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font_window.cpp

ncbi源码
CPP
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/* * =========================================================================== * PRODUCTION $Log: font_window.cpp,v $ * PRODUCTION Revision 1000.1  2004/06/01 20:52:14  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.3 * PRODUCTION * =========================================================================== *//*  $Id: font_window.cpp,v 1000.1 2004/06/01 20:52:14 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: * */#include <ncbi_pch.hpp>#include "font_window.hpp"BEGIN_NCBI_SCOPECFontWindow::CFontWindow(int x, int y, int w, int h, const char* label)    : CGlCanvas2d(x, y, w, h){    m_Camera.SetLayout(CGlCamera::eOrtho);    m_Camera.SetLeftPlane  (0);    m_Camera.SetRightPlane (w);    m_Camera.SetTopPlane   (h);    m_Camera.SetBottomPlane(0);    m_Camera.SetNearPlane( 1.0f);    m_Camera.SetFarPlane (-1.0f);}void CFontWindow::resize(int x, int y, int w, int h){    CGlCanvas2d::resize(x, y, w, h);    m_Camera.SetRightPlane(w);    m_Camera.SetTopPlane  (h);}void CFontWindow::draw(){    x_DrawBackground(1.0f, 1.0f, 1.0f);    x_SetupView();    if ( !m_Font ) {        SetFont(CGlBitmapFont::eHelvetica10);    }    glColor3f(0.0f, 0.0f, 0.0f);    int panel_x = 10;    int panel_y = 10;    int panel_wid = w() - 20;    int panel_ht = (h() - 20) / 4;    int text_ht = m_Font->TextHeight();    string str;    //    // panel 1: centered    //    str = "Centered text in (";    str += NStr::IntToString(panel_x) + ", ";    str += NStr::IntToString(panel_y) + ", ";    str += NStr::IntToString(panel_x + panel_wid) + ", ";    str += NStr::IntToString(panel_y + panel_ht ) + ")";    str += " text height = " + NStr::IntToString(text_ht);    str += " (and a tag to make it long)";    m_Font->TextOut(panel_x, panel_y, panel_wid, panel_ht,                    str.c_str(), FL_ALIGN_CENTER);    glBegin(GL_LINE_LOOP);    glVertex2f(panel_x,             panel_y);    glVertex2f(panel_x + panel_wid, panel_y);    glVertex2f(panel_x + panel_wid, panel_y + panel_ht);    glVertex2f(panel_x,             panel_y + panel_ht);    glEnd();    //    // panel 2: right justified    //    panel_y += panel_ht;    str = "Right justified text in (";    str += NStr::IntToString(panel_x) + ", ";    str += NStr::IntToString(panel_y) + ", ";    str += NStr::IntToString(panel_x + panel_wid) + ", ";    str += NStr::IntToString(panel_y + panel_ht ) + ")";    str += " (and a tag to make it long)";    m_Font->TextOut(panel_x, panel_y, panel_wid, panel_ht,                    str.c_str(), FL_ALIGN_RIGHT);    glBegin(GL_LINE_LOOP);    glVertex2f(panel_x,             panel_y);    glVertex2f(panel_x + panel_wid, panel_y);    glVertex2f(panel_x + panel_wid, panel_y + panel_ht);    glVertex2f(panel_x,             panel_y + panel_ht);    glEnd();    //    // panel 3: top-left justified    //    panel_y += panel_ht;    str = "Top-Left justified text in (";    str += NStr::IntToString(panel_x) + ", ";    str += NStr::IntToString(panel_y) + ", ";    str += NStr::IntToString(panel_x + panel_wid) + ", ";    str += NStr::IntToString(panel_y + panel_ht ) + ")";    str += " (and blunt-end truncation)";    m_Font->TextOut(panel_x, panel_y, panel_wid, panel_ht,                    str.c_str(), FL_ALIGN_TOP | FL_ALIGN_LEFT,                    CGlBitmapFont::eTruncate_Empty);    glBegin(GL_LINE_LOOP);    glVertex2f(panel_x,             panel_y);    glVertex2f(panel_x + panel_wid, panel_y);    glVertex2f(panel_x + panel_wid, panel_y + panel_ht);    glVertex2f(panel_x,             panel_y + panel_ht);    glEnd();    //    // panel 4: bottom-right justified    //    panel_y += panel_ht;    str = "Bottom-Right justified text in (";    str += NStr::IntToString(panel_x) + ", ";    str += NStr::IntToString(panel_y) + ", ";    str += NStr::IntToString(panel_x + panel_wid) + ", ";    str += NStr::IntToString(panel_y + panel_ht ) + ")";    str += " (and a tag to make it long)";    m_Font->TextOut(panel_x, panel_y, panel_wid, panel_ht,                    str.c_str(), FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT);    glBegin(GL_LINE_LOOP);    glVertex2f(panel_x,             panel_y);    glVertex2f(panel_x + panel_wid, panel_y);    glVertex2f(panel_x + panel_wid, panel_y + panel_ht);    glVertex2f(panel_x,             panel_y + panel_ht);    glEnd();}void CFontWindow::SetFont(CGlBitmapFont::EFont font){    make_current();    m_Font.Reset(new CGlBitmapFont(font));}END_NCBI_SCOPE/* * =========================================================================== * $Log: font_window.cpp,v $ * Revision 1000.1  2004/06/01 20:52:14  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.3 * * Revision 1.3  2004/05/21 22:27:45  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.2  2003/09/29 15:44:15  dicuccio * Inverted Y axis coordinate (made OpenGL normal) * * Revision 1.1  2003/09/17 16:22:03  dicuccio * Initial revision * * =========================================================================== */

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