gamblerctrl.odl

来自「《VC++ 编程技巧与示例 .rar》各个示例代码绝对可用」· ODL 代码 · 共 78 行

ODL
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// GamblerCtrl.odl : type library source for ActiveX Control project.

// This file will be processed by the Make Type Library (mktyplib) tool to
// produce the type library (GamblerCtrl.tlb) that will become a resource in
// GamblerCtrl.ocx.

#include <olectl.h>
#include <idispids.h>

[ uuid(B046B1E5-B07D-11D3-9460-0000000038B2), version(1.0),
  helpfile("GamblerCtrl.hlp"),
  helpstring("GamblerCtrl ActiveX Control module"),
  control ]
library GAMBLERCTRLLib
{
	importlib(STDOLE_TLB);
	importlib(STDTYPE_TLB);

	//  Primary dispatch interface for CGamblerCtrlCtrl

	[ uuid(B046B1E6-B07D-11D3-9460-0000000038B2),
	  helpstring("Dispatch interface for GamblerCtrl Control"), hidden ]
	dispinterface _DGamblerCtrl
	{
		properties:
			// NOTE - ClassWizard will maintain property information here.
			//    Use extreme caution when editing this section.
			//{{AFX_ODL_PROP(CGamblerCtrlCtrl)
			[id(3)] BSTR Title;
			[id(1)] BSTR ShowString;
			[id(4)] OLE_COLOR BackColor;
			[id(2)] OLE_COLOR PanelColor;
			//}}AFX_ODL_PROP

		methods:
			// NOTE - ClassWizard will maintain method information here.
			//    Use extreme caution when editing this section.
			//{{AFX_ODL_METHOD(CGamblerCtrlCtrl)
			[id(5)] short GetHint(short guess);
			//}}AFX_ODL_METHOD

			[id(DISPID_ABOUTBOX)] void AboutBox();
	};

	//  Event dispatch interface for CGamblerCtrlCtrl

	[ uuid(B046B1E7-B07D-11D3-9460-0000000038B2),
	  helpstring("Event interface for GamblerCtrl Control") ]
	dispinterface _DGamblerCtrlEvents
	{
		properties:
			//  Event interface has no properties

		methods:
			// NOTE - ClassWizard will maintain event information here.
			//    Use extreme caution when editing this section.
			//{{AFX_ODL_EVENT(CGamblerCtrlCtrl)
			[id(DISPID_DBLCLICK)] void DblClick();
			[id(1)] void GuessRight();
			[id(2)] void GuessWrong();
			//}}AFX_ODL_EVENT
	};

	//  Class information for CGamblerCtrlCtrl

	[ uuid(B046B1E8-B07D-11D3-9460-0000000038B2),
	  helpstring("GamblerCtrl Control"), control ]
	coclass GamblerCtrl
	{
		[default] dispinterface _DGamblerCtrl;
		[default, source] dispinterface _DGamblerCtrlEvents;
	};


	//{{AFX_APPEND_ODL}}
	//}}AFX_APPEND_ODL}}
};

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