child_frame.hpp
来自「ncbi源码」· HPP 代码 · 共 208 行
HPP
208 行
/* * =========================================================================== * PRODUCTION $Log: child_frame.hpp,v $ * PRODUCTION Revision 1000.0 2003/10/31 22:36:59 gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.5 * PRODUCTION * =========================================================================== */#ifndef GUI_WIDGETS_TOPLEVEL___CHILD_FRAME__HPP#define GUI_WIDGETS_TOPLEVEL___CHILD_FRAME__HPP/* $Id: child_frame.hpp,v 1000.0 2003/10/31 22:36:59 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * CChildFrame -- internal widget class that represents the frame * surrounding a given MDI child */#include <gui/widgets/toplevel/child.hpp>#include <FL/Fl.H>#include <FL/Fl_Group.H>#include <FL/Fl_Window.H>BEGIN_NCBI_SCOPE// private internal class for managing child framesclass CChildFrame : public Fl_Window{ friend class CTopLevel;public: // enumerated list of possible child window states enum EState { eNormal, eMaximized, eMinimized, }; CChildFrame(int x, int y, int w, int h, const char* label = NULL); ~CChildFrame(); // get the current frame window state EState GetState (void) const { return m_State; } bool GetMaximized(void) const { return (m_State == eMaximized); } bool GetMinimized(void) const { return (m_State == eMinimized); } // attach / detach this frame to/from a child void Attach(CChild* child); void Detach(void); // FLTK overload: event handler int handle(int event); // FLTK overload: label void label(const char* text); const char* label(void) const; // accessors Fl_Group* GetSysButtons(void) { return m_SysButtons; } Fl_Group* GetTitle (void) { return m_Title; } Fl_Group* GetTitleBar (void) { return m_TitleBar; } // static accessors static Fl_Color GetSelectedColor (void); static Fl_Boxtype GetSysButtonBox (void); static Fl_Color GetSysButtonColor(void); static int GetTitleAlign (void); static int GetTitleBarHeight(void); static Fl_Color GetTitleColor (void); static Fl_Font GetTitleFont (void); static int GetTitleSize (void); static void SetSelectedColor (Fl_Color color); static void SetSysButtonBox (Fl_Boxtype box); static void SetSysButtonColor(Fl_Color color); static void SetTitleAlign (int align); static void SetTitleBarHeight(int h); static void SetTitleColor (Fl_Color color); static void SetTitleFont (Fl_Font font); static void SetTitleSize (int h);private: // group for the title bar Fl_Group* m_TitleBar; // group for the title itself Fl_Group* m_Title; // group for the system buttons Fl_Group* m_SysButtons; // the child we wrap CChild* m_Child; // state for this frame EState m_State; // saved position of the window, for restore from minimization / // maximization int m_SavedPos[4]; // enumerated values of our current mouse state // this controls how we interact with the child frame enum EDragState { eIdle, eMoving, eResizing, }; // flags that determine which edges of the window we're dragging enum FBorderDrag { fLeftBorderDrag = 0x01, fRightBorderDrag = 0x02, fTopBorderDrag = 0x04, fBottomBorderDrag = 0x08, }; typedef int TBorderDrag; // bitmask of FBorderDrag // the state of our mouse-window interaction EDragState m_DragState; // flags that determine which edges of the window we're dragging TBorderDrag m_BorderDrag; // stored offsets of our window size for delayed drag / move // this is used to draw an overlay box int m_DragSize[4]; // last mouse position of our event pair<int, int> m_LastMousePos; // statics for global look-and-feel static Fl_Boxtype sm_SysButtonBox; static Fl_Color sm_SysButtonColor; static Fl_Color sm_SelectedColor; static Fl_Color sm_UnselectedColor; static Fl_Font sm_TitleFont; static int sm_TitleSize; static int sm_TitleAlign; static Fl_Color sm_TitleColor; static int sm_TitleBarHeight;};END_NCBI_SCOPE/* * =========================================================================== * $Log: child_frame.hpp,v $ * Revision 1000.0 2003/10/31 22:36:59 gouriano * PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.5 * * Revision 1.5 2003/09/29 15:52:06 dicuccio * Deprecated gui/scope.hpp. Merged gui/core/types.hpp into gui/types.hpp * * Revision 1.4 2003/03/17 14:55:41 dicuccio * Lots of clean-up. Fixed memory leaks in test program; added more explicit * destruction pathway to support integration into Genome Workbench. Added * explicit calls to cascade / tile widgets in a toplevel workspace. * * Revision 1.3 2003/03/07 18:14:58 dicuccio * Code clean-up. Added missing accessors for look-n-feel statics; aligned * accessors in code * * Revision 1.2 2003/03/07 17:49:25 dicuccio * Small clean-ups. Added description for each class. * * Revision 1.1 2003/03/07 17:36:08 dicuccio * Initial revision * * =========================================================================== */#endif // GUI_WIDGETS_TOPLEVEL___CHILD_FRAME__HPP
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