phylo_tree_force.cpp

来自「ncbi源码」· C++ 代码 · 共 228 行

CPP
228
字号
/* * =========================================================================== * PRODUCTION $Log: phylo_tree_force.cpp,v $ * PRODUCTION Revision 1000.0  2004/06/01 21:31:04  gouriano * PRODUCTION PRODUCTION: IMPORTED [GCC34_MSVC7] Dev-tree R1.4 * PRODUCTION * =========================================================================== *//*  $Id: phylo_tree_force.cpp,v 1000.0 2004/06/01 21:31:04 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Vladimir Tereshkov * * File Description:  *      Force tree layout            */#include <ncbi_pch.hpp>#include <corelib/ncbistl.hpp>#include <gui/opengl/glhelpers.hpp>#include <gui/graph/igraph_utils.hpp>#include <gui/widgets/phylo_tree/phylo_tree_render.hpp>#include <gui/widgets/phylo_tree/phylo_tree_force.hpp>#include <FL/Fl.H>#include <math.h>BEGIN_NCBI_SCOPECPhyloForce::CPhyloForce(){        // default values    m_SpringLength          = 40;        m_Stiffness             = 100;        m_ElectricalRepulsion   = 100;    m_Increment             = 0.1;    m_Initialized           = false;}CPhyloForce::~CPhyloForce(){}void  CPhyloForce::x_Layout(CPhyloTreeDataSource& ds){    bool distMode = m_bDistMode;    m_bDistMode = false;    CPhyloRadial::x_Layout(ds);    m_bDistMode = distMode;    m_Hash = ds.GetHash();    Int4 leafs = ds.GetSize();    Int4 width = ds.GetWidth();        m_xStep = (m_DimX - m_LeftMargin - m_RightMargin) /  width;    m_yStep = (m_DimY - m_TopMargin - m_BottomMargin) / (leafs-1);             m_Radius = sqrt(m_xStep*m_xStep + m_yStep*m_yStep)/2;    m_StartDegree = 0.0;    m_ParentDegree = 0.0;    if (ds.GetNormDistance() > 0){                 m_NormDistance = m_ElectricalRepulsion / ds.GetNormDistance();    }        for (int i=0; i<100; i++)   x_Calculate(ds.GetTree());      // changing raster - x_Calculate for sure changed size in unpredictable way    TModelRect newRect = ds.GetBoundRect();        m_RasterRect.Init(newRect.Left() - m_RightMargin,                       newRect.Top() - m_TopMargin,                                            newRect.Right() + m_RightMargin,                       newRect.Bottom() + m_BottomMargin);                      }void  CPhyloForce::x_Render(CGlPane& pane, CPhyloTreeDataSource& ds){        pane.OpenOrtho();           x_DrawTree( ds.GetTree() );           pane.Close();   }void CPhyloForce:: x_Calculate(CPhyloTreeNode * node){    double  xForce = 0;    double  yForce = 0;    double  distance;    double  xSpring = 0;    double  ySpring = 0;    double  xRepulsion = 0;    double  yRepulsion = 0;        double  adjX;    double  adjY;    double  thisX = node->XY().first;    double  thisY = node->XY().second;    // two forces calculating at a same time        for (CPhyloTreeDataSource::TNodeHash::iterator vx=m_Hash.begin(); vx!=m_Hash.end(); vx++){        CPhyloTreeNode * vertex = vx->second;        // skip itself        if (vertex == node) continue;            adjX = vertex->XY().first;        adjY = vertex->XY().second;        // repulsion forces calculation        distance = sqrt((adjX - thisX)*(adjX - thisX) +  (adjY - thisY)*(adjY - thisY));        if( distance == 0 )   distance = 0.0001;                          // if (m_bDistMode){            //   m_ElectricalRepulsion = vertex->GetDistance() * m_NormDistance;        //}        xRepulsion += ( m_ElectricalRepulsion / distance ) * (( thisX - adjX ) / ( distance ));                yRepulsion += ( m_ElectricalRepulsion / distance ) *  (( thisY - adjY ) / ( distance ));        // if vertex is adjucent, calculate spring force                if ((vertex->GetParent() && (vertex->GetParent()->GetValue()==node)) ||            (node->GetParent() && (node->GetParent()->GetValue()==vertex))){                            xSpring += m_Stiffness * log( distance / m_SpringLength ) * (( thisX - adjX ) / ( distance ));            ySpring += m_Stiffness * log( distance / m_SpringLength ) *   (( thisY - adjY ) / ( distance ));        }    }            // resulting force           xForce = -xSpring + xRepulsion;    yForce = -ySpring + yRepulsion;    // altering positions    node->XY().first  += ( xForce * m_Increment );    node->XY().second += ( yForce * m_Increment );       if (!node->IsLeaf())  {                             for(CPhyloTreeNode::TNodeList_I  it = node->SubNodeBegin();  it != node->SubNodeEnd(); it++ )  {                                      x_Calculate((*it)->GetValue());                            }    }        }void CPhyloForce :: x_DrawTree(CPhyloTreeNode * node){          // label    if (m_pLabelFont && node->IsLeaf()){        CGlPoint<int> labelPos(node->GetValue()->XY().first, node->GetValue()->XY().second);        m_Label.Render(*m_pPane, labelPos, node->GetLabel(), node->GetSelected(), (node->GetAngle() < -1.57 ||  node->GetAngle()>1.57));    }        // drawing leaf node                                 if (node->GetParent()){        x_RenderLine(node->GetParent()->GetValue()->XY().first + m_LineWidth, node->GetParent()->GetValue()->XY().second,                     node->GetValue()->XY().first, node->GetValue()->XY().second, m_LineWidth, node->GetSelected()?m_LineSelColor:m_LineColor, node->GetSelected()?m_LineSelHiColor:m_LineHiColor);    }    for(CPhyloTreeNode::TNodeList_I  it = node->SubNodeBegin();  it != node->SubNodeEnd(); it++ )  x_DrawTree((*it)->GetValue());             x_RenderNode(node->GetValue()->XY().first, node->GetValue()->XY().second, m_NodeSize,   node->GetSelected()?m_NodeSelColor:m_NodeColor);}    void CPhyloForce :: x_CountLeafs(CPhyloTreeNode * node, Int4 & lfCount){         if (node->IsLeaf()) lfCount++;    for (CPhyloTreeNode::TNodeList_I  it = node->SubNodeBegin();  it != node->SubNodeEnd(); it++) x_CountLeafs((*it)->GetValue(), lfCount);    }string CPhyloForce::GetDescription(void){    return "Force Layout";}END_NCBI_SCOPE/* * =========================================================================== * $Log: phylo_tree_force.cpp,v $ * Revision 1000.0  2004/06/01 21:31:04  gouriano * PRODUCTION: IMPORTED [GCC34_MSVC7] Dev-tree R1.4 * * Revision 1.4  2004/05/21 22:27:54  gorelenk * Added PCH ncbi_pch.hpp * * Revision 1.3  2004/05/20 15:30:49  tereshko * Typo fixed * * Revision 1.2  2004/05/11 20:53:12  tereshko * Work in progress * * Revision 1.1  2004/05/06 19:41:48  tereshko * Initial revision * * =========================================================================== */

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?