gldlist.cpp
来自「ncbi源码」· C++ 代码 · 共 157 行
CPP
157 行
/* * =========================================================================== * PRODUCTION $Log: gldlist.cpp,v $ * PRODUCTION Revision 1000.2 2004/06/01 20:50:44 gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * PRODUCTION * =========================================================================== *//* $Id: gldlist.cpp,v 1000.2 2004/06/01 20:50:44 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * CGlDisplayList - manager for a single display list * CGlDisplayListCompile - utility class to permit scoped creation of * display lists. */#include <ncbi_pch.hpp>#include <gui/opengl/gldlist.hpp>BEGIN_NCBI_SCOPECGlDisplayList::CGlDisplayList() : m_DList(0), m_IsValid(false){}CGlDisplayList::~CGlDisplayList(){ Delete(); }void CGlDisplayList::x_Init(){ if (glIsList(m_DList)) { glDeleteLists(m_DList, 1); } m_DList = glGenLists(1);}void CGlDisplayList::Begin(GLenum mode){ if (!glIsList(m_DList)) { x_Init(); } glNewList(m_DList, mode); m_IsValid = true;}void CGlDisplayList::End(){ glEndList();}void CGlDisplayList::Call() const{ glCallList(m_DList);}void CGlDisplayList::Delete(){ // this may fail if we don't have a valid OpenGL context made current, but // we have to risk it. if (glIsList(m_DList)) { glDeleteLists(m_DList, 1); m_DList = 0; } m_IsValid = false;}CGlDisplayListCompile::CGlDisplayListCompile(CGlDisplayList& dlist, GLenum mode) : m_DList(dlist){ m_DList.Begin(mode);}CGlDisplayListCompile::~CGlDisplayListCompile(){ m_DList.End();}END_NCBI_SCOPE/* * =========================================================================== * $Log: gldlist.cpp,v $ * Revision 1000.2 2004/06/01 20:50:44 gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * * Revision 1.9 2004/05/21 22:27:45 gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.8 2004/03/11 17:38:00 dicuccio * Invalid display list is 0, not -1 * * Revision 1.7 2004/02/17 15:15:39 yazhuk * Added Delete() * * Revision 1.6 2003/09/29 15:02:13 johnson * isValid set to false upon construction * * Revision 1.5 2003/08/19 16:34:46 johnson * isvalid set to true *whenever* Begin is called * * Revision 1.4 2003/06/09 19:24:51 dicuccio * Changed ctor to take GLenum instead of internal typedef * * Revision 1.3 2003/01/13 13:10:11 dicuccio * Namespace clean-up. Retired namespace gui -> converted all to namespace ncbi. * Moved all FLUID-generated code into namespace ncbi. * * Revision 1.2 2002/12/06 13:59:45 dicuccio * Made Call() a const function. * * Revision 1.1 2002/11/22 18:06:28 dicuccio * Initial revision. * * =========================================================================== */
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