gamblerctrlppg.cpp
来自「《VC++ 编程技巧与示例 .rar》各个示例代码绝对可用」· C++ 代码 · 共 77 行
CPP
77 行
// GamblerCtrlPpg.cpp : Implementation of the CGamblerCtrlPropPage property page class.
#include "stdafx.h"
#include "GamblerCtrl.h"
#include "GamblerCtrlPpg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CGamblerCtrlPropPage, COlePropertyPage)
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CGamblerCtrlPropPage, COlePropertyPage)
//{{AFX_MSG_MAP(CGamblerCtrlPropPage)
// NOTE - ClassWizard will add and remove message map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CGamblerCtrlPropPage, "GAMBLERCTRL.GamblerCtrlPropPage.1",
0xb046b1e9, 0xb07d, 0x11d3, 0x94, 0x60, 0, 0, 0, 0, 0x38, 0xb2)
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage::CGamblerCtrlPropPageFactory::UpdateRegistry -
// Adds or removes system registry entries for CGamblerCtrlPropPage
BOOL CGamblerCtrlPropPage::CGamblerCtrlPropPageFactory::UpdateRegistry(BOOL bRegister)
{
if (bRegister)
return AfxOleRegisterPropertyPageClass(AfxGetInstanceHandle(),
m_clsid, IDS_GAMBLERCTRL_PPG);
else
return AfxOleUnregisterClass(m_clsid, NULL);
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage::CGamblerCtrlPropPage - Constructor
CGamblerCtrlPropPage::CGamblerCtrlPropPage() :
COlePropertyPage(IDD, IDS_GAMBLERCTRL_PPG_CAPTION)
{
//{{AFX_DATA_INIT(CGamblerCtrlPropPage)
m_Title = _T("猜字游戏");
//}}AFX_DATA_INIT
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage::DoDataExchange - Moves data between page and properties
void CGamblerCtrlPropPage::DoDataExchange(CDataExchange* pDX)
{
//{{AFX_DATA_MAP(CGamblerCtrlPropPage)
DDP_Text(pDX, IDC_TITLE, m_Title, _T("Title") );
DDX_Text(pDX, IDC_TITLE, m_Title);
DDV_MaxChars(pDX, m_Title, 40);
//}}AFX_DATA_MAP
DDP_PostProcessing(pDX);
}
/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage message handlers
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