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📄 su_block_multiple_alignment.hpp

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/* * =========================================================================== * PRODUCTION $Log: su_block_multiple_alignment.hpp,v $ * PRODUCTION Revision 1000.0  2004/06/01 18:14:33  gouriano * PRODUCTION PRODUCTION: IMPORTED [GCC34_MSVC7] Dev-tree R1.7 * PRODUCTION * =========================================================================== *//*  $Id: su_block_multiple_alignment.hpp,v 1000.0 2004/06/01 18:14:33 gouriano Exp $* ===========================================================================**                            PUBLIC DOMAIN NOTICE*               National Center for Biotechnology Information**  This software/database is a "United States Government Work" under the*  terms of the United States Copyright Act.  It was written as part of*  the author's official duties as a United States Government employee and*  thus cannot be copyrighted.  This software/database is freely available*  to the public for use. The National Library of Medicine and the U.S.*  Government have not placed any restriction on its use or reproduction.**  Although all reasonable efforts have been taken to ensure the accuracy*  and reliability of the software and data, the NLM and the U.S.*  Government do not and cannot warrant the performance or results that*  may be obtained by using this software or data. The NLM and the U.S.*  Government disclaim all warranties, express or implied, including*  warranties of performance, merchantability or fitness for any particular*  purpose.**  Please cite the author in any work or product based on this material.** ===========================================================================** Authors:  Paul Thiessen** File Description:*      Classes to hold alignment data** ===========================================================================*/#ifndef SU_BLOCK_MULTIPLE_ALIGNMENT__HPP#define SU_BLOCK_MULTIPLE_ALIGNMENT__HPP#include <corelib/ncbistl.hpp>#include <corelib/ncbiobj.hpp>#include <objects/seqalign/Seq_align.hpp>#include <list>#include <vector>#include <map>// forward declaration of BLAST_Matrixstruct _blast_matrix;typedef struct _blast_matrix BLAST_Matrix_;BEGIN_SCOPE(struct_util)class Sequence;class Block;class UngappedAlignedBlock;class UnalignedBlock;class BlockMultipleAlignment : public ncbi::CObject{public:    enum {        eUndefined = kMax_UInt    };    typedef std::vector < const Sequence * > SequenceList;    BlockMultipleAlignment(const SequenceList& sequenceList);   // first sequence is master    ~BlockMultipleAlignment(void);    // add a new aligned block - will be "owned" and deallocated by BlockMultipleAlignment    bool AddAlignedBlockAtEnd(UngappedAlignedBlock *newBlock);    // these two should be called after all aligned blocks have been added; fills out    // unaligned blocks inbetween aligned blocks (and at ends). Also sets length.    bool AddUnalignedBlocks(void);    // Fills out the BlockMap for mapping alignment column -> block+column, special colors,    // and sets up conservation colors (although they're not calculated until needed).    bool UpdateBlockMap(bool clearRowInfo = true);    // find out if a residue is aligned, by row    bool IsAligned(unsigned int row, unsigned int seqIndex) const;    // stuff regarding master sequence    const Sequence * GetMaster(void) const { return m_sequences[0]; }    bool IsMaster(const Sequence *sequence) const { return (sequence == m_sequences[0]); }    // return sequence for given row    const Sequence * GetSequenceOfRow(unsigned int row) const    {        if (row < m_sequences.size())            return m_sequences[row];        else            return NULL;    }    // will be used to control padding of unaligned blocks    enum eUnalignedJustification {        eLeft,        eRight,        eCenter,        eSplit    };    // return alignment position of left side first aligned block (eUndefined if no aligned blocks)    unsigned int GetFirstAlignedBlockPosition(void) const;    // makes a new copy of itself    BlockMultipleAlignment * Clone(void) const;    // character query interface - "column" must be in alignment range [0 .. AlignmentWidth()-1]    bool GetCharacterAt(unsigned int alignmentColumn, unsigned int row,        eUnalignedJustification justification, char *character) const;    // get sequence and index (if any) at given position, and whether that residue is aligned    bool GetSequenceAndIndexAt(unsigned int alignmentColumn, unsigned int row,        eUnalignedJustification justification,        const Sequence **sequence, unsigned int *index, bool *isAligned) const;    // given row and sequence index, return alignment index; not the most efficient function - use sparingly    unsigned int GetAlignmentIndex(unsigned int row, unsigned int seqIndex, eUnalignedJustification justification);    // fill in a vector of UngappedAlignedBlocks    typedef std::vector < const UngappedAlignedBlock * > UngappedAlignedBlockList;    void GetUngappedAlignedBlocks(UngappedAlignedBlockList *blocks) const;    typedef std::vector < UngappedAlignedBlock * > ModifiableUngappedAlignedBlockList;    void GetModifiableUngappedAlignedBlocks(ModifiableUngappedAlignedBlockList *blocks);    // PSSM for this alignment (cached)    const BLAST_Matrix_ * GetPSSM(void) const;    void RemovePSSM(void) const;    // NULL if block before is aligned; if NULL passed, retrieves last block (if unaligned; else NULL)    const UnalignedBlock * GetUnalignedBlockBefore(const UngappedAlignedBlock *aBlock) const;    unsigned int NBlocks(void) const { return m_blocks.size(); }    unsigned int NAlignedBlocks(void) const;    unsigned int NRows(void) const { return m_sequences.size(); }    unsigned int AlignmentWidth(void) const { return m_totalWidth; }    // return a number from 1..n for aligned blocks, eUndefined for unaligned    unsigned int GetAlignedBlockNumber(unsigned int alignmentIndex) const        { return m_blockMap[alignmentIndex].alignedBlockNum; }    // for storing/querying info    double GetRowDouble(unsigned int row) const { return m_rowDoubles[row]; }    void SetRowDouble(unsigned int row, double value) const { m_rowDoubles[row] = value; }    const std::string& GetRowStatusLine(unsigned int row) const { return m_rowStrings[row]; }    void SetRowStatusLine(unsigned int row, const std::string& value) const { m_rowStrings[row] = value; }    // empties all rows' infos    void ClearRowInfo(void) const    {        for (unsigned int r=0; r<NRows(); ++r) {            m_rowDoubles[r] = 0.0;            m_rowStrings[r].erase();        }    }    ///// editing functions /////    // if in an aligned block, give block column and width of that position; otherwise eUndefined    void GetAlignedBlockPosition(unsigned int alignmentIndex,        unsigned int *blockColumn, unsigned int *blockWidth) const;    // get seqIndex of slave aligned to the given master seqIndex; eUndefined if master residue unaligned    unsigned int GetAlignedSlaveIndex(unsigned int masterSeqIndex, unsigned int slaveRow) const;    // returns true if any boundary shift actually occurred    bool MoveBlockBoundary(unsigned int columnFrom, unsigned int columnTo);    // splits a block such that alignmentIndex is the first column of the new block;    // returns false if no split occurred (e.g. if index is not inside aligned block)    bool SplitBlock(unsigned int alignmentIndex);    // merges all blocks that overlap specified range - assuming no unaligned blocks    // in that range. Returns true if any merge(s) occurred, false otherwise.    bool MergeBlocks(unsigned int fromAlignmentIndex, unsigned int toAlignmentIndex);    // creates a block, if given region of an unaligned block in which no gaps    // are present. Returns true if a block is created.    bool CreateBlock(unsigned int fromAlignmentIndex, unsigned int toAlignmentIndex,        eUnalignedJustification justification);    // deletes the block containing this index; returns true if deletion occurred.    bool DeleteBlock(unsigned int alignmentIndex);    // deletes all blocks; returns true if there were any blocks to delete    bool DeleteAllBlocks(void);    // shifts (horizontally) the residues in and immediately surrounding an    // aligned block; returns true if any shift occurs.

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