child_frame.hpp

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/* * =========================================================================== * PRODUCTION $Log: child_frame.hpp,v $ * PRODUCTION Revision 1000.0  2003/10/31 22:36:59  gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.5 * PRODUCTION * =========================================================================== */#ifndef GUI_WIDGETS_TOPLEVEL___CHILD_FRAME__HPP#define GUI_WIDGETS_TOPLEVEL___CHILD_FRAME__HPP/*  $Id: child_frame.hpp,v 1000.0 2003/10/31 22:36:59 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: *    CChildFrame -- internal widget class that represents the frame *                   surrounding a given MDI child */#include <gui/widgets/toplevel/child.hpp>#include <FL/Fl.H>#include <FL/Fl_Group.H>#include <FL/Fl_Window.H>BEGIN_NCBI_SCOPE// private internal class for managing child framesclass CChildFrame : public Fl_Window{    friend class CTopLevel;public:    // enumerated list of possible child window states    enum EState {        eNormal,        eMaximized,        eMinimized,    };    CChildFrame(int x, int y, int w, int h, const char* label = NULL);    ~CChildFrame();    // get the current frame window state    EState GetState    (void) const    { return m_State; }    bool   GetMaximized(void) const    { return (m_State == eMaximized); }    bool   GetMinimized(void) const    { return (m_State == eMinimized); }    // attach / detach this frame to/from a child    void Attach(CChild* child);    void Detach(void);    // FLTK overload: event handler    int handle(int event);    // FLTK overload: label    void label(const char* text);    const char* label(void) const;    // accessors    Fl_Group*   GetSysButtons(void)     { return m_SysButtons; }    Fl_Group*   GetTitle     (void)     { return m_Title; }    Fl_Group*   GetTitleBar  (void)     { return m_TitleBar; }    // static accessors    static Fl_Color     GetSelectedColor (void);    static Fl_Boxtype   GetSysButtonBox  (void);    static Fl_Color     GetSysButtonColor(void);    static int          GetTitleAlign    (void);    static int          GetTitleBarHeight(void);    static Fl_Color     GetTitleColor    (void);    static Fl_Font      GetTitleFont     (void);    static int          GetTitleSize     (void);    static void         SetSelectedColor (Fl_Color color);    static void         SetSysButtonBox  (Fl_Boxtype box);    static void         SetSysButtonColor(Fl_Color color);    static void         SetTitleAlign    (int align);    static void         SetTitleBarHeight(int h);    static void         SetTitleColor    (Fl_Color color);    static void         SetTitleFont     (Fl_Font font);    static void         SetTitleSize     (int h);private:    // group for the title bar    Fl_Group* m_TitleBar;    // group for the title itself    Fl_Group* m_Title;    // group for the system buttons    Fl_Group* m_SysButtons;    // the child we wrap    CChild*   m_Child;    // state for this frame    EState    m_State;    // saved position of the window, for restore from minimization /    // maximization    int m_SavedPos[4];    // enumerated values of our current mouse state    // this controls how we interact with the child frame    enum EDragState {        eIdle,        eMoving,        eResizing,    };    // flags that determine which edges of the window we're dragging    enum FBorderDrag {        fLeftBorderDrag   = 0x01,        fRightBorderDrag  = 0x02,        fTopBorderDrag    = 0x04,        fBottomBorderDrag = 0x08,    };    typedef int TBorderDrag;    // bitmask of FBorderDrag    // the state of our mouse-window interaction    EDragState  m_DragState;    // flags that determine which edges of the window we're dragging    TBorderDrag m_BorderDrag;    // stored offsets of our window size for delayed drag / move    // this is used to draw an overlay box    int         m_DragSize[4];    // last mouse position of our event    pair<int, int> m_LastMousePos;    // statics for global look-and-feel    static Fl_Boxtype   sm_SysButtonBox;    static Fl_Color     sm_SysButtonColor;    static Fl_Color     sm_SelectedColor;    static Fl_Color     sm_UnselectedColor;    static Fl_Font      sm_TitleFont;    static int          sm_TitleSize;    static int          sm_TitleAlign;    static Fl_Color     sm_TitleColor;    static int          sm_TitleBarHeight;};END_NCBI_SCOPE/* * =========================================================================== * $Log: child_frame.hpp,v $ * Revision 1000.0  2003/10/31 22:36:59  gouriano * PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.5 * * Revision 1.5  2003/09/29 15:52:06  dicuccio * Deprecated gui/scope.hpp.  Merged gui/core/types.hpp into gui/types.hpp * * Revision 1.4  2003/03/17 14:55:41  dicuccio * Lots of clean-up.  Fixed memory leaks in test program; added more explicit * destruction pathway to support integration into Genome Workbench.  Added * explicit calls to cascade / tile widgets in a toplevel workspace. * * Revision 1.3  2003/03/07 18:14:58  dicuccio * Code clean-up.  Added missing accessors for look-n-feel statics; aligned * accessors in code * * Revision 1.2  2003/03/07 17:49:25  dicuccio * Small clean-ups.  Added description for each class. * * Revision 1.1  2003/03/07 17:36:08  dicuccio * Initial revision * * =========================================================================== */#endif  // GUI_WIDGETS_TOPLEVEL___CHILD_FRAME__HPP

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