tex_window.cpp
来自「ncbi源码」· C++ 代码 · 共 137 行
CPP
137 行
/* * =========================================================================== * PRODUCTION $Log: tex_window.cpp,v $ * PRODUCTION Revision 1000.2 2004/06/01 20:52:56 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.4 * PRODUCTION * =========================================================================== *//* $Id: tex_window.cpp,v 1000.2 2004/06/01 20:52:56 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * */#include <ncbi_pch.hpp>#include "tex_window.hpp"#include <gui/opengl/glutils.hpp>BEGIN_NCBI_SCOPECTexWindow::CTexWindow(int x, int y, int w, int h, const char* label) : CGlCanvas3d(x, y, w, h){}void CTexWindow::SetImage(CImage& image){ m_Texture.Reset(new CTexImage(&image)); redraw();}void CTexWindow::flush(){ m_Damage = damage(); Fl_Gl_Window::flush();}void CTexWindow::draw(){ bool do_draw = false;cout << "CTexWindow::draw m_Damage = " << (int) m_Damage << endl; if ( (m_Damage == FL_DAMAGE_ALL) || (m_Damage == (FL_DAMAGE_ALL | FL_DAMAGE_EXPOSE)) ) { do_draw = true; } if (!do_draw) {// return; }cout << "CTexWindow::drawing" << endl; x_DrawBackground(1.0f, 1.0f, 1.0f); _TRACE("drawing texture..."); x_SetupView(); glTranslatef(0.0f, 0.0f, -25.0f); glEnable(GL_TEXTURE_2D); glDisable(GL_LIGHTING); if (m_Texture) { m_Texture->MakeCurrent(); } glColor3f(1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-10.0f, 10.0f); glTexCoord2f(1.0f, 0.0f); glVertex2f( 10.0f, 10.0f); glTexCoord2f(1.0f, 1.0f); glVertex2f( 10.0f, -10.0f); glTexCoord2f(0.0f, 1.0f); glVertex2f(-10.0f, -10.0f); glEnd(); CGlUtils::CheckGlError();}END_NCBI_SCOPE/* * =========================================================================== * $Log: tex_window.cpp,v $ * Revision 1000.2 2004/06/01 20:52:56 gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.4 * * Revision 1.4 2004/05/21 22:27:45 gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.3 2003/11/26 17:57:31 friedman * Added detecting damage before drawing * * Revision 1.2 2003/09/29 15:44:41 dicuccio * Deprecated gui/scope.hpp. Merged gui/core/types.hpp into gui/types.hpp * * Revision 1.1 2003/06/03 17:41:05 dicuccio * Initial revision * * =========================================================================== */
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