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📄 gldlist.hpp

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/* * =========================================================================== * PRODUCTION $Log: gldlist.hpp,v $ * PRODUCTION Revision 1000.2  2004/06/01 19:49:49  gouriano * PRODUCTION PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * PRODUCTION * =========================================================================== */#ifndef GUI_OPENGL___GLDLIST__HPP#define GUI_OPENGL___GLDLIST__HPP/*  $Id: gldlist.hpp,v 1000.2 2004/06/01 19:49:49 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: *    CGlDisplayList        - manager for a single display list *    CGlDisplayListCompile - utility class to permit scoped creation of *                            display lists. */#include <corelib/ncbiobj.hpp>#include <gui/opengl.h>#include <gui/gui.hpp>/** @addtogroup GUI_OPENGL * * @{ */BEGIN_NCBI_SCOPE/////////////////////////////////////////////////////////////////////////// CGlDisplayList:://   Wrapper for an OpenGL display list.  This class maintains (in addition)//   flags indicating whether the current display list should be re-created at//   the next attempt to render.class NCBI_GUIOPENGL_EXPORT CGlDisplayList : public CObject{public:    // Modes for creation    // These are straight from OpenGL - one simply remembers the commands, the    // other remebers the commands and performs their actions.    enum EMode {        eCompile            = GL_COMPILE,        eCompileAndExecute  = GL_COMPILE_AND_EXECUTE    };    // ctor/dtor    CGlDisplayList();    ~CGlDisplayList();    // Draw the display list    void Call() const;    // Begin/End compilation of the display list    void Begin(GLenum mode);    void End();    // Get/Set the current valid flag.  This can be used to mark a display list    // for re-creation in a drawing loop.    bool IsValid(void) const        { return m_IsValid; }    void Invalidate(void);    // this     void Delete();private:    GLuint m_DList;    bool   m_IsValid;    // initialize our display list, if it isn't already    void x_Init();    // copying prohibited    CGlDisplayList(const CGlDisplayList&);    CGlDisplayList& operator= (const CGlDisplayList&);};inlinevoid CGlDisplayList::Invalidate(void){    // we simply mark invalid - we can't delete our display list until we have    // a valid GL context    m_IsValid = false;}/////////////////////////////////////////////////////////////////////////// CGlDisplayListCompile:://  This class mediates display list creation and compilation//  Creation and compilation can be accomplished via scoping a display list//  compiler:////  void Draw()//  {//      if (m_DList.IsValid()) {//          m_DList.Call();//      } else {//          CGlDisplayListCompile COMPILE(m_DList,//                                        CGlDisplayList::eCompileAndExecute);////          [...rendering commands...]//      }//  }class NCBI_GUIOPENGL_EXPORT CGlDisplayListCompile{public:    typedef CGlDisplayList::EMode EMode;    CGlDisplayListCompile(CGlDisplayList& dlist, GLenum mode = GL_COMPILE);    ~CGlDisplayListCompile();private:    CGlDisplayList& m_DList;};END_NCBI_SCOPE/* @} *//* * =========================================================================== * $Log: gldlist.hpp,v $ * Revision 1000.2  2004/06/01 19:49:49  gouriano * PRODUCTION: UPGRADED [GCC34_MSVC7] Dev-tree R1.9 * * Revision 1.9  2004/05/11 18:54:22  dicuccio * Added doxygne modules info * * Revision 1.8  2004/05/03 12:43:59  dicuccio * Added #include for gui/gui.hpp * * Revision 1.7  2004/02/17 15:15:19  yazhuk * Added Delete() * * Revision 1.6  2003/08/22 15:55:11  dicuccio * Inherit from CObject * * Revision 1.5  2003/06/09 19:16:54  dicuccio * Changed ctor to take GLenum instead of internal enumerated type * * Revision 1.4  2003/01/13 13:11:42  dicuccio * Namespace clean-up.  Retired namespace gui -> converted to namespace ncbi. * Moved all FLUID-generated code into namespace ncbi. * * Revision 1.3  2002/12/19 18:13:03  dicuccio * Added export specifiers for Win32. * * Revision 1.2  2002/12/06 13:59:44  dicuccio * Made Call() a const function. * * Revision 1.1  2002/11/22 18:06:42  dicuccio * Initial revision. * * =========================================================================== */#endif  // GUI_OPENGL___GLDLIST__HPP

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