glcanvas2d.cpp
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/* * =========================================================================== * PRODUCTION $Log: glcanvas2d.cpp,v $ * PRODUCTION Revision 1000.1 2004/06/01 20:50:33 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.5 * PRODUCTION * =========================================================================== *//* $Id: glcanvas2d.cpp,v 1000.1 2004/06/01 20:50:33 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * CGlCanvas2d -- provide standardized OpenGL view setup for FLTK */#include <ncbi_pch.hpp>#include <gui/opengl/glcanvas2d.hpp>BEGIN_NCBI_SCOPECGlCanvas2d::CGlCanvas2d(int x, int y, int width, int height, const char* label) : CGlCanvas(x, y, width, height, label){ m_Camera.SetLayout(CGlCamera::eOrtho); m_Camera.SetNearPlane ( 0.1f); m_Camera.SetFarPlane (1000.0f); m_Camera.SetLeftPlane ( 100.0f); m_Camera.SetRightPlane (-100.0f); m_Camera.SetTopPlane ( 100.0f); m_Camera.SetBottomPlane(-100.0f);}CGlCanvas2d::~CGlCanvas2d(void){}//// CGlCanvas2d::setupView(void)// this function is responsible for establishing the standard view// setup parameters, including viewport and viewing matrices//void CGlCanvas2d::x_SetupView(void){ // set up a standard viewport glViewport(0, 0, w(), h()); // set our viewing matrices. we don't save the old matrices, so there is // no need to call ReleaseCurrent() m_Camera.MakeCurrent(); // always leave in modelview matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity();}END_NCBI_SCOPE/* * =========================================================================== * $Log: glcanvas2d.cpp,v $ * Revision 1000.1 2004/06/01 20:50:33 gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.5 * * Revision 1.5 2004/05/21 22:27:44 gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.4 2003/09/29 15:44:40 dicuccio * Deprecated gui/scope.hpp. Merged gui/core/types.hpp into gui/types.hpp * * Revision 1.3 2003/07/21 19:31:34 dicuccio * Added NULL callback for CGlCanvas - works around interenting problem with * Fl_Gl_Window's default callback. Removed unused ctor. * * Revision 1.2 2003/06/03 17:42:06 dicuccio * Added texture support. Added classes to handle OpenGL camera setup and * viewport specification. * * Revision 1.1 2003/05/06 16:00:33 dicuccio * Initial revision * * =========================================================================== */
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