tex_window.hpp

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/* * =========================================================================== * PRODUCTION $Log: tex_window.hpp,v $ * PRODUCTION Revision 1000.1  2003/12/02 16:24:26  gouriano * PRODUCTION PRODUCTION: UPGRADED [ORIGINAL] Dev-tree R1.2 * PRODUCTION * =========================================================================== */#ifndef GUI_OPENGL_DEMO___TEX_WINDOW__HPP#define GUI_OPENGL_DEMO___TEX_WINDOW__HPP/*  $Id: tex_window.hpp,v 1000.1 2003/12/02 16:24:26 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: * */#include <corelib/ncbistd.hpp>#include <gui/opengl/glcanvas3d.hpp>#include <gui/opengl/glteximage.hpp>BEGIN_NCBI_SCOPEclass CTexWindow : public CGlCanvas3d{public:    CTexWindow(int x, int y, int w, int h, const char* label = NULL);    // set the texture we render    void SetImage(CImage& image);    // overridden draw()    void draw();    void flush();private:    // the texture we render    CRef<CTexImage> m_Texture;    uchar m_Damage;};END_NCBI_SCOPE/* * =========================================================================== * $Log: tex_window.hpp,v $ * Revision 1000.1  2003/12/02 16:24:26  gouriano * PRODUCTION: UPGRADED [ORIGINAL] Dev-tree R1.2 * * Revision 1.2  2003/11/26 17:57:31  friedman * Added detecting damage before drawing * * Revision 1.1  2003/06/03 17:41:05  dicuccio * Initial revision * * =========================================================================== */#endif  // GUI_OPENGL_DEMO___TEX_WINDOW__HPP

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