gldlist.cpp

来自「ncbi源码」· C++ 代码 · 共 157 行

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/* * =========================================================================== * PRODUCTION $Log: gldlist.cpp,v $ * PRODUCTION Revision 1000.2  2004/06/01 20:50:44  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * PRODUCTION * =========================================================================== *//*  $Id: gldlist.cpp,v 1000.2 2004/06/01 20:50:44 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: *    CGlDisplayList        - manager for a single display list *    CGlDisplayListCompile - utility class to permit scoped creation of *                            display lists. */#include <ncbi_pch.hpp>#include <gui/opengl/gldlist.hpp>BEGIN_NCBI_SCOPECGlDisplayList::CGlDisplayList()    : m_DList(0), m_IsValid(false){}CGlDisplayList::~CGlDisplayList(){    Delete();    }void CGlDisplayList::x_Init(){    if (glIsList(m_DList)) {        glDeleteLists(m_DList, 1);    }    m_DList = glGenLists(1);}void CGlDisplayList::Begin(GLenum mode){    if (!glIsList(m_DList)) {        x_Init();    }    glNewList(m_DList, mode);    m_IsValid = true;}void CGlDisplayList::End(){    glEndList();}void CGlDisplayList::Call() const{    glCallList(m_DList);}void CGlDisplayList::Delete(){    // this may fail if we don't have a valid OpenGL context made current, but    // we have to risk it.    if (glIsList(m_DList)) {        glDeleteLists(m_DList, 1);        m_DList = 0;    }    m_IsValid = false;}CGlDisplayListCompile::CGlDisplayListCompile(CGlDisplayList& dlist,                                             GLenum mode)    : m_DList(dlist){    m_DList.Begin(mode);}CGlDisplayListCompile::~CGlDisplayListCompile(){    m_DList.End();}END_NCBI_SCOPE/* * =========================================================================== * $Log: gldlist.cpp,v $ * Revision 1000.2  2004/06/01 20:50:44  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * * Revision 1.9  2004/05/21 22:27:45  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.8  2004/03/11 17:38:00  dicuccio * Invalid display list is 0, not -1 * * Revision 1.7  2004/02/17 15:15:39  yazhuk * Added Delete() * * Revision 1.6  2003/09/29 15:02:13  johnson * isValid set to false upon construction * * Revision 1.5  2003/08/19 16:34:46  johnson * isvalid set to true *whenever* Begin is called * * Revision 1.4  2003/06/09 19:24:51  dicuccio * Changed ctor to take GLenum instead of internal typedef * * Revision 1.3  2003/01/13 13:10:11  dicuccio * Namespace clean-up.  Retired namespace gui -> converted all to namespace ncbi. * Moved all FLUID-generated code into namespace ncbi. * * Revision 1.2  2002/12/06 13:59:45  dicuccio * Made Call() a const function. * * Revision 1.1  2002/11/22 18:06:28  dicuccio * Initial revision. * * =========================================================================== */

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