📄 spline_window.hpp
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/* * =========================================================================== * PRODUCTION $Log: spline_window.hpp,v $ * PRODUCTION Revision 1000.0 2004/04/12 19:14:18 gouriano * PRODUCTION PRODUCTION: IMPORTED [CATCHUP_003] Dev-tree R1.3 * PRODUCTION * =========================================================================== */#ifndef GUI_OPENGL_DEMO___GL3D_WINDOW__HPP#define GUI_OPENGL_DEMO___GL3D_WINDOW__HPP/* $Id: spline_window.hpp,v 1000.0 2004/04/12 19:14:18 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * */#include <corelib/ncbistd.hpp>#include <gui/opengl/glcanvas3d.hpp>#include <gui/opengl/glarcball.hpp>#include <gui/math/curve_bezier.hpp>#include <gui/opengl/glcurve.hpp>#include <gui/opengl/gltube.hpp>BEGIN_NCBI_SCOPEclass CSplineWindow : public CGlCanvas3d{public: // rendering states enum ERenderFlags { fRenderPoints = 0x01, fRenderLines = 0x02, fRenderControlPoints = 0x04 }; typedef int TRenderFlags; CSplineWindow(int x, int y, int w, int h, const char* label = NULL); // overridden draw() void draw(void); // overridden handle() int handle(int event); // overridden resize() void resize(int x, int y, int w, int h); void TogglePoints(); void ToggleLines(); void ToggleControlPoints();private: // internal event states for better processing of drag events enum EState { eNormal, eRotate, ePan, eZoom, eDrag }; // the current state of the window EState m_State; // rendering flags TRenderFlags m_Flags; // arc ball for rotation CGlArcBall m_Arcball; // distance to our target float m_TargetDistance; // last mouse position int m_LastMouseX; int m_LastMouseY; // the spline we render CGlCurve<CCurveBezier> m_Curve; // handlers for event states void x_Rotate(void); void x_Zoom(int dy); void x_Pan(int dx, int dy);};END_NCBI_SCOPE/* * =========================================================================== * $Log: spline_window.hpp,v $ * Revision 1000.0 2004/04/12 19:14:18 gouriano * PRODUCTION: IMPORTED [CATCHUP_003] Dev-tree R1.3 * * Revision 1.3 2004/03/11 20:57:50 ucko * Correct path to curve_bezier.hpp * * Revision 1.2 2004/03/11 17:39:55 dicuccio * Render spline, not tube, by default * * Revision 1.1 2004/03/11 17:39:24 dicuccio * Added spline demo project * * =========================================================================== */#endif // GUI_OPENGL_DEMO___GL3D_WINDOW__HPP
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