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glcanvas2d.cpp

ncbi源码
CPP
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/* * =========================================================================== * PRODUCTION $Log: glcanvas2d.cpp,v $ * PRODUCTION Revision 1000.1  2004/06/01 20:50:33  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.5 * PRODUCTION * =========================================================================== *//*  $Id: glcanvas2d.cpp,v 1000.1 2004/06/01 20:50:33 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: *    CGlCanvas2d -- provide standardized OpenGL view setup for FLTK */#include <ncbi_pch.hpp>#include <gui/opengl/glcanvas2d.hpp>BEGIN_NCBI_SCOPECGlCanvas2d::CGlCanvas2d(int x, int y, int width, int height, const char* label)    : CGlCanvas(x, y, width, height, label){    m_Camera.SetLayout(CGlCamera::eOrtho);    m_Camera.SetNearPlane  (   0.1f);    m_Camera.SetFarPlane   (1000.0f);    m_Camera.SetLeftPlane  ( 100.0f);    m_Camera.SetRightPlane (-100.0f);    m_Camera.SetTopPlane   ( 100.0f);    m_Camera.SetBottomPlane(-100.0f);}CGlCanvas2d::~CGlCanvas2d(void){}//// CGlCanvas2d::setupView(void)// this function is responsible for establishing the standard view// setup parameters, including viewport and viewing matrices//void CGlCanvas2d::x_SetupView(void){    // set up a standard viewport    glViewport(0, 0, w(), h());    // set our viewing matrices.  we don't save the old matrices, so there is    // no need to call ReleaseCurrent()    m_Camera.MakeCurrent();    // always leave in modelview matrix    glMatrixMode(GL_MODELVIEW);    glLoadIdentity();}END_NCBI_SCOPE/* * =========================================================================== * $Log: glcanvas2d.cpp,v $ * Revision 1000.1  2004/06/01 20:50:33  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.5 * * Revision 1.5  2004/05/21 22:27:44  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.4  2003/09/29 15:44:40  dicuccio * Deprecated gui/scope.hpp.  Merged gui/core/types.hpp into gui/types.hpp * * Revision 1.3  2003/07/21 19:31:34  dicuccio * Added NULL callback for CGlCanvas - works around interenting problem with * Fl_Gl_Window's default callback.  Removed unused ctor. * * Revision 1.2  2003/06/03 17:42:06  dicuccio * Added texture support.  Added classes to handle OpenGL camera setup and * viewport specification. * * Revision 1.1  2003/05/06 16:00:33  dicuccio * Initial revision * * =========================================================================== */

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