gloscontext.cpp

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/* * =========================================================================== * PRODUCTION $Log: gloscontext.cpp,v $ * PRODUCTION Revision 1000.1  2004/06/01 20:53:05  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.3 * PRODUCTION * =========================================================================== *//*  $Id: gloscontext.cpp,v 1000.1 2004/06/01 20:53:05 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: *    CGlOsContext -- wrapper for Mesa3D's off-screen rendering extension */#include <ncbi_pch.hpp>#include <gui/opengl/mesa/gloscontext.hpp>BEGIN_NCBI_SCOPE//// CGlOsContext ctor// initialize our renderer with a virtual frame buffer of a given size.// This frame buffer will always be initialized as an RGBA image.CGlOsContext::CGlOsContext(size_t width, size_t height)    : m_Image(new CImage(width, height, 4)){    // create our off-screen mesa rendering context    // this context will use the screen image we've defined#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305    m_Ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );#else    m_Ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );#endif    if ( !m_Ctx ) {        LOG_POST(Error << "CGlOsContext(): "                 "Failed to create off-screen rendering context");    }}// destructor for cleaning up our OSMesa contextCGlOsContext::~CGlOsContext(){    if (m_Ctx) {        OSMesaDestroyContext(m_Ctx);    }}// make the current frame buffer the active buffer for renderingbool CGlOsContext::MakeCurrent(void){    if ( !m_Ctx ) {        LOG_POST(Error << "CGlOsContext::MakeCurrent(): "                 "Attempt to make an invalid context current");        return false;    }    if ( !OSMesaMakeCurrent(m_Ctx, m_Image->SetData(), GL_UNSIGNED_BYTE,                            m_Image->GetWidth(), m_Image->GetHeight()) ) {        LOG_POST(Error << "CGlOsContext::MakeCurrent(): "                 "Failed to make image surface current");        return false;    }    return true;}// access the image we use for the virtual frame bufferconst CImage& CGlOsContext::GetBuffer(void) const{    return *m_Image;}// access the image we use for the virtual frame bufferCImage& CGlOsContext::SetBuffer(void){    return *m_Image;}END_NCBI_SCOPE/* * =========================================================================== * $Log: gloscontext.cpp,v $ * Revision 1000.1  2004/06/01 20:53:05  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.3 * * Revision 1.3  2004/05/21 22:27:45  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.2  2003/06/12 19:46:21  dicuccio * Added non-const accessor for the image buffer * * Revision 1.1  2003/06/09 19:21:44  dicuccio * Initial revision * * =========================================================================== */

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