glcamera.cpp
来自「ncbi源码」· C++ 代码 · 共 230 行
CPP
230 行
/* * =========================================================================== * PRODUCTION $Log: glcamera.cpp,v $ * PRODUCTION Revision 1000.1 2004/06/01 20:50:28 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.2 * PRODUCTION * =========================================================================== *//* $Id: glcamera.cpp,v 1000.1 2004/06/01 20:50:28 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * */#include <ncbi_pch.hpp>#include <gui/opengl/glcamera.hpp>BEGIN_NCBI_SCOPE//// default ctor//CGlCamera::CGlCamera() : m_Type(ePerspective), m_NearPlane(0.001f), m_FarPlane(300.0f), m_LeftPlane(-1.0f), m_RightPlane(1.0f), m_TopPlane(1.0f), m_BottomPlane(-1.0f), m_Fov(45.0f), m_Aspect(1.0f){}//// MakeCurrent()// This performs our camera (= projection matrix) setup//void CGlCamera::MakeCurrent(bool save_matrices){ glMatrixMode(GL_PROJECTION); if (save_matrices) { glPushMatrix(); } glLoadIdentity(); switch (m_Type) { case ePerspective: gluPerspective(m_Fov, m_Aspect, m_NearPlane, m_FarPlane); break; case eOrtho: glOrtho(m_LeftPlane, m_RightPlane, m_BottomPlane, m_TopPlane, m_NearPlane, m_FarPlane); break; } // when finished, return to modelview matrix glMatrixMode(GL_MODELVIEW);}//// ReleaseCurrent()// This is a NULL op, unless the flag passed in is true//void CGlCamera::ReleaseCurrent(bool restore_matrices){ if (restore_matrices) { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); }}//// accessors//void CGlCamera::SetLayout(EType type){ m_Type = type;}CGlCamera::EType CGlCamera::GetLayout(void) const{ return m_Type;}void CGlCamera::SetNearPlane(GLdouble d){ m_NearPlane = d;}GLdouble CGlCamera::GetNearPlane(void) const{ return m_NearPlane;}void CGlCamera::SetFarPlane(GLdouble d){ m_FarPlane = d;}GLdouble CGlCamera::GetFarPlane(void) const{ return m_FarPlane;}void CGlCamera::SetLeftPlane(GLdouble d){ m_LeftPlane = d;}GLdouble CGlCamera::GetLeftPlane(void) const{ return m_LeftPlane;}void CGlCamera::SetRightPlane(GLdouble d){ m_RightPlane = d;}GLdouble CGlCamera::GetRightPlane(void) const{ return m_RightPlane;}void CGlCamera::SetTopPlane(GLdouble d){ m_TopPlane = d;}GLdouble CGlCamera::GetTopPlane(void) const{ return m_TopPlane;}void CGlCamera::SetBottomPlane(GLdouble d){ m_BottomPlane = d;}GLdouble CGlCamera::GetBottomPlane(void) const{ return m_BottomPlane;}void CGlCamera::SetFieldOfView(GLdouble d){ m_Fov = d;}GLdouble CGlCamera::GetFieldOfView(void) const{ return m_Fov;}void CGlCamera::SetAspectRatio(GLdouble d){ m_Aspect = d;}GLdouble CGlCamera::GetAspectRatio(void) const{ return m_Aspect;}END_NCBI_SCOPE/* * =========================================================================== * $Log: glcamera.cpp,v $ * Revision 1000.1 2004/06/01 20:50:28 gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.2 * * Revision 1.2 2004/05/21 22:27:44 gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.1 2003/06/03 17:42:06 dicuccio * Added texture support. Added classes to handle OpenGL camera setup and * viewport specification. * * =========================================================================== */
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