opengl_print_buffer.cpp
来自「ncbi源码」· C++ 代码 · 共 251 行
CPP
251 行
/* * =========================================================================== * PRODUCTION $Log: opengl_print_buffer.cpp,v $ * PRODUCTION Revision 1000.1 2004/06/01 20:51:54 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.7 * PRODUCTION * =========================================================================== *//* $Id: opengl_print_buffer.cpp,v 1000.1 2004/06/01 20:51:54 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software / database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software / database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Peter Meric * * File Description: * COpenGLPrintBuffer - GL feedback buffer * */#include <ncbi_pch.hpp>#include <gui/opengl/opengl_print_buffer.hpp>#include <gui/opengl/glfont.hpp>#include <gui/print/vector_object.hpp>BEGIN_NCBI_SCOPECOpenGLPrintBuffer::COpenGLPrintBuffer(){}COpenGLPrintBuffer::~COpenGLPrintBuffer(){}/* void COpenGLPrintBuffer::x_Print3DcolorVertex(CNcbiOstream& ostream, GLint& count) { ostream << " "; for (int i = 0; i < 7; i++) {//printf("%4.2f ", buffer[m_DataLength - count--]);ostream << buffer[m_DataLength - count--];}ostream << endl;}void COpenGLPrintBuffer::x_Print(CNcbiOstream& ostream){GLint count = m_DataLength;int token, nvertices;while (count) {token = buffer[m_DataLength - count--];switch (token) {case GL_PASS_THROUGH_TOKEN:ostream << "GL_PASS_THROUGH_TOKEN\n";ostream << " %4.2f\n", buffer[m_DataLength - count--];break;case GL_POINT_TOKEN:ostream << "GL_POINT_TOKEN\n";print3DcolorVertex(ostream, count);break;case GL_LINE_TOKEN:ostream << "GL_LINE_TOKEN\n";print3DcolorVertex(ostream, count);print3DcolorVertex(ostream, count);break;case GL_LINE_RESET_TOKEN:ostream << "GL_LINE_RESET_TOKEN\n";print3DcolorVertex(ostream, count);print3DcolorVertex(ostream, count);break;case GL_POLYGON_TOKEN:printf("GL_POLYGON_TOKEN\n");for (nvertices = buffer[m_DataLength - count--]; nvertices > 0; nvertices--) {print3DcolorVertex(ostream, count);}break;}}}*/void COpenGLPrintBuffer::Parse(const GLfloat* buffer, GLint data_length){ // 7 ints per vertex(x, y, z, R, G, B, A) static const unsigned int VERTEX_SIZE = 7; const GLfloat* endptr = buffer + data_length; for (const GLfloat* bufptr = buffer; bufptr < endptr; ++bufptr) { const int token = GLint(*bufptr); int N = 0; const GLfloat* ptr = bufptr + 1; switch (token) { case GL_PASS_THROUGH_TOKEN: { ptr = bufptr; if (ptr[1] != CGlFeedbackFont::eBeginText) { // skip the data for this pass - through token ++bufptr; break; } // // every second float will be GL_PASS_THROUGH_TOKEN // const size_t size = size_t(ptr[3]); vector<float> textbuf; textbuf.reserve(size); const size_t num_floats = size << 1; for (unsigned int i = 0; i < num_floats; ++i) { if (ptr[i] != GL_PASS_THROUGH_TOKEN) { LOG_POST(Error << "COpenGLPrintBuffer::Parse: expecting GL_PASS_THROUGH_TOKEN"); } textbuf.push_back(ptr[++i]); } GLfloat pos[4], col[4]; string text; CGlFeedbackFont::DecodeText(textbuf, pos, col, text); CGlColor c(col, 4); m_VectObjs.push_back(CRef<CObject > (new CPVecText(text, pos, c))); bufptr += num_floats - 1; break; } case GL_POINT_TOKEN: { N = 1; m_VectObjs.push_back(CRef<CObject > (new CPVecPoint(ptr))); break; } case GL_LINE_TOKEN: case GL_LINE_RESET_TOKEN: { N = 2; m_VectObjs.push_back(CRef<CObject > (new CPVecLine(ptr))); break; } case GL_POLYGON_TOKEN: { // increment the buffer pointers to account for the // single - float size parameter N = int(*++bufptr); m_VectObjs.push_back(CRef<CObject > (new CPVecPolygon(N, ++ptr))); break; } default: //LOG_POST(Error << "COpenGLPrintBuffer::Parse: unexpected token: " << token << ", offset: " << (bufptr - buffer) << ", endptr: " << (endptr - buffer)); break; } if (N < 1) { continue; } m_BoundingBox.Add(ptr, N, VERTEX_SIZE); bufptr += N * VERTEX_SIZE; } // buffer is not empty SetEmpty(false);}CBBox<3> COpenGLPrintBuffer::GetBoundingBox(void) const{ return m_BoundingBox;}END_NCBI_SCOPE/* * =========================================================================== * $Log: opengl_print_buffer.cpp,v $ * Revision 1000.1 2004/06/01 20:51:54 gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.7 * * Revision 1.7 2004/05/21 22:27:45 gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.6 2003/08/15 17:08:33 meric * Update include paths for print-related files moved from gui/utils to gui/print * * Revision 1.5 2003/06/25 17:58:03 meric * Added #include for vector_object.hpp * * Revision 1.4 2003/06/18 17:26:57 meric * Final phase of print reorg: print classes now in gui/utils * * Revision 1.3 2003/06/18 16:40:33 meric * First phase of print reorg: remove dependence on gui/opengl and OpenGL * except for class COpenGLPrintBuffer * * Revision 1.2 2003/06/16 12:44:52 dicuccio * Clean-up after initial commit * * Revision 1.1 2003 / 06 / 13 18:13:56 meric * Initial version * * * =========================================================================== */
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