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📄 glviewport.hpp

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/* * =========================================================================== * PRODUCTION $Log: glviewport.hpp,v $ * PRODUCTION Revision 1000.1  2004/06/01 19:50:32  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.4 * PRODUCTION * =========================================================================== */#ifndef GUI_OPENGL___GLVIEWPORT__HPP#define GUI_OPENGL___GLVIEWPORT__HPP/*  $Id: glviewport.hpp,v 1000.1 2004/06/01 19:50:32 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: * */#include <corelib/ncbistd.hpp>#include <gui/opengl.h>#include <gui/gui.hpp>/** @addtogroup GUI_OPENGL * * @{ */BEGIN_NCBI_SCOPE//// class CGlViewport provides a simple abstraction for viewports in OpenGL//// Remember that, in OpenGL, the position (0, 0) is the lower left corner, not// the upper left corner (inverted with respect to most windowing systems)//class NCBI_GUIOPENGL_EXPORT CGlViewport{public:    CGlViewport();    CGlViewport(GLint x, GLint y, GLint w, GLint h);    // make the viewport current.  The boolean parameter controls whether the    // previous viewport settings are saved via glPushAttrib(GL_VIEWPORT_BIT).    // The default is to overwrite the current settings; if 'true' is passed    // in, be sure to call ReleaseCurrent() when completed.    void MakeCurrent(bool save_viewport = false);    // release the current viewport.  This is a NULL op unless 'true' is passed    // in, at which point this call is equivalent to glPopAttrib()    void ReleaseCurrent(bool restore_viewport = false);    //    // access the dimensions of the viewport    //    GLint GetX     (void) const;    GLint GetY     (void) const;    GLint GetWidth (void) const;    GLint GetHeight(void) const;    void SetX     (GLint i);    void SetY     (GLint i);    void SetWidth (GLint i);    void SetHeight(GLint i);private:    // the actual viewport params.    GLint m_X;    GLint m_Y;    GLint m_Width;    GLint m_Height;};//// inlined accessors//inlineGLint CGlViewport::GetX(void) const{    return m_X;}inlineGLint CGlViewport::GetY(void) const{    return m_Y;}inlineGLint CGlViewport::GetWidth(void) const{    return m_Width;}inlineGLint CGlViewport::GetHeight(void) const{    return m_Height;}inlinevoid CGlViewport::SetX(GLint i){    m_X = i;}inlinevoid CGlViewport::SetY(GLint i){    m_Y = i;}inlinevoid CGlViewport::SetWidth(GLint i){    m_Width = i;}inlinevoid CGlViewport::SetHeight(GLint i){    m_Height = i;}END_NCBI_SCOPE/* @} *//* * =========================================================================== * $Log: glviewport.hpp,v $ * Revision 1000.1  2004/06/01 19:50:32  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.4 * * Revision 1.4  2004/05/11 18:54:22  dicuccio * Added doxygne modules info * * Revision 1.3  2004/05/03 12:43:59  dicuccio * Added #include for gui/gui.hpp * * Revision 1.2  2003/06/03 19:36:38  dicuccio * Added export specifiers.  Fixed errant #include of <GL/...> files * * Revision 1.1  2003/06/03 17:42:54  dicuccio * Added texture support.  Added classes to handle OpenGL camera setup, viewport * specification * * =========================================================================== */#endif  // GUI_OPENGL___GLVIEWPORT__HPP

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