gamblerctrlctl.cpp
来自「《VC++ 编程技巧与示例 .rar》各个示例代码绝对可用」· C++ 代码 · 共 390 行
CPP
390 行
// GamblerCtrlCtl.cpp : Implementation of the CGamblerCtrlCtrl ActiveX Control class.
#include "stdafx.h"
#include "GamblerCtrl.h"
#include "GamblerCtrlCtl.h"
#include "GamblerCtrlPpg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "OleShowPage.h"
IMPLEMENT_DYNCREATE(CGamblerCtrlCtrl, COleControl)
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CGamblerCtrlCtrl, COleControl)
//{{AFX_MSG_MAP(CGamblerCtrlCtrl)
ON_WM_CREATE()
ON_WM_TIMER()
//}}AFX_MSG_MAP
ON_BN_CLICKED(ID_START, OnStart)
ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Dispatch map
BEGIN_DISPATCH_MAP(CGamblerCtrlCtrl, COleControl)
//{{AFX_DISPATCH_MAP(CGamblerCtrlCtrl)
DISP_PROPERTY_NOTIFY(CGamblerCtrlCtrl, "ShowString", m_showString, OnShowStringChanged, VT_BSTR)
DISP_PROPERTY_NOTIFY(CGamblerCtrlCtrl, "PanelColor", m_panelColor, OnPanelColorChanged, VT_COLOR)
DISP_PROPERTY_EX(CGamblerCtrlCtrl, "Title", GetTitle, SetTitle, VT_BSTR)
DISP_PROPERTY_EX(CGamblerCtrlCtrl, "BackColor", GetBackColor, SetBackColor, VT_COLOR)
DISP_FUNCTION(CGamblerCtrlCtrl, "GetHint", GetHint, VT_I2, VTS_I2)
//}}AFX_DISPATCH_MAP
DISP_FUNCTION_ID(CGamblerCtrlCtrl, "AboutBox", DISPID_ABOUTBOX, AboutBox, VT_EMPTY, VTS_NONE)
END_DISPATCH_MAP()
/////////////////////////////////////////////////////////////////////////////
// Event map
BEGIN_EVENT_MAP(CGamblerCtrlCtrl, COleControl)
//{{AFX_EVENT_MAP(CGamblerCtrlCtrl)
EVENT_CUSTOM("GuessRight", FireGuessRight, VTS_NONE)
EVENT_CUSTOM("GuessWrong", FireGuessWrong, VTS_NONE)
EVENT_STOCK_DBLCLICK()
//}}AFX_EVENT_MAP
END_EVENT_MAP()
/////////////////////////////////////////////////////////////////////////////
// Property pages
// TODO: Add more property pages as needed. Remember to increase the count!
BEGIN_PROPPAGEIDS(CGamblerCtrlCtrl,3)
PROPPAGEID(CGamblerCtrlPropPage::guid)
PROPPAGEID(COleShowPage::guid)
PROPPAGEID(CLSID_CColorPropPage)
END_PROPPAGEIDS(CGamblerCtrlCtrl)
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CGamblerCtrlCtrl, "GAMBLERCTRL.GamblerCtrlCtrl.1",
0xb046b1e8, 0xb07d, 0x11d3, 0x94, 0x60, 0, 0, 0, 0, 0x38, 0xb2)
/////////////////////////////////////////////////////////////////////////////
// Type library ID and version
IMPLEMENT_OLETYPELIB(CGamblerCtrlCtrl, _tlid, _wVerMajor, _wVerMinor)
/////////////////////////////////////////////////////////////////////////////
// Interface IDs
const IID BASED_CODE IID_DGamblerCtrl =
{ 0xb046b1e6, 0xb07d, 0x11d3, { 0x94, 0x60, 0, 0, 0, 0, 0x38, 0xb2 } };
const IID BASED_CODE IID_DGamblerCtrlEvents =
{ 0xb046b1e7, 0xb07d, 0x11d3, { 0x94, 0x60, 0, 0, 0, 0, 0x38, 0xb2 } };
/////////////////////////////////////////////////////////////////////////////
// Control type information
static const DWORD BASED_CODE _dwGamblerCtrlOleMisc =
OLEMISC_ACTIVATEWHENVISIBLE |
OLEMISC_SETCLIENTSITEFIRST |
OLEMISC_INSIDEOUT |
OLEMISC_CANTLINKINSIDE |
OLEMISC_RECOMPOSEONRESIZE;
IMPLEMENT_OLECTLTYPE(CGamblerCtrlCtrl, IDS_GAMBLERCTRL, _dwGamblerCtrlOleMisc)
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::CGamblerCtrlCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CGamblerCtrlCtrl
BOOL CGamblerCtrlCtrl::CGamblerCtrlCtrlFactory::UpdateRegistry(BOOL bRegister)
{
// TODO: Verify that your control follows apartment-model threading rules.
// Refer to MFC TechNote 64 for more information.
// If your control does not conform to the apartment-model rules, then
// you must modify the code below, changing the 6th parameter from
// afxRegApartmentThreading to 0.
if (bRegister)
return AfxOleRegisterControlClass(
AfxGetInstanceHandle(),
m_clsid,
m_lpszProgID,
IDS_GAMBLERCTRL,
IDB_GAMBLERCTRL,
afxRegInsertable | afxRegApartmentThreading,//●这里原来是:afxRegApartmentThreading,
//加上afxRegInsertable后就可以插入到Word中去了;
_dwGamblerCtrlOleMisc,
_tlid,
_wVerMajor,
_wVerMinor);
else
return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::CGamblerCtrlCtrl - Constructor
CGamblerCtrlCtrl::CGamblerCtrlCtrl()
{
InitializeIIDs(&IID_DGamblerCtrl, &IID_DGamblerCtrlEvents);
// TODO: Initialize your control's instance data here.
bl=250;
rl=300;
sp=40;
cx=100;
cy=30;
rcAnte=CRect(sp,bl-sp-cy,sp+cx,bl+2*cy);
rcStart=CRect(rl-sp-cx,bl-sp-cy,rl-sp,bl-sp);
Items[0]="小熊";
Items[1]="小狗";
Items[2]="小驴";
Items[3]="小猪";
Items[4]="小猴";
Items[5]="小牛";
Items[6]="小羊";
Items[7]="小猫";
Items[8]="小马";
Items[9]="小鸡";
Counter=-1;
m_Number=rand()%10;
m_Show="猜一猜";
m_Title="猜数游戏";
m_showString="猜一猜";
m_BkColor=GetSysColor(COLOR_BACKGROUND);
m_panelColor=GetSysColor(COLOR_INFOBK);
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::~CGamblerCtrlCtrl - Destructor
CGamblerCtrlCtrl::~CGamblerCtrlCtrl()
{
// TODO: Cleanup your control's instance data here.
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::OnDraw - Drawing function
void CGamblerCtrlCtrl::OnDraw(
CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
// TODO: Replace the following code with your own drawing code.
CRect rcClient(0,0,rl,bl);
//绘制外围背景:
pdc->SetMapMode(MM_TEXT);
CBrush br,* ob;
br.CreateSolidBrush(TranslateColor(m_BkColor));
ob=pdc->SelectObject(&br);
pdc->FillRect(&rcBounds,&br);
pdc->SelectObject(ob);
br.DeleteObject();
//绘制背景:
CPoint pt(sp,sp);
br.CreateSolidBrush(TranslateColor(m_panelColor));
ob=pdc->SelectObject(&br);
pdc->RoundRect(rcClient,pt);
pdc->SelectObject(ob);
br.DeleteObject();
//绘制文本:
CFont font, * of;
font.CreateFont(36, 0, 0, 0, FW_BOLD, 0, 0, 0, DEFAULT_CHARSET,
OUT_CHARACTER_PRECIS, CLIP_CHARACTER_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH | FF_DONTCARE, "T隶书");
of = pdc->SelectObject(&font);
pdc->SetTextAlign(TA_CENTER);
pdc->SetBkMode(TRANSPARENT);
pdc->TextOut(rl/2,sp,m_Title);
pdc->SelectObject(of);
font.DeleteObject();
font.CreateFont(28, 0, 0, 0, FW_BOLD, 0, 0, 0, DEFAULT_CHARSET,
OUT_CHARACTER_PRECIS, CLIP_CHARACTER_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH | FF_DONTCARE, "T隶书");
of = pdc->SelectObject(&font);
pdc->SetTextAlign(TA_CENTER);
pdc->SetBkMode(TRANSPARENT);
pdc->TextOut(rl/2,sp+2*cy,m_Show);
pdc->SelectObject(of);
font.DeleteObject();
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::DoPropExchange - Persistence support
void CGamblerCtrlCtrl::DoPropExchange(CPropExchange* pPX)
{
ExchangeVersion(pPX, MAKELONG(_wVerMinor, _wVerMajor));
COleControl::DoPropExchange(pPX);
// TODO: Call PX_ functions for each persistent custom property.
PX_String(pPX,"Title", m_Title, "猜数游戏");
PX_String(pPX, "ShowString",m_Show,"猜一猜");
PX_Long(pPX,"BackColor",(long &)m_BkColor,GetSysColor(COLOR_BACKGROUND));
PX_Color(pPX,"PanelBkColor",m_panelColor,GetSysColor(COLOR_INFOBK));
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::OnResetState - Reset control to default state
void CGamblerCtrlCtrl::OnResetState()
{
COleControl::OnResetState(); // Resets defaults found in DoPropExchange
// TODO: Reset any other control state here.
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl::AboutBox - Display an "About" box to the user
void CGamblerCtrlCtrl::AboutBox()
{
CDialog dlgAbout(IDD_ABOUTBOX_GAMBLERCTRL);
dlgAbout.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlCtrl message handlers
int CGamblerCtrlCtrl::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (COleControl::OnCreate(lpCreateStruct) == -1)
return -1;
UINT i;
// TODO: Add your specialized creation code here
m_Ante.Create (WS_CHILD|WS_VISIBLE|CBS_DROPDOWNLIST|WS_VSCROLL,rcAnte,this,ID_ANTE);
m_Start.Create("开始",WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON|BS_OWNERDRAW,rcStart,this,ID_START);
m_Ante.SetDroppedWidth(50);
for(i=0;i<10;i++)
{
m_Ante.AddString(Items[i]);
}
m_Ante.SetCurSel(0);
m_Start.LoadBitmaps(IDB_S_U,IDB_S_D,IDB_S_U,IDB_S_D);
m_Start.SizeToContent();
return 0;
}
void CGamblerCtrlCtrl::OnStart()
{
SetTimer(1,500,NULL);
m_Number=rand()%10;
m_Start.EnableWindow(FALSE);
}
void CGamblerCtrlCtrl::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(Counter<m_Number)
{
Counter++;
m_Show="实际上小动物是--"+Items[Counter];
Invalidate();
}
if(Counter==m_Number)
{
if(!m_Start.IsWindowEnabled())
{
Counter=0;
m_Start.EnableWindow(TRUE);
}
KillTimer(1);
Counter=-1;
if(m_Ante.GetCurSel()==m_Number)
{
FireGuessRight();
AfxMessageBox("你猜对了!");
}
else
{
FireGuessWrong();
AfxMessageBox("你猜错了!");
}
m_Show="猜一猜";
Invalidate();
}
COleControl::OnTimer(nIDEvent);
}
BSTR CGamblerCtrlCtrl::GetTitle()
{
CString strResult;
// TODO: Add your property handler here
strResult=m_Title;
InvalidateControl();
return strResult.AllocSysString();
}
void CGamblerCtrlCtrl::SetTitle(LPCTSTR lpszNewValue)
{
// TODO: Add your property handler here
m_Title=lpszNewValue;
InvalidateControl();
SetModifiedFlag();
}
void CGamblerCtrlCtrl::OnShowStringChanged()
{
// TODO: Add notification handler code
SetModifiedFlag();
m_Show=m_showString;
InvalidateControl();
}
OLE_COLOR CGamblerCtrlCtrl::GetBackColor()
{
// TODO: Add your property handler here
return m_BkColor;
// return RGB(0,0,0);
}
void CGamblerCtrlCtrl::SetBackColor(OLE_COLOR nNewValue)
{
// TODO: Add your property handler here
m_BkColor=nNewValue;
InvalidateControl();
SetModifiedFlag();
}
void CGamblerCtrlCtrl::OnPanelColorChanged()
{
// TODO: Add notification handler code
InvalidateControl();
SetModifiedFlag();
}
short CGamblerCtrlCtrl::GetHint(short guess)
{
// TODO: Add your dispatch handler code here
if(guess>m_Number)
{
AfxMessageBox("比猜的数小");
return 1;
}
if(guess<m_Number)
{
AfxMessageBox("比猜的数大");
return 0;
}
}
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