glcamera.cpp

来自「ncbi源码」· C++ 代码 · 共 230 行

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/* * =========================================================================== * PRODUCTION $Log: glcamera.cpp,v $ * PRODUCTION Revision 1000.1  2004/06/01 20:50:28  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.2 * PRODUCTION * =========================================================================== *//*  $Id: glcamera.cpp,v 1000.1 2004/06/01 20:50:28 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: * */#include <ncbi_pch.hpp>#include <gui/opengl/glcamera.hpp>BEGIN_NCBI_SCOPE//// default ctor//CGlCamera::CGlCamera()    : m_Type(ePerspective),      m_NearPlane(0.001f),      m_FarPlane(300.0f),      m_LeftPlane(-1.0f),      m_RightPlane(1.0f),      m_TopPlane(1.0f),      m_BottomPlane(-1.0f),      m_Fov(45.0f),      m_Aspect(1.0f){}//// MakeCurrent()// This performs our camera (= projection matrix) setup//void CGlCamera::MakeCurrent(bool save_matrices){    glMatrixMode(GL_PROJECTION);    if (save_matrices) {        glPushMatrix();    }    glLoadIdentity();    switch (m_Type) {    case ePerspective:        gluPerspective(m_Fov, m_Aspect, m_NearPlane, m_FarPlane);        break;    case eOrtho:        glOrtho(m_LeftPlane,   m_RightPlane,                m_BottomPlane, m_TopPlane,                m_NearPlane,   m_FarPlane);        break;    }    // when finished, return to modelview matrix    glMatrixMode(GL_MODELVIEW);}//// ReleaseCurrent()// This is a NULL op, unless the flag passed in is true//void CGlCamera::ReleaseCurrent(bool restore_matrices){    if (restore_matrices) {        glMatrixMode(GL_PROJECTION);        glPopMatrix();        glMatrixMode(GL_MODELVIEW);    }}//// accessors//void CGlCamera::SetLayout(EType type){    m_Type = type;}CGlCamera::EType CGlCamera::GetLayout(void) const{    return m_Type;}void CGlCamera::SetNearPlane(GLdouble d){    m_NearPlane = d;}GLdouble CGlCamera::GetNearPlane(void) const{    return m_NearPlane;}void CGlCamera::SetFarPlane(GLdouble d){    m_FarPlane = d;}GLdouble CGlCamera::GetFarPlane(void) const{    return m_FarPlane;}void CGlCamera::SetLeftPlane(GLdouble d){    m_LeftPlane = d;}GLdouble CGlCamera::GetLeftPlane(void) const{    return m_LeftPlane;}void CGlCamera::SetRightPlane(GLdouble d){    m_RightPlane = d;}GLdouble CGlCamera::GetRightPlane(void) const{    return m_RightPlane;}void CGlCamera::SetTopPlane(GLdouble d){    m_TopPlane = d;}GLdouble CGlCamera::GetTopPlane(void) const{    return m_TopPlane;}void CGlCamera::SetBottomPlane(GLdouble d){    m_BottomPlane = d;}GLdouble CGlCamera::GetBottomPlane(void) const{    return m_BottomPlane;}void CGlCamera::SetFieldOfView(GLdouble d){    m_Fov = d;}GLdouble CGlCamera::GetFieldOfView(void) const{    return m_Fov;}void CGlCamera::SetAspectRatio(GLdouble d){    m_Aspect = d;}GLdouble CGlCamera::GetAspectRatio(void) const{    return m_Aspect;}END_NCBI_SCOPE/* * =========================================================================== * $Log: glcamera.cpp,v $ * Revision 1000.1  2004/06/01 20:50:28  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.2 * * Revision 1.2  2004/05/21 22:27:44  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.1  2003/06/03 17:42:06  dicuccio * Added texture support.  Added classes to handle OpenGL camera setup and * viewport specification. * * =========================================================================== */

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