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📄 spline_window.hpp

📁 ncbi源码
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/* * =========================================================================== * PRODUCTION $Log: spline_window.hpp,v $ * PRODUCTION Revision 1000.0  2004/04/12 19:14:18  gouriano * PRODUCTION PRODUCTION: IMPORTED [CATCHUP_003] Dev-tree R1.3 * PRODUCTION * =========================================================================== */#ifndef GUI_OPENGL_DEMO___GL3D_WINDOW__HPP#define GUI_OPENGL_DEMO___GL3D_WINDOW__HPP/*  $Id: spline_window.hpp,v 1000.0 2004/04/12 19:14:18 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: * */#include <corelib/ncbistd.hpp>#include <gui/opengl/glcanvas3d.hpp>#include <gui/opengl/glarcball.hpp>#include <gui/math/curve_bezier.hpp>#include <gui/opengl/glcurve.hpp>#include <gui/opengl/gltube.hpp>BEGIN_NCBI_SCOPEclass CSplineWindow : public CGlCanvas3d{public:    // rendering states    enum ERenderFlags {        fRenderPoints        = 0x01,        fRenderLines         = 0x02,        fRenderControlPoints = 0x04    };    typedef int TRenderFlags;    CSplineWindow(int x, int y, int w, int h, const char* label = NULL);    // overridden draw()    void draw(void);    // overridden handle()    int handle(int event);    // overridden resize()    void resize(int x, int y, int w, int h);    void TogglePoints();    void ToggleLines();    void ToggleControlPoints();private:    // internal event states for better processing of drag events    enum EState {        eNormal,        eRotate,        ePan,        eZoom,        eDrag    };    // the current state of the window    EState m_State;    // rendering flags    TRenderFlags m_Flags;    // arc ball for rotation    CGlArcBall m_Arcball;    // distance to our target    float m_TargetDistance;    // last mouse position    int m_LastMouseX;    int m_LastMouseY;    // the spline we render    CGlCurve<CCurveBezier> m_Curve;    // handlers for event states    void x_Rotate(void);    void x_Zoom(int dy);    void x_Pan(int dx, int dy);};END_NCBI_SCOPE/* * =========================================================================== * $Log: spline_window.hpp,v $ * Revision 1000.0  2004/04/12 19:14:18  gouriano * PRODUCTION: IMPORTED [CATCHUP_003] Dev-tree R1.3 * * Revision 1.3  2004/03/11 20:57:50  ucko * Correct path to curve_bezier.hpp * * Revision 1.2  2004/03/11 17:39:55  dicuccio * Render spline, not tube, by default * * Revision 1.1  2004/03/11 17:39:24  dicuccio * Added spline demo project * * =========================================================================== */#endif  // GUI_OPENGL_DEMO___GL3D_WINDOW__HPP

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