ncbi_clean6.c

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/* * =========================================================================== * PRODUCTION $Log: ncbi_clean6.c,v $ * PRODUCTION Revision 1000.0  2004/06/01 21:22:42  gouriano * PRODUCTION PRODUCTION: IMPORTED [GCC34_MSVC7] Dev-tree R1.1 * PRODUCTION * =========================================================================== *//* GENERATED FILE -- DO NOT MODIFY */#include "glutbitmap.h"#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch1data[] = { 0x0 };static const BitmapCharRec ch1 = {0,0,0,0,4,ch1data};#elsestatic const BitmapCharRec ch1 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch2data[] = { 0x0 };static const BitmapCharRec ch2 = {0,0,0,0,4,ch2data};#elsestatic const BitmapCharRec ch2 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch3data[] = { 0x0 };static const BitmapCharRec ch3 = {0,0,0,0,4,ch3data};#elsestatic const BitmapCharRec ch3 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch4data[] = { 0x0 };static const BitmapCharRec ch4 = {0,0,0,0,4,ch4data};#elsestatic const BitmapCharRec ch4 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch5data[] = { 0x0 };static const BitmapCharRec ch5 = {0,0,0,0,4,ch5data};#elsestatic const BitmapCharRec ch5 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch6data[] = { 0x0 };static const BitmapCharRec ch6 = {0,0,0,0,4,ch6data};#elsestatic const BitmapCharRec ch6 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch7data[] = { 0x0 };static const BitmapCharRec ch7 = {0,0,0,0,4,ch7data};#elsestatic const BitmapCharRec ch7 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch8data[] = { 0x0 };static const BitmapCharRec ch8 = {0,0,0,0,4,ch8data};#elsestatic const BitmapCharRec ch8 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch9data[] = { 0x0 };static const BitmapCharRec ch9 = {0,0,0,0,4,ch9data};#elsestatic const BitmapCharRec ch9 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch10data[] = { 0x0 };static const BitmapCharRec ch10 = {0,0,0,0,4,ch10data};#elsestatic const BitmapCharRec ch10 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch11data[] = { 0x0 };static const BitmapCharRec ch11 = {0,0,0,0,4,ch11data};#elsestatic const BitmapCharRec ch11 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch12data[] = { 0x0 };static const BitmapCharRec ch12 = {0,0,0,0,4,ch12data};#elsestatic const BitmapCharRec ch12 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch13data[] = { 0x0 };static const BitmapCharRec ch13 = {0,0,0,0,4,ch13data};#elsestatic const BitmapCharRec ch13 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch14data[] = { 0x0 };static const BitmapCharRec ch14 = {0,0,0,0,4,ch14data};#elsestatic const BitmapCharRec ch14 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch15data[] = { 0x0 };static const BitmapCharRec ch15 = {0,0,0,0,4,ch15data};#elsestatic const BitmapCharRec ch15 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch16data[] = { 0x0 };static const BitmapCharRec ch16 = {0,0,0,0,4,ch16data};#elsestatic const BitmapCharRec ch16 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch17data[] = { 0x0 };static const BitmapCharRec ch17 = {0,0,0,0,4,ch17data};#elsestatic const BitmapCharRec ch17 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch18data[] = { 0x0 };static const BitmapCharRec ch18 = {0,0,0,0,4,ch18data};#elsestatic const BitmapCharRec ch18 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch19data[] = { 0x0 };static const BitmapCharRec ch19 = {0,0,0,0,4,ch19data};#elsestatic const BitmapCharRec ch19 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch20data[] = { 0x0 };static const BitmapCharRec ch20 = {0,0,0,0,4,ch20data};#elsestatic const BitmapCharRec ch20 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch21data[] = { 0x0 };static const BitmapCharRec ch21 = {0,0,0,0,4,ch21data};#elsestatic const BitmapCharRec ch21 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch22data[] = { 0x0 };static const BitmapCharRec ch22 = {0,0,0,0,4,ch22data};#elsestatic const BitmapCharRec ch22 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch23data[] = { 0x0 };static const BitmapCharRec ch23 = {0,0,0,0,4,ch23data};#elsestatic const BitmapCharRec ch23 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch24data[] = { 0x0 };static const BitmapCharRec ch24 = {0,0,0,0,4,ch24data};#elsestatic const BitmapCharRec ch24 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch25data[] = { 0x0 };static const BitmapCharRec ch25 = {0,0,0,0,4,ch25data};#elsestatic const BitmapCharRec ch25 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch26data[] = { 0x0 };static const BitmapCharRec ch26 = {0,0,0,0,4,ch26data};#elsestatic const BitmapCharRec ch26 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch27data[] = { 0x0 };static const BitmapCharRec ch27 = {0,0,0,0,4,ch27data};#elsestatic const BitmapCharRec ch27 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch28data[] = { 0x0 };static const BitmapCharRec ch28 = {0,0,0,0,4,ch28data};#elsestatic const BitmapCharRec ch28 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch29data[] = { 0x0 };static const BitmapCharRec ch29 = {0,0,0,0,4,ch29data};#elsestatic const BitmapCharRec ch29 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch30data[] = { 0x0 };static const BitmapCharRec ch30 = {0,0,0,0,4,ch30data};#elsestatic const BitmapCharRec ch30 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch31data[] = { 0x0 };static const BitmapCharRec ch31 = {0,0,0,0,4,ch31data};#elsestatic const BitmapCharRec ch31 = {0,0,0,0,4,0};#endif#ifdef _WIN32/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with   a height or width of zero does not advance the raster position   as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */static const GLubyte ch32data[] = { 0x0 };static const BitmapCharRec ch32 = {0,0,0,0,4,ch32data};#elsestatic const BitmapCharRec ch32 = {0,0,0,0,4,0};#endif/* char: 0x7f */static const GLubyte ch127data[] = {0xe0,0xa0,0xa0,0x40,0x40,};static const BitmapCharRec ch127 = {3,5,0,0,4,ch127data};/* char: 0x7e '~' */static const GLubyte ch126data[] = {0x80,0xe0,0x20,};static const BitmapCharRec ch126 = {3,3,0,-2,4,ch126data};/* char: 0x7d '}' */static const GLubyte ch125data[] = {0xc0,0x40,0x60,0x40,0xc0,};static const BitmapCharRec ch125 = {3,5,0,0,4,ch125data};/* char: 0x7c '|' */static const GLubyte ch124data[] = {0x80,0x80,0x0,0x80,0x80,};static const BitmapCharRec ch124 = {1,5,-1,0,4,ch124data};/* char: 0x7b '{' */static const GLubyte ch123data[] = {0x60,0x40,0xc0,0x40,0x60,};static const BitmapCharRec ch123 = {3,5,0,0,4,ch123data};/* char: 0x7a 'z' */static const GLubyte ch122data[] = {0xe0,0xc0,0x60,0xe0,};static const BitmapCharRec ch122 = {3,4,0,0,4,ch122data};/* char: 0x79 'y' */static const GLubyte ch121data[] = {0xc0,0x20,0x60,0xa0,0xa0,};static const BitmapCharRec ch121 = {3,5,0,1,4,ch121data};/* char: 0x78 'x' */static const GLubyte ch120data[] = {0xa0,0x40,0x40,0xa0,};static const BitmapCharRec ch120 = {3,4,0,0,4,ch120data};/* char: 0x77 'w' */static const GLubyte ch119data[] = {0xe0,0xe0,0xe0,0xa0,};static const BitmapCharRec ch119 = {3,4,0,0,4,ch119data};/* char: 0x76 'v' */static const GLubyte ch118data[] = {0x40,0xa0,0xa0,0xa0,};static const BitmapCharRec ch118 = {3,4,0,0,4,ch118data};/* char: 0x75 'u' */static const GLubyte ch117data[] = {0xe0,0xa0,0xa0,0xa0,};static const BitmapCharRec ch117 = {3,4,0,0,4,ch117data};/* char: 0x74 't' */static const GLubyte ch116data[] = {0x40,0x40,0x40,0xe0,0x40,};static const BitmapCharRec ch116 = {3,5,0,0,4,ch116data};/* char: 0x73 's' */static const GLubyte ch115data[] = {0xc0,0x60,0xc0,0x60,};static const BitmapCharRec ch115 = {3,4,0,0,4,ch115data};/* char: 0x72 'r' */static const GLubyte ch114data[] = {0x80,0x80,0xa0,0xc0,};static const BitmapCharRec ch114 = {3,4,0,0,4,ch114data};/* char: 0x71 'q' */static const GLubyte ch113data[] = {0x20,0x20,0x60,0xa0,0x60,};static const BitmapCharRec ch113 = {3,5,0,1,4,ch113data};/* char: 0x70 'p' */static const GLubyte ch112data[] = {0x80,0x80,0xc0,0xa0,0xc0,};static const BitmapCharRec ch112 = {3,5,0,1,4,ch112data};/* char: 0x6f 'o' */static const GLubyte ch111data[] = {0x40,0xa0,0xa0,0x40,};static const BitmapCharRec ch111 = {3,4,0,0,4,ch111data};/* char: 0x6e 'n' */static const GLubyte ch110data[] = {0xa0,0xa0,0xa0,0xc0,};static const BitmapCharRec ch110 = {3,4,0,0,4,ch110data};/* char: 0x6d 'm' */static const GLubyte ch109data[] = {0xa0,0xe0,0xe0,0xe0,};static const BitmapCharRec ch109 = {3,4,0,0,4,ch109data};/* char: 0x6c 'l' */static const GLubyte ch108data[] = {0x80,0x80,0x80,0x80,0x80,};static const BitmapCharRec ch108 = {1,5,-1,0,4,ch108data};/* char: 0x6b 'k' */static const GLubyte ch107data[] = {0xa0,0xc0,0xc0,0xa0,0x80,};static const BitmapCharRec ch107 = {3,5,0,0,4,ch107data};/* char: 0x6a 'j' */static const GLubyte ch106data[] = {0x40,0xa0,0x20,0x20,0x0,0x20,};static const BitmapCharRec ch106 = {3,6,0,1,4,ch106data};/* char: 0x69 'i' */static const GLubyte ch105data[] = {0x80,0x80,0x80,0x0,0x80,};static const BitmapCharRec ch105 = {1,5,-1,0,4,ch105data};/* char: 0x68 'h' */static const GLubyte ch104data[] = {0xa0,0xa0,0xa0,0xc0,0x80,};static const BitmapCharRec ch104 = {3,5,0,0,4,ch104data};/* char: 0x67 'g' */static const GLubyte ch103data[] = {0xc0,0x20,0x60,0xa0,0x60,};static const BitmapCharRec ch103 = {3,5,0,1,4,ch103data};/* char: 0x66 'f' */static const GLubyte ch102data[] = {0x40,0x40,0xe0,0x40,0x20,};static const BitmapCharRec ch102 = {3,5,0,0,4,ch102data};/* char: 0x65 'e' */static const GLubyte ch101data[] = {0x60,0x80,0xe0,0x60,};static const BitmapCharRec ch101 = {3,4,0,0,4,ch101data};/* char: 0x64 'd' */static const GLubyte ch100data[] = {0x60,0xa0,0xa0,0x60,0x20,};static const BitmapCharRec ch100 = {3,5,0,0,4,ch100data};/* char: 0x63 'c' */static const GLubyte ch99data[] = {0x60,0x80,0x80,0x60,};static const BitmapCharRec ch99 = {3,4,0,0,4,ch99data};/* char: 0x62 'b' */static const GLubyte ch98data[] = {0xc0,0xa0,0xa0,0xc0,0x80,};static const BitmapCharRec ch98 = {3,5,0,0,4,ch98data};/* char: 0x61 'a' */static const GLubyte ch97data[] = {0x60,0xa0,0xa0,0x40,};static const BitmapCharRec ch97 = {3,4,0,0,4,ch97data};/* char: 0x60 '`' */static const GLubyte ch96data[] = {0x40,0x80,};static const BitmapCharRec ch96 = {2,2,-1,-3,4,ch96data};/* char: 0x5f '_' */static const GLubyte ch95data[] = {0xe0,};static const BitmapCharRec ch95 = {3,1,0,0,4,ch95data};/* char: 0x5e '^' */static const GLubyte ch94data[] = {0xa0,0x40,};static const BitmapCharRec ch94 = {3,2,0,-3,4,ch94data};/* char: 0x5d ']' */static const GLubyte ch93data[] = {0xc0,0x40,0x40,0x40,0xc0,};static const BitmapCharRec ch93 = {2,5,-1,0,4,ch93data};/* char: 0x5c '\' */static const GLubyte ch92data[] = {0x20,0x20,0x40,0x80,0x80,};static const BitmapCharRec ch92 = {3,5,0,0,4,ch92data};

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