gl3d_window.cpp
来自「ncbi源码」· C++ 代码 · 共 279 行
CPP
279 行
/* * =========================================================================== * PRODUCTION $Log: gl3d_window.cpp,v $ * PRODUCTION Revision 1000.2 2004/06/01 20:52:29 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.7 * PRODUCTION * =========================================================================== *//* $Id: gl3d_window.cpp,v 1000.2 2004/06/01 20:52:29 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * */#include <ncbi_pch.hpp>#include "gl3d_window.hpp"#include <gui/opengl/gldlist.hpp>#include <gui/opengl/glutils.hpp>#include <gui/opengl/geometry.hpp>#include <FL/glut.H>BEGIN_NCBI_SCOPECGl3dWindow::CGl3dWindow(int x, int y, int w, int h, const char* label) : CGlCanvas3d(x, y, w, h) , m_Arcball(CVect3<float>(0.0f, 0.0f, 0.0f), 2.0f) , m_State(eNormal){ m_Arcball.Resolution(w, h);}void CGl3dWindow::draw(){ x_DrawBackground(0.2f, 0.2f, 0.4f); x_SetupView(); // misc enables glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_COLOR_MATERIAL); // lights static GLfloat light_pos[] = { 20.0f, 20.0f, 5.0f, 1.0f }; static GLfloat white_light[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); glLightfv(GL_LIGHT0, GL_POSITION, light_pos); glLightfv(GL_LIGHT0, GL_DIFFUSE, white_light); glLightfv(GL_LIGHT0, GL_SPECULAR, white_light); // apply our arcball and view transforms glTranslatef(0.0f, 0.0f, -40.0f); m_Arcball.ApplyGL(); // // draw something interesting // if (m_Dlist.IsValid()) { m_Dlist.Call(); } else { CGlDisplayListCompile COMPILE(m_Dlist, CGlDisplayList::eCompileAndExecute); glPushMatrix(); glColor3f(1.0f, 0.5f, 0.0f); glTranslatef(5.0f, 0.0f, 0.0f); CGlGeometry::DrawCylinder(CVect3<float>(0.0f, 0.0f, 0.0f), CVect3<float>(10.0f, 0.0f, 0.0f), 1.0f, 3, 10); //glutSolidTorus(2.0f, 7.0f, 30, 50); glPopMatrix(); glPushMatrix(); glColor3f(0.0f, 1.0f, 0.0f); glTranslatef(-5.0f, 0.0f, 0.0f); //glRotatef(90, 1.0f, 0.0f, 0.0f); CGlGeometry::DrawCylinder(CVect3<float>(0.0f, 0.0f, 0.0f), CVect3<float>(0.0f, 10.0f, 0.0f), 1.0f, 3, 10); //glutSolidTorus(2.0f, 7.0f, 30, 50); glPopMatrix(); } CGlUtils::CheckGlError();}void CGl3dWindow::resize(int x, int y, int w, int h){ m_Arcball.Resolution(w, h); CGlCanvas3d::resize(x, y, w, h);}int CGl3dWindow::handle(int event){ switch (event) { case FL_PUSH: // always return 1 here - this insures that the FL_MOVE and FL_RELEASE // events are registered if (Fl::event_button() == 1) { return 1; } break; case FL_DRAG: if (Fl::event_button() == 1) { switch (m_State) { case eNormal: if (Fl::event_shift()) { // zoom m_State = eZoom; x_Zoom(); } else if (Fl::event_ctrl()) { // pan m_State = ePan; x_Pan(); } else { // rotate m_State = eRotate; x_Rotate(); } break; case eRotate: // // rotate - activated on left click-drag // if ( !Fl::event_shift() && !Fl::event_ctrl()) { x_Rotate(); } else { // end rotate m_Arcball.EndDrag(); m_State = eNormal; } break; case ePan: // // pan - activated on ctrl-left-click-drag // if (Fl::event_ctrl()) { x_Pan(); } else { // end pan m_State = eNormal; } break; case eZoom: // // zoom - activated on shift-left-click-drag // if (Fl::event_shift()) { x_Zoom(); } else { // end pan m_State = eNormal; } break; } redraw(); return 1; } break; case FL_RELEASE: if (Fl::event_button() == 1) { switch (m_State) { case eRotate: m_Arcball.Update(Fl::event_x(), Fl::event_y()); m_Arcball.EndDrag(); break; case eZoom: case ePan: case eNormal: break; } return 1; } break; } return CGlCanvas3d::handle(event);}void CGl3dWindow::x_Rotate(){ redraw(); m_Arcball.Update(Fl::event_x(), Fl::event_y()); if ( !m_Arcball.IsDragging() ) { m_Arcball.BeginDrag(); }}void CGl3dWindow::x_Pan(){}void CGl3dWindow::x_Zoom(){}END_NCBI_SCOPE/* * =========================================================================== * $Log: gl3d_window.cpp,v $ * Revision 1000.2 2004/06/01 20:52:29 gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.7 * * Revision 1.7 2004/05/21 22:27:45 gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.6 2004/01/27 18:32:51 dicuccio * Don't cull front faces * * Revision 1.5 2003/12/22 19:23:22 dicuccio * Inherit from CDialog. Added calls to interla geometry processing functions * * Revision 1.4 2003/09/29 15:44:41 dicuccio * Deprecated gui/scope.hpp. Merged gui/core/types.hpp into gui/types.hpp * * Revision 1.3 2003/06/10 19:03:09 dicuccio * Canonicalize the FL/ headers * * Revision 1.2 2003/06/09 19:24:19 dicuccio * Temporarily deisable code which requires glut * * Revision 1.1 2003/06/09 19:22:29 dicuccio * Initial revision * * Revision 1.1 2003/06/03 17:41:05 dicuccio * Initial revision * * =========================================================================== */
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