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📄 ncbi_socket_cxx.cpp

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/* * =========================================================================== * PRODUCTION $Log: ncbi_socket_cxx.cpp,v $ * PRODUCTION Revision 1000.3  2004/06/01 18:45:29  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R6.24 * PRODUCTION * =========================================================================== *//*  $Id: ncbi_socket_cxx.cpp,v 1000.3 2004/06/01 18:45:29 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Author:  Anton Lavrentiev * * File Description: *   C++ wrappers for the C "SOCK" API (UNIX, MS-Win, MacOS, Darwin) *   Implementation of out-of-line methods * */#include <ncbi_pch.hpp>#include <connect/ncbi_socket.hpp>#include <limits.h>                     // for PATH_MAX#if defined(NCBI_OS_MSWIN) && !defined(PATH_MAX)#  define PATH_MAX 512                  // will actually use less than 32 chars#endifBEGIN_NCBI_SCOPE///////////////////////////////////////////////////////////////////////////////  CSocket:://CSocket::CSocket(void)    : m_Socket(0),      m_IsOwned(eTakeOwnership),      o_timeout(0), r_timeout(0), w_timeout(0), c_timeout(0){    return;}CSocket::CSocket(const string&   host,                 unsigned short  port,                 const STimeout* timeout,                 ESwitch         log)    : m_IsOwned(eTakeOwnership),      r_timeout(0), w_timeout(0), c_timeout(0){    const char* x_host = host.c_str();    if (timeout && timeout != kDefaultTimeout) {        oo_timeout = *timeout;        o_timeout  = &oo_timeout;    } else        o_timeout  = 0;    if (SOCK_CreateEx(x_host, port, o_timeout, &m_Socket, 0, 0, log)        != eIO_Success) {        m_Socket = 0;    }}CSocket::~CSocket(void){    if (m_Socket  &&  m_IsOwned != eNoOwnership)        SOCK_Close(m_Socket);}void CSocket::Reset(SOCK sock, EOwnership if_to_own, ECopyTimeout whence){    if (m_Socket  &&  m_IsOwned != eNoOwnership)        SOCK_Close(m_Socket);    m_Socket  = sock;    m_IsOwned = if_to_own;    if ( sock ) {        if (whence == eCopyTimeoutsFromSOCK) {            const STimeout* timeout;            timeout = SOCK_GetTimeout(sock, eIO_Read);            if ( timeout ) {                rr_timeout = *timeout;                r_timeout  = &rr_timeout;            } else                r_timeout  = 0;            timeout = SOCK_GetTimeout(sock, eIO_Write);            if ( timeout ) {                ww_timeout = *timeout;                w_timeout  = &ww_timeout;            } else                w_timeout  = 0;            timeout = SOCK_GetTimeout(sock, eIO_Close);            if ( timeout ) {                cc_timeout = *timeout;                c_timeout  = &cc_timeout;            } else                c_timeout  = 0;        } else {            SOCK_SetTimeout(sock, eIO_Read,  r_timeout);            SOCK_SetTimeout(sock, eIO_Write, w_timeout);            SOCK_SetTimeout(sock, eIO_Close, c_timeout);        }    }}EIO_Status CSocket::Connect(const string&   host,                            unsigned short  port,                            const STimeout* timeout,                            ESwitch         log){    if ( m_Socket ) {        if (SOCK_Status(m_Socket, eIO_Open) != eIO_Closed)            return eIO_Unknown;        SOCK_Close(m_Socket);    }    const char* x_host = host.c_str();    if (timeout != kDefaultTimeout) {        if ( timeout ) {            oo_timeout = *timeout;            o_timeout  = &oo_timeout;        } else            o_timeout = 0;    }    EIO_Status status = SOCK_CreateEx(x_host, port, o_timeout,                                      &m_Socket, 0, 0, log);    if (status == eIO_Success) {        SOCK_SetTimeout(m_Socket, eIO_Read,  r_timeout);        SOCK_SetTimeout(m_Socket, eIO_Write, w_timeout);        SOCK_SetTimeout(m_Socket, eIO_Close, c_timeout);            } else        m_Socket = 0;    return status;}EIO_Status CSocket::Reconnect(const STimeout* timeout){    if (timeout != kDefaultTimeout) {        if ( timeout ) {            oo_timeout = *timeout;            o_timeout  = &oo_timeout;        } else            o_timeout = 0;    }    return m_Socket ? SOCK_Reconnect(m_Socket, 0, 0, o_timeout) : eIO_Closed;}EIO_Status CSocket::Close(void){    if ( !m_Socket )        return eIO_Success;    EIO_Status status = m_IsOwned != eNoOwnership        ? SOCK_CloseEx(m_Socket, 0) : eIO_Success;    return status;}EIO_Status CSocket::SetTimeout(EIO_Event event, const STimeout* timeout){    if (timeout == kDefaultTimeout)        return eIO_Success;    switch (event) {    case eIO_Open:        if ( timeout ) {            oo_timeout = *timeout;            o_timeout  = &oo_timeout;        } else            o_timeout  = 0;        break;    case eIO_Read:        if ( timeout ) {            rr_timeout = *timeout;            r_timeout  = &rr_timeout;        } else            r_timeout  = 0;        break;    case eIO_Write:        if ( timeout ) {            ww_timeout = *timeout;            w_timeout  = &ww_timeout;        } else            w_timeout  = 0;        break;    case eIO_ReadWrite:        if ( timeout ) {            rr_timeout = *timeout;            ww_timeout = *timeout;            r_timeout  = &rr_timeout;            w_timeout  = &ww_timeout;        } else {            r_timeout  = 0;            w_timeout  = 0;        }        break;    case eIO_Close:        if ( timeout ) {            cc_timeout = *timeout;            c_timeout  = &cc_timeout;        } else            c_timeout  = 0;        break;    default:        return eIO_InvalidArg;    }    return m_Socket ? SOCK_SetTimeout(m_Socket, event, timeout) : eIO_Success;}const STimeout* CSocket::GetTimeout(EIO_Event event) const{    switch (event) {    case eIO_Open:        return o_timeout;    case eIO_Read:        return r_timeout;    case eIO_Write:        return w_timeout;    case eIO_ReadWrite:        if ( !r_timeout )            return w_timeout;        if ( !w_timeout )            return r_timeout;        return ((unsigned long) r_timeout->sec*1000000 + r_timeout->usec >                (unsigned long) w_timeout->sec*1000000 + w_timeout->usec)            ? w_timeout : r_timeout;    case eIO_Close:        return c_timeout;    default:        break;    }    return kDefaultTimeout;}EIO_Status CSocket::Read(void*          buf,                         size_t         size,                         size_t*        n_read,                         EIO_ReadMethod how){    if ( m_Socket )        return SOCK_Read(m_Socket, buf, size, n_read, how);    if ( n_read )        *n_read = 0;    return eIO_Closed;}EIO_Status CSocket::Write(const void*     buf,                          size_t          size,                          size_t*         n_written,                          EIO_WriteMethod how){    if ( m_Socket )        return SOCK_Write(m_Socket, buf, size, n_written, how);    if ( n_written )        *n_written = 0;    return eIO_Closed;}void CSocket::GetPeerAddress(unsigned int* host, unsigned short* port,                             ENH_ByteOrder byte_order) const{    if ( !m_Socket ) {        if ( host )            *host = 0;        if ( port )            *port = 0;    } else        SOCK_GetPeerAddress(m_Socket, host, port, byte_order);}string CSocket::GetPeerAddress(void) const{    char buf[PATH_MAX + 1];    if (m_Socket  &&        SOCK_GetPeerAddressString(m_Socket, buf, sizeof(buf)) != 0) {        return string(buf);    }    return "";}

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