spline_window.cpp

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/* * =========================================================================== * PRODUCTION $Log: spline_window.cpp,v $ * PRODUCTION Revision 1000.1  2004/06/01 20:52:43  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.3 * PRODUCTION * =========================================================================== *//*  $Id: spline_window.cpp,v 1000.1 2004/06/01 20:52:43 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: * */#include <ncbi_pch.hpp>#include "spline_window.hpp"#include <gui/opengl/gldlist.hpp>#include <gui/opengl/glutils.hpp>#include <gui/opengl/geometry.hpp>#include <FL/glut.H>BEGIN_NCBI_SCOPECSplineWindow::CSplineWindow(int x, int y, int w, int h, const char* label)    : CGlCanvas3d(x, y, w, h)    , m_State(eNormal)    , m_Flags(fRenderLines | fRenderControlPoints)    , m_Arcball(CVect3<float>(0.0f, 0.0f, 0.0f), 2.0f)    , m_TargetDistance(10.0f)    , m_LastMouseX(0)    , m_LastMouseY(0){    m_Arcball.Resolution(w, h);    m_Curve.SetPoint(0, CVect3<float>(0.0f, 0.0f, 0.0f));    m_Curve.SetPoint(1, CVect3<float>(1.0f, 0.0f, 0.0f));    m_Curve.SetPoint(2, CVect3<float>(1.0f, 1.0f, 0.0f));    m_Curve.SetPoint(3, CVect3<float>(2.0f, 1.0f, 0.0f));    m_Curve.Recalc();}void CSplineWindow::draw(){    x_DrawBackground(0.2f, 0.2f, 0.4f);    x_SetupView();    // apply our arcball and view transforms    glTranslatef(0.0f, 0.0f, -m_TargetDistance);    m_Arcball.ApplyGL();    //    // draw something interesting    //    glColor3f(1.0f, 1.0f, 1.0f);    if (m_Flags & fRenderLines) {        m_Curve.Draw(CGlCurve<CCurveBezier>::eRender_Lines);    }    if (m_Flags & fRenderPoints) {        m_Curve.Draw(CGlCurve<CCurveBezier>::eRender_Points);    }    if (m_Flags & fRenderControlPoints) {        glColor3f(1.0f, 0.0f, 0.0f);        glBegin(GL_LINE_STRIP);        glVertex3fv(m_Curve.GetPoint(0).GetData());        glVertex3fv(m_Curve.GetPoint(1).GetData());        glVertex3fv(m_Curve.GetPoint(2).GetData());        glVertex3fv(m_Curve.GetPoint(3).GetData());        glEnd();        glColor3f(0.3f, 0.3f, 1.0f);        glPointSize(3.0f);        glBegin(GL_POINTS);        glVertex3fv(m_Curve.GetPoint(0).GetData());        glVertex3fv(m_Curve.GetPoint(1).GetData());        glVertex3fv(m_Curve.GetPoint(2).GetData());        glVertex3fv(m_Curve.GetPoint(3).GetData());        glEnd();    }    //    // draw an axis set    //    glBegin(GL_LINES);    glColor3f (1.0f, 0.0f, 0.0f);    glVertex3f(0.0f, 0.0f, 0.0f);    glVertex3f(1.0f, 0.0f, 0.0f);    glColor3f (0.0f, 1.0f, 0.0f);    glVertex3f(0.0f, 0.0f, 0.0f);    glVertex3f(0.0f, 1.0f, 0.0f);    glColor3f (0.0f, 0.0f, 1.0f);    glVertex3f(0.0f, 0.0f, 0.0f);    glVertex3f(0.0f, 0.0f, 1.0f);    glEnd();    CGlUtils::DumpState();    CGlUtils::CheckGlError();}void CSplineWindow::resize(int x, int y, int w, int h){    m_Arcball.Resolution(w, h);    CGlCanvas3d::resize(x, y, w, h);}int CSplineWindow::handle(int event){    int curr_x = Fl::event_x();    int curr_y = Fl::event_y();    int dx = curr_x - m_LastMouseX;    int dy = curr_y - m_LastMouseY;    m_LastMouseX = curr_x;    m_LastMouseY = curr_y;    switch (event) {    case FL_PUSH:        // always return 1 here - this insures that the FL_MOVE and FL_RELEASE        // events are registered        if (Fl::event_button() == 1) {            return 1;        }        break;    case FL_DRAG:        if (Fl::event_button() == 1) {            switch (m_State) {            case eNormal:                if (Fl::event_shift()) {                    // zoom                    m_State = eZoom;                    x_Zoom(dy);                } else if (Fl::event_ctrl()) {                    // pan                    m_State = ePan;                    x_Pan(dx, dy);                } else {                    // rotate                    m_State = eRotate;                    x_Rotate();                }                break;            case eRotate:                //                // rotate - activated on left click-drag                //                if ( !Fl::event_shift()  &&  !Fl::event_ctrl()) {                    x_Rotate();                } else {                    // end rotate                    m_Arcball.EndDrag();                    m_State = eNormal;                }                break;            case ePan:                //                // pan - activated on ctrl-left-click-drag                //                if (Fl::event_ctrl()) {                    x_Pan(dx, dy);                } else {                    // end pan                    m_State = eNormal;                }                break;            case eZoom:                //                // zoom - activated on shift-left-click-drag                //                if (Fl::event_shift()) {                    x_Zoom(dy);                } else {                    // end pan                    m_State = eNormal;                }                break;            default:                break;            }            redraw();            return 1;        }        break;    case FL_RELEASE:        if (Fl::event_button() == 1) {            switch (m_State) {            case eRotate:                m_Arcball.Update(Fl::event_x(), Fl::event_y());                m_Arcball.EndDrag();                break;            case eZoom:            case ePan:            case eNormal:                break;            default:                break;            }            return 1;        }        break;    }    return CGlCanvas3d::handle(event);}void CSplineWindow::TogglePoints(){    m_Flags ^= fRenderPoints;}void CSplineWindow::ToggleLines(){    m_Flags ^= fRenderLines;}void CSplineWindow::ToggleControlPoints(){    m_Flags ^= fRenderControlPoints;}void CSplineWindow::x_Rotate(){    redraw();    m_Arcball.Update(Fl::event_x(), Fl::event_y());    if ( !m_Arcball.IsDragging() ) {        m_Arcball.BeginDrag();    }}void CSplineWindow::x_Pan(int dx, int dy){}void CSplineWindow::x_Zoom(int dy){    m_TargetDistance += m_TargetDistance * (float(dy) / float(y()));    redraw();}END_NCBI_SCOPE/* * =========================================================================== * $Log: spline_window.cpp,v $ * Revision 1000.1  2004/06/01 20:52:43  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.3 * * Revision 1.3  2004/05/21 22:27:45  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.2  2004/03/11 20:58:11  ucko * Fix calls to Draw. * * Revision 1.1  2004/03/11 17:39:24  dicuccio * Added spline demo project * * =========================================================================== */

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