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📄 gloscontext.hpp

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/* * =========================================================================== * PRODUCTION $Log: gloscontext.hpp,v $ * PRODUCTION Revision 1000.0  2003/10/31 20:33:03  gouriano * PRODUCTION PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.2 * PRODUCTION * =========================================================================== */#ifndef __GL_OS_RENDERER__HPP#define __GL_OS_RENDERER__HPP/*  $Id: gloscontext.hpp,v 1000.0 2003/10/31 20:33:03 gouriano Exp $ * =========================================================================== * *                            PUBLIC DOMAIN NOTICE *               National Center for Biotechnology Information * *  This software/database is a "United States Government Work" under the *  terms of the United States Copyright Act.  It was written as part of *  the author's official duties as a United States Government employee and *  thus cannot be copyrighted.  This software/database is freely available *  to the public for use. The National Library of Medicine and the U.S. *  Government have not placed any restriction on its use or reproduction. * *  Although all reasonable efforts have been taken to ensure the accuracy *  and reliability of the software and data, the NLM and the U.S. *  Government do not and cannot warrant the performance or results that *  may be obtained by using this software or data. The NLM and the U.S. *  Government disclaim all warranties, express or implied, including *  warranties of performance, merchantability or fitness for any particular *  purpose. * *  Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors:  Mike DiCuccio * * File Description: *    CGlOsContext -- wrapper for Mesa3D's off-screen rendering extension */#include <corelib/ncbiobj.hpp>#include <util/image/image.hpp>#include <GL/osmesa.h>BEGIN_NCBI_SCOPE//// class CGlOsContext defines a simple interface for off-screen rendering.//// The current implementation depends on using the Off-Screen Mesa// implementation that comes standard with the Mesa3D package, available at// http://www.mesa3d.org/.  This interface provides for a simple virtualized// frame-buffer.  The user establishes the buffer on their own; Mesa3D then// uses this image as its framebuffer.//class CGlOsContext : public CObject{public:    // initialize our renderer with a virtual frame buffer of a given size.    // This frame buffer will always be initialized as an RGBA image.    CGlOsContext(size_t width, size_t height);    // destructor for cleaning up our OSMesa context    virtual ~CGlOsContext();    // make the current frame buffer the active buffer for rendering    bool MakeCurrent(void);    // access the image we use for the virtual frame buffer    const CImage& GetBuffer(void) const;    CImage&       SetBuffer(void);private:    // our image    CRef<CImage> m_Image;    // the OSMesa context.  This is a hook to Mesa3D's internals.    OSMesaContext m_Ctx;};END_NCBI_SCOPE/* * =========================================================================== * $Log: gloscontext.hpp,v $ * Revision 1000.0  2003/10/31 20:33:03  gouriano * PRODUCTION: IMPORTED [ORIGINAL] Dev-tree R1.2 * * Revision 1.2  2003/06/12 19:44:15  dicuccio * Added non-const accessor for the image buffer * * Revision 1.1  2003/06/09 19:31:41  dicuccio * Initial revision * * =========================================================================== */#endif  // __GL_OS_RENDERER__HPP

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