gamblerctrlppg.h
来自「《VC++ 编程技巧与示例 .rar》各个示例代码绝对可用」· C头文件 代码 · 共 46 行
H
46 行
#if !defined(AFX_GAMBLERCTRLPPG_H__B046B1F8_B07D_11D3_9460_0000000038B2__INCLUDED_)
#define AFX_GAMBLERCTRLPPG_H__B046B1F8_B07D_11D3_9460_0000000038B2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamblerCtrlPpg.h : Declaration of the CGamblerCtrlPropPage property page class.
////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage : See GamblerCtrlPpg.cpp.cpp for implementation.
class CGamblerCtrlPropPage : public COlePropertyPage
{
DECLARE_DYNCREATE(CGamblerCtrlPropPage)
DECLARE_OLECREATE_EX(CGamblerCtrlPropPage)
// Constructor
public:
CGamblerCtrlPropPage();
// Dialog Data
//{{AFX_DATA(CGamblerCtrlPropPage)
enum { IDD = IDD_PROPPAGE_GAMBLERCTRL };
CString m_Title;
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Message maps
protected:
//{{AFX_MSG(CGamblerCtrlPropPage)
// NOTE - ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMBLERCTRLPPG_H__B046B1F8_B07D_11D3_9460_0000000038B2__INCLUDED)
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