📄 gloscontext.hpp
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/* * =========================================================================== * PRODUCTION $Log: gloscontext.hpp,v $ * PRODUCTION Revision 1000.0 2003/10/31 20:33:03 gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.2 * PRODUCTION * =========================================================================== */#ifndef __GL_OS_RENDERER__HPP#define __GL_OS_RENDERER__HPP/* $Id: gloscontext.hpp,v 1000.0 2003/10/31 20:33:03 gouriano Exp $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Mike DiCuccio * * File Description: * CGlOsContext -- wrapper for Mesa3D's off-screen rendering extension */#include <corelib/ncbiobj.hpp>#include <util/image/image.hpp>#include <GL/osmesa.h>BEGIN_NCBI_SCOPE//// class CGlOsContext defines a simple interface for off-screen rendering.//// The current implementation depends on using the Off-Screen Mesa// implementation that comes standard with the Mesa3D package, available at// http://www.mesa3d.org/. This interface provides for a simple virtualized// frame-buffer. The user establishes the buffer on their own; Mesa3D then// uses this image as its framebuffer.//class CGlOsContext : public CObject{public: // initialize our renderer with a virtual frame buffer of a given size. // This frame buffer will always be initialized as an RGBA image. CGlOsContext(size_t width, size_t height); // destructor for cleaning up our OSMesa context virtual ~CGlOsContext(); // make the current frame buffer the active buffer for rendering bool MakeCurrent(void); // access the image we use for the virtual frame buffer const CImage& GetBuffer(void) const; CImage& SetBuffer(void);private: // our image CRef<CImage> m_Image; // the OSMesa context. This is a hook to Mesa3D's internals. OSMesaContext m_Ctx;};END_NCBI_SCOPE/* * =========================================================================== * $Log: gloscontext.hpp,v $ * Revision 1000.0 2003/10/31 20:33:03 gouriano * PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.2 * * Revision 1.2 2003/06/12 19:44:15 dicuccio * Added non-const accessor for the image buffer * * Revision 1.1 2003/06/09 19:31:41 dicuccio * Initial revision * * =========================================================================== */#endif // __GL_OS_RENDERER__HPP
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