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📄 cn3d.asn

📁 ncbi源码
💻 ASN
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---- ===========================================================================-- PRODUCTION $Log: cn3d.asn,v $-- PRODUCTION Revision 1000.0  2003/10/29 21:09:42  gouriano-- PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.14-- PRODUCTION-- ===========================================================================----$Revision: 1000.0 $--**********************************************************************----  Definitions for Cn3D-specific data (rendering settings,--    user annotations, etc.)----  by Paul Thiessen----  National Center for Biotechnology Information--  National Institutes of Health--  Bethesda, MD 20894 USA---- asntool -m cn3d.asn -w 100 -o cn3d.h-- asntool -B objcn3d -m cn3d.asn -G -w 100 -K cn3d.h -I mapcn3d.h \--   -M ../mmdb1.asn,../mmdb2.asn,../mmdb3.asn--**********************************************************************NCBI-Cn3d DEFINITIONS ::=-- Cn3D-specific informationBEGINEXPORTS  Cn3d-style-dictionary, Cn3d-user-annotations;IMPORTS  Biostruc-id FROM MMDB         Molecule-id, Residue-id FROM MMDB-Chemical-graph;-- values of enumerations must match those in cn3d/style_manager.hpp!Cn3d-backbone-type ::= ENUMERATED {     -- for different types of backbones    off (1),    trace (2),    partial (3),    complete (4)}Cn3d-drawing-style ::= ENUMERATED {     -- atom/bond/object rendering styles    -- for atoms and bonds    wire (1),    tubes (2),    ball-and-stick (3),    space-fill (4),    wire-worm (5),    tube-worm (6),    -- for 3d-objects    with-arrows (7),    without-arrows (8)}Cn3d-color-scheme ::= ENUMERATED {  -- available color schemes (not all                                    -- necessarily applicable to all objects)    element (1),    object (2),    molecule (3),    domain (4),    secondary-structure (5),    user-select (6),    -- different alignment conservation coloring (currently only for proteins)    aligned (7),    identity (8),    variety (9),    weighted-variety (10),    information-content (11),    fit (12),    block-fit (17),    block-z-fit (18),    block-row-fit (19),    -- other schemes    temperature (13),    hydrophobicity (14),    charge (15),    rainbow (16)}-- RGB triplet, interpreted (after division by the scale-factor) as floating-- point values which should range from [0..1]. The default scale-factor is-- 255, so that one can conveniently set integer byte values [0..255] for-- colors with the scale-factor already set appropriately to map to [0..1].--    An alpha value is allowed, but is currently ignored by Cn3D.Cn3d-color ::= SEQUENCE {    scale-factor INTEGER DEFAULT 255,    red INTEGER,    green INTEGER,    blue INTEGER,    alpha INTEGER DEFAULT 255}Cn3d-backbone-style ::= SEQUENCE {  -- style blob for backbones only    type Cn3d-backbone-type,    style Cn3d-drawing-style,    color-scheme Cn3d-color-scheme,    user-color Cn3d-color}Cn3d-general-style ::= SEQUENCE {   -- style blob for other objects    is-on BOOLEAN,    style Cn3d-drawing-style,    color-scheme Cn3d-color-scheme,    user-color Cn3d-color}Cn3d-backbone-label-style ::= SEQUENCE { -- style blob for backbone labels    spacing INTEGER,        -- zero means none    type ENUMERATED {        one-letter (1),        three-letter (2)    },    number ENUMERATED {        none (0),        sequential (1),     -- from 1, by residues present, to match sequence        pdb (2)             -- use number assigned by PDB    },    termini BOOLEAN,    white BOOLEAN           -- all white, or (if false) color of alpha carbon}-- rendering settings for Cn3D (mirrors StyleSettings class)Cn3d-style-settings ::= SEQUENCE {    name VisibleString OPTIONAL,                -- a name (for favorites)    protein-backbone Cn3d-backbone-style,       -- backbone styles    nucleotide-backbone Cn3d-backbone-style,    protein-sidechains Cn3d-general-style,      -- styles for other stuff    nucleotide-sidechains Cn3d-general-style,    heterogens Cn3d-general-style,    solvents Cn3d-general-style,    connections Cn3d-general-style,    helix-objects Cn3d-general-style,    strand-objects Cn3d-general-style,    virtual-disulfides-on BOOLEAN,              -- virtual disulfides    virtual-disulfide-color Cn3d-color,    hydrogens-on BOOLEAN,                       -- hydrogens    background-color Cn3d-color,                -- background    -- floating point parameters - scale-factor applies to all the following:    scale-factor INTEGER,    space-fill-proportion INTEGER,    ball-radius INTEGER,    stick-radius INTEGER,    tube-radius INTEGER,    tube-worm-radius INTEGER,    helix-radius INTEGER,    strand-width INTEGER,    strand-thickness INTEGER,    -- backbone labels (no labels if not present)    protein-labels Cn3d-backbone-label-style OPTIONAL,    nucleotide-labels Cn3d-backbone-label-style OPTIONAL,    -- ion labels    ion-labels BOOLEAN OPTIONAL}Cn3d-style-settings-set ::= SET OF Cn3d-style-settingsCn3d-style-table-id ::= INTEGERCn3d-style-table-item ::= SEQUENCE {    id Cn3d-style-table-id,    style Cn3d-style-settings}-- the global settings, and a lookup table of styles for user annotations.Cn3d-style-dictionary ::= SEQUENCE {    global-style Cn3d-style-settings,    style-table SEQUENCE OF Cn3d-style-table-item OPTIONAL}-- a range of residues in a chain, identified by MMDB residue-id-- (e.g., numbered from 1)Cn3d-residue-range ::= SEQUENCE {    from Residue-id,    to Residue-id}-- set of locations on a particular chainCn3d-molecule-location ::= SEQUENCE {    molecule-id Molecule-id,    -- MMDB molecule id    -- which residues; whole molecule implied if absent    residues SEQUENCE OF Cn3d-residue-range OPTIONAL}-- set of locations on a particular structure object (e.g., a PDB/MMDB-- structure), which may include multiple ranges of residues each on-- multiple chains.Cn3d-object-location ::= SEQUENCE {    structure-id Biostruc-id,    residues SEQUENCE OF Cn3d-molecule-location}-- information for an individual user annotationCn3d-user-annotation ::= SEQUENCE {    name VisibleString,                 -- a (short) name for this annotation    description VisibleString OPTIONAL, -- an optional longer description    style-id Cn3d-style-table-id,       -- how to draw this annotation    residues SEQUENCE OF Cn3d-object-location,  -- which residues to cover    is-on BOOLEAN   -- whether this annotation is to be turned on in Cn3D}-- a GL-ordered transformation matrixCn3d-GL-matrix ::= SEQUENCE {    m0  REAL, m1  REAL, m2  REAL, m3  REAL,    m4  REAL, m5  REAL, m6  REAL, m7  REAL,    m8  REAL, m9  REAL, m10 REAL, m11 REAL,    m12 REAL, m13 REAL, m14 REAL, m15 REAL}-- a floating point 3d vectorCn3d-vector ::= SEQUENCE {    x REAL,    y REAL,    z REAL}-- parameters used to set up the camera in Cn3DCn3d-view-settings ::= SEQUENCE {    camera-distance REAL,       -- camera on +Z axis this distance from origin    camera-angle-rad REAL,      -- camera angle    camera-look-at-X REAL,      -- X,Y of point in Z=0 plane camera points at    camera-look-at-Y REAL,    camera-clip-near REAL,      -- distance of clipping planes from camera    camera-clip-far REAL,    matrix Cn3d-GL-matrix,      -- transformation of objects in the scene    rotation-center Cn3d-vector -- center of rotation of whole scene}-- The list of annotations for a given CDD/mime. If residue regions overlap-- between annotations that are turned on, the last annotation in this list-- that contains these residues will be used as the display style for these-- residues.--   Also contains the current viewpoint, so that user's camera angle-- can be stored and reproduced, for illustrations, on-line figures, etc.Cn3d-user-annotations ::= SEQUENCE {    annotations SEQUENCE OF Cn3d-user-annotation OPTIONAL,    view Cn3d-view-settings OPTIONAL}END

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