; if (!parentSet->styleManager->GetStrandStyle(object, *this, &strandStyle)) return false; // draw the Strand if (strandStyle.style != StyleManager::eNotDisplayed) parentSet->renderer->DrawStrand(Nterm, Cterm, unitNormal, strandStyle); return true;}END_SCOPE(Cn3D)/** ---------------------------------------------------------------------------* $Log: object_3d.cpp,v $* Revision 1000.2 2004/06/01 18:28:50 gouriano* PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9** Revision 1.9 2004/05/21 21:41:39 gorelenk* Added PCH ncbi_pch.hpp** Revision 1.8 2004/02/19 17:04:59 thiessen* remove cn3d/ from include paths; add pragma to disable annoying msvc warning** Revision 1.7 2003/02/03 19:20:04 thiessen* format changes: move CVS Log to bottom of file, remove std:: from .cpp files, and use new diagnostic macros** Revision 1.6 2001/12/12 14:04:14 thiessen* add missing object headers after object loader change** Revision 1.5 2001/02/08 23:01:50 thiessen* hook up C-toolkit stuff for threading; working PSSM calculation** Revision 1.4 2000/08/17 14:24:06 thiessen* added working StyleManager** Revision 1.3 2000/08/16 14:18:45 thiessen* map 3-d objects to molecules** Revision 1.2 2000/08/13 02:43:01 thiessen* added helix and strand objects** Revision 1.1 2000/08/11 18:24:57 thiessen* add 3-d objects code**/
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