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📄 msladder.cpp

📁 ncbi源码
💻 CPP
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/* * =========================================================================== * PRODUCTION $Log: msladder.cpp,v $ * PRODUCTION Revision 1000.3  2004/06/01 18:08:58  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * PRODUCTION * =========================================================================== *//* $Id: msladder.cpp,v 1000.3 2004/06/01 18:08:58 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the authors in any work or product based on this material. * * =========================================================================== * * Author:  Lewis Y. Geer *   * File Description: *    Classes to deal with ladders of m/z values * * =========================================================================== */#include <ncbi_pch.hpp>#include <corelib/ncbistd.hpp>#include <corelib/ncbi_limits.h>#include <algorithm>#include <math.h>#include "msladder.hpp"USING_NCBI_SCOPE;USING_SCOPE(objects);USING_SCOPE(omssa);/////////////////////////////////////////////////////////////////////////////////  CLadder::////  Contains a theoretical m/z ladder//// constructorCLadder::CLadder(void): LadderIndex(0), 			Ladder(new int[kMSLadderMax]),			Hit(new int[kMSLadderMax]),			LadderSize(kMSLadderMax){ }// constructorCLadder::CLadder(int SizeIn): LadderIndex(0),			      Ladder(new int[SizeIn]),			      Hit(new int[SizeIn]),			      LadderSize(SizeIn){}// copy constructorCLadder::CLadder(const CLadder& Old){    CLadder();    Start = Old.Start;    Stop = Old.Stop;    Index = Old.Index;    Type = Old.Type;    Mass = Old.Mass;    LadderIndex = Old.LadderIndex;      unsigned i;    for(i = 0; i < size(); i++) {	(*this)[i] = *(Old.Ladder.get() + i);	GetHit()[i] = *(Old.Hit.get() + i);    }}// destructorCLadder::~CLadder(){}// creates ladder// note that mass input is only used later on in another routine// to calculate score.bool CLadder::CreateLadder(int IonType, int ChargeIn, char *Sequence,			   int SeqIndex,			   int start, int stop, int mass,			   CMassArray& MassArray, CAA &AA,			   unsigned ModMask,			   const char **Site,			   int *DeltaMass,			   int NumMod){    Charge = ChargeIn;    int i, ion = static_cast <int> ((kTermMass[IonType] + Charge - 1) / 				    Charge*MSSCALE + 				    kIonTypeMass[IonType]/Charge*MSSCALE);    const int *IntMassArray = MassArray.GetIntMass();    char *AAMap = AA.GetMap();    Start = start;    Stop = stop;    Index = SeqIndex;  // gi or position in blastdb    Type = IonType;    Mass = static_cast <int> (mass - Charge*kProton*MSSCALE);    int delta;    int ModIndex;  // index into number of possible mod sites    if(kIonDirection[IonType] == 1) ModIndex = 0;    else ModIndex = NumMod - 1;    LadderIndex = stop - start;    for(i = 0; i < LadderIndex; i++) {	GetHit()[i] = 0;	if(kIonDirection[IonType] == 1) {	    delta = IntMassArray[AAMap[Sequence[start + i]]];	    if(!delta) return false; // unusable char (-BXZ*)	    	    if(NumMod > 0 && ModIndex < NumMod && Site[ModIndex] == &(Sequence[start + i])) {		if (MaskSet(ModMask, ModIndex)) delta += DeltaMass[ModIndex];		ModIndex++;	    }	}	else {	    delta = IntMassArray[AAMap[Sequence[stop - i]]];	    if(!delta) return false; // unusable char (-BXZ*)	    if(NumMod > 0 && ModIndex >= 0 && Site[ModIndex] == &(Sequence[stop - i])) {		if (MaskSet(ModMask, ModIndex)) delta += DeltaMass[ModIndex];		ModIndex--;	    }	}	ion += delta/Charge;	(*this)[i] = ion;    }    return true;}// or's the hitlistvoid CLadder::Or(CLadder& LadderIn){    int i;    if(kIonDirection[Type] ==  LadderIn.GetType()) {	for(i = 0; i < LadderIndex; i++) {	    GetHit()[i] = GetHit()[i] + LadderIn.GetHit()[i];	}    }    else if( size() != static_cast <unsigned> (Stop - Start)) return;  // unusable chars    else {  // different direction	for(i = 0; i < LadderIndex; i++) {	    GetHit()[i] = GetHit()[i] + LadderIn.GetHit()[LadderIndex - i - 1];	}    }}// sees if ladder contains the given mass valuebool CLadder::Contains(int MassIndex, int Tolerance){    int i;    // go thru ladder     for(i = 0; i < LadderIndex; i++) {	if((*this)[i] <= MassIndex + Tolerance && 	   (*this)[i] > MassIndex - Tolerance ) return true;    }    return false;}bool CLadder::ContainsFast(int MassIndex, int Tolerance){    int x, l(0), r(LadderIndex - 1);        while(l <= r) {        x = (l + r)/2;        if ((*this)[x] < MassIndex - Tolerance) 	    l = x + 1;        else if ((*this)[x] > MassIndex + Tolerance)	    r = x - 1;	else return true;    }         if (x < LadderIndex - 1 && x >= 0 &&	(*this)[x+1] < MassIndex + Tolerance && (*this)[x+1] > 	MassIndex - Tolerance) 	return true;    return false;}

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