ncbi_helvetica6.c

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/* * =========================================================================== * PRODUCTION $Log: ncbi_helvetica6.c,v $ * PRODUCTION Revision 1000.0  2004/06/01 21:23:43  gouriano * PRODUCTION PRODUCTION: IMPORTED [GCC34_MSVC7] Dev-tree R1.1 * PRODUCTION * =========================================================================== *//* GENERATED FILE -- DO NOT MODIFY */#include "glutbitmap.h"/* char: 0xff */static const GLubyte ch255data[] = {0x0,0x40,0x60,0x20,0x20,0x60,};static const BitmapCharRec ch255 = {3,6,0,1,2,ch255data};/* char: 0xfe */static const GLubyte ch254data[] = {0x0,0x40,0x20,0x20,0x60,};static const BitmapCharRec ch254 = {3,5,0,1,3,ch254data};/* char: 0xfd */static const GLubyte ch253data[] = {0x0,0x40,0x60,0x20,0x20,0x40,0x60,};static const BitmapCharRec ch253 = {3,7,0,1,2,ch253data};/* char: 0xfc */static const GLubyte ch252data[] = {0x40,0x0,0x0,0x0,0x0,};static const BitmapCharRec ch252 = {2,5,0,0,2,ch252data};/* char: 0xfb */static const GLubyte ch251data[] = {0x40,0x0,0x0,0x0,0x0,0x40,};static const BitmapCharRec ch251 = {2,6,0,0,2,ch251data};/* char: 0xfa */static const GLubyte ch250data[] = {0x40,0x0,0x0,0x0,0x40,0x40,};static const BitmapCharRec ch250 = {2,6,0,0,2,ch250data};/* char: 0xf9 */static const GLubyte ch249data[] = {0x40,0x0,0x0,0x0,0x40,0x40,};static const BitmapCharRec ch249 = {2,6,0,0,2,ch249data};/* char: 0xf8 */static const GLubyte ch248data[] = {0x80,0xc0,0xe0,0xe0,0xe0,};static const BitmapCharRec ch248 = {4,5,0,1,3,ch248data};/* char: 0xf7 */static const GLubyte ch247data[] = {0x40,0x60,0x60,0x40,};static const BitmapCharRec ch247 = {3,4,0,0,3,ch247data};/* char: 0xf6 */static const GLubyte ch246data[] = {0x40,0x20,0x20,0x60,0x20,};static const BitmapCharRec ch246 = {3,5,0,0,3,ch246data};/* char: 0xf5 */static const GLubyte ch245data[] = {0x40,0x20,0x20,0x60,0x40,0x60,};static const BitmapCharRec ch245 = {3,6,0,0,3,ch245data};/* char: 0xf4 */static const GLubyte ch244data[] = {0x40,0x20,0x20,0x60,0x40,0x40,};static const BitmapCharRec ch244 = {3,6,0,0,3,ch244data};/* char: 0xf3 */static const GLubyte ch243data[] = {0x40,0x20,0x20,0x60,0x40,0x60,};static const BitmapCharRec ch243 = {3,6,0,0,3,ch243data};/* char: 0xf2 */static const GLubyte ch242data[] = {0x40,0x20,0x20,0x60,0x40,0x40,};static const BitmapCharRec ch242 = {3,6,0,0,3,ch242data};/* char: 0xf1 */static const GLubyte ch241data[] = {0x20,0x20,0x20,0x60,0x40,0x60,};static const BitmapCharRec ch241 = {3,6,0,0,3,ch241data};/* char: 0xf0 */static const GLubyte ch240data[] = {0x40,0x20,0x20,0x60,0x40,0x60,};static const BitmapCharRec ch240 = {3,6,0,0,3,ch240data};/* char: 0xef */static const GLubyte ch239data[] = {0x0,0x0,0x0,0x0,0xc0,};static const BitmapCharRec ch239 = {2,5,0,0,1,ch239data};/* char: 0xee */static const GLubyte ch238data[] = {0x0,0x0,0x0,0x0,0x0,0xc0,};static const BitmapCharRec ch238 = {2,6,0,0,1,ch238data};/* char: 0xed */static const GLubyte ch237data[] = {0x0,0x0,0x0,0x0,0x0,0x40,};static const BitmapCharRec ch237 = {2,6,0,0,1,ch237data};/* char: 0xec */static const GLubyte ch236data[] = {0x0,0x0,0x0,0x0,0x0,0x80,};static const BitmapCharRec ch236 = {1,6,0,0,1,ch236data};/* char: 0xeb */static const GLubyte ch235data[] = {0x40,0x40,0x40,0x40,0x0,};static const BitmapCharRec ch235 = {2,5,0,0,2,ch235data};/* char: 0xea */static const GLubyte ch234data[] = {0x40,0x40,0x40,0x40,0x0,0x40,};static const BitmapCharRec ch234 = {2,6,0,0,2,ch234data};/* char: 0xe9 */static const GLubyte ch233data[] = {0x40,0x40,0x40,0x40,0x40,0x40,};static const BitmapCharRec ch233 = {2,6,0,0,2,ch233data};/* char: 0xe8 */static const GLubyte ch232data[] = {0x40,0x40,0x40,0x40,0x0,0x40,};static const BitmapCharRec ch232 = {2,6,0,0,2,ch232data};/* char: 0xe7 */static const GLubyte ch231data[] = {0x0,0x40,0x40,0x0,0x0,0x40,};static const BitmapCharRec ch231 = {2,6,0,2,2,ch231data};/* char: 0xe6 */static const GLubyte ch230data[] = {0x60,0x60,0x60,0x60,};static const BitmapCharRec ch230 = {3,4,0,0,3,ch230data};/* char: 0xe5 */static const GLubyte ch229data[] = {0x60,0x40,0x40,0x40,0x40,0x40,};static const BitmapCharRec ch229 = {3,6,0,0,2,ch229data};/* char: 0xe4 */static const GLubyte ch228data[] = {0x60,0x40,0x40,0x40,0x40,};static const BitmapCharRec ch228 = {3,5,0,0,2,ch228data};/* char: 0xe3 */static const GLubyte ch227data[] = {0xe0,0xc0,0x40,0xc0,0xc0,0xe0,};static const BitmapCharRec ch227 = {3,6,0,0,2,ch227data};/* char: 0xe2 */static const GLubyte ch226data[] = {0x60,0x40,0x40,0x40,0x40,0x40,};static const BitmapCharRec ch226 = {3,6,0,0,2,ch226data};/* char: 0xe1 */static const GLubyte ch225data[] = {0x60,0x40,0x40,0x40,0x40,0x40,};static const BitmapCharRec ch225 = {3,6,0,0,2,ch225data};/* char: 0xe0 */static const GLubyte ch224data[] = {0x60,0x40,0x40,0x40,0x40,0x40,};static const BitmapCharRec ch224 = {3,6,0,0,2,ch224data};/* char: 0xdf */static const GLubyte ch223data[] = {0x80,0xc0,0xc0,0xc0,0xc0,};static const BitmapCharRec ch223 = {2,5,-1,1,3,ch223data};/* char: 0xde */static const GLubyte ch222data[] = {0x0,0x60,0x20,0x60,};static const BitmapCharRec ch222 = {3,4,0,0,3,ch222data};/* char: 0xdd */static const GLubyte ch221data[] = {0x40,0x40,0x60,0x60,0x40,0x20,};static const BitmapCharRec ch221 = {3,6,0,0,3,ch221data};/* char: 0xdc */static const GLubyte ch220data[] = {0x60,0x20,0x20,0x20,0x20,0x60,};static const BitmapCharRec ch220 = {3,6,0,0,3,ch220data};/* char: 0xdb */static const GLubyte ch219data[] = {0x60,0x20,0x20,0x20,0x20,0x60,};static const BitmapCharRec ch219 = {3,6,0,0,3,ch219data};/* char: 0xda */static const GLubyte ch218data[] = {0x60,0x20,0x20,0x20,0x20,0x40,};static const BitmapCharRec ch218 = {3,6,0,0,3,ch218data};/* char: 0xd9 */static const GLubyte ch217data[] = {0x60,0x20,0x20,0x20,0x20,0x40,};static const BitmapCharRec ch217 = {3,6,0,0,3,ch217data};/* char: 0xd8 */static const GLubyte ch216data[] = {0x0,0x60,0x60,0x60,0x20,0x60,};static const BitmapCharRec ch216 = {3,6,0,1,3,ch216data};/* char: 0xd7 */static const GLubyte ch215data[] = {0x20,0x40,0x60,};static const BitmapCharRec ch215 = {3,3,0,0,3,ch215data};/* char: 0xd6 */static const GLubyte ch214data[] = {0x60,0x20,0x20,0x20,0x40,0x60,};static const BitmapCharRec ch214 = {3,6,0,0,3,ch214data};/* char: 0xd5 */static const GLubyte ch213data[] = {0x60,0x20,0x20,0x20,0x40,0x60,};static const BitmapCharRec ch213 = {3,6,0,0,3,ch213data};/* char: 0xd4 */static const GLubyte ch212data[] = {0x60,0x20,0x20,0x20,0x40,0x60,};static const BitmapCharRec ch212 = {3,6,0,0,3,ch212data};/* char: 0xd3 */static const GLubyte ch211data[] = {0x60,0x20,0x20,0x20,0x60,0x40,};static const BitmapCharRec ch211 = {3,6,0,0,3,ch211data};/* char: 0xd2 */static const GLubyte ch210data[] = {0x60,0x20,0x20,0x20,0x60,0x40,};static const BitmapCharRec ch210 = {3,6,0,0,3,ch210data};/* char: 0xd1 */static const GLubyte ch209data[] = {0x20,0x60,0x60,0x60,0x20,0x60,};static const BitmapCharRec ch209 = {3,6,0,0,3,ch209data};/* char: 0xd0 */static const GLubyte ch208data[] = {0x60,0x60,0x60,0x60,};static const BitmapCharRec ch208 = {3,4,0,0,3,ch208data};/* char: 0xcf */static const GLubyte ch207data[] = {0x0,0x0,0x0,0x0,0x0,0xc0,};static const BitmapCharRec ch207 = {2,6,0,0,1,ch207data};/* char: 0xce */static const GLubyte ch206data[] = {0x0,0x0,0x0,0x0,0x0,0xc0,};static const BitmapCharRec ch206 = {2,6,0,0,1,ch206data};/* char: 0xcd */#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch205data[] = { 0x0 };static const BitmapCharRec ch205 = {0,0,0,0,1,ch205data};#elsestatic const BitmapCharRec ch205 = {0,0,0,0,1,0};#endif/* char: 0xcc */#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch204data[] = { 0x0 };static const BitmapCharRec ch204 = {0,0,0,0,1,ch204data};#elsestatic const BitmapCharRec ch204 = {0,0,0,0,1,0};#endif/* char: 0xcb */static const GLubyte ch203data[] = {0xc0,0x80,0x80,0x80,0xc0,0xc0,};static const BitmapCharRec ch203 = {2,6,-1,0,3,ch203data};/* char: 0xca */static const GLubyte ch202data[] = {0xc0,0x80,0x80,0x80,0xc0,0xc0,};static const BitmapCharRec ch202 = {2,6,-1,0,3,ch202data};/* char: 0xc9 */static const GLubyte ch201data[] = {0xc0,0x80,0x80,0xc0,0xc0,0x80,};static const BitmapCharRec ch201 = {2,6,-1,0,3,ch201data};/* char: 0xc8 */static const GLubyte ch200data[] = {0xc0,0x80,0x80,0xc0,0xc0,0x40,};static const BitmapCharRec ch200 = {2,6,-1,0,3,ch200data};/* char: 0xc7 */static const GLubyte ch199data[] = {0x0,0x0,0x60,0x20,0x20,0x20,};static const BitmapCharRec ch199 = {3,6,0,2,3,ch199data};/* char: 0xc6 */static const GLubyte ch198data[] = {0x30,0x70,0x70,0x60,};static const BitmapCharRec ch198 = {4,4,0,0,4,ch198data};/* char: 0xc5 */static const GLubyte ch197data[] = {0x20,0x60,0x60,0x60,0x40,0x60,};static const BitmapCharRec ch197 = {3,6,0,0,3,ch197data};/* char: 0xc4 */static const GLubyte ch196data[] = {0x20,0x60,0x60,0x60,0x0,0x60,};static const BitmapCharRec ch196 = {3,6,0,0,3,ch196data};/* char: 0xc3 */static const GLubyte ch195data[] = {0x20,0x60,0x60,0x60,0x0,0x60,};static const BitmapCharRec ch195 = {3,6,0,0,3,ch195data};/* char: 0xc2 */static const GLubyte ch194data[] = {0x20,0x60,0x60,0x60,0x0,0x60,};static const BitmapCharRec ch194 = {3,6,0,0,3,ch194data};/* char: 0xc1 */static const GLubyte ch193data[] = {0x20,0x60,0x60,0x60,0x40,0x40,};static const BitmapCharRec ch193 = {3,6,0,0,3,ch193data};/* char: 0xc0 */static const GLubyte ch192data[] = {0x20,0x60,0x60,0x60,0x40,0x40,};static const BitmapCharRec ch192 = {3,6,0,0,3,ch192data};/* char: 0xbf */static const GLubyte ch191data[] = {0x40,0x60,0x40,0x40,0x40,};static const BitmapCharRec ch191 = {3,5,0,1,3,ch191data};/* char: 0xbe */static const GLubyte ch190data[] = {0x20,0xf0,0xe0,0xe0,0xe0,};static const BitmapCharRec ch190 = {4,5,0,1,4,ch190data};/* char: 0xbd */static const GLubyte ch189data[] = {0x30,0xb0,0xf0,0xe0,0xa0,};static const BitmapCharRec ch189 = {4,5,0,1,4,ch189data};/* char: 0xbc */static const GLubyte ch188data[] = {0x20,0xb0,0xe0,0xe0,0xa0,};static const BitmapCharRec ch188 = {4,5,0,1,4,ch188data};/* char: 0xbb */static const GLubyte ch187data[] = {0x0,0x60,0x40,};static const BitmapCharRec ch187 = {3,3,0,0,3,ch187data};/* char: 0xba */static const GLubyte ch186data[] = {0x0,0x0,0xc0,0xc0,};static const BitmapCharRec ch186 = {2,4,0,0,2,ch186data};/* char: 0xb9 */static const GLubyte ch185data[] = {0x0,0x0,0x80,};static const BitmapCharRec ch185 = {1,3,0,-1,1,ch185data};/* char: 0xb8 */#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch184data[] = { 0x0 };static const BitmapCharRec ch184 = {0,0,0,2,1,ch184data};#elsestatic const BitmapCharRec ch184 = {0,0,0,2,1,0};#endif/* char: 0xb7 */#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch183data[] = { 0x0 };static const BitmapCharRec ch183 = {0,0,0,0,1,ch183data};#elsestatic const BitmapCharRec ch183 = {0,0,0,0,1,0};#endif/* char: 0xb6 */static const GLubyte ch182data[] = {0x0,0xc0,0xc0,0xc0,0xc0,0xc0,};static const BitmapCharRec ch182 = {3,6,0,2,3,ch182data};/* char: 0xb5 */static const GLubyte ch181data[] = {0x0,0x0,0x40,0x0,0x0,};static const BitmapCharRec ch181 = {2,5,0,2,2,ch181data};/* char: 0xb4 */static const GLubyte ch180data[] = {

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