gamblerctrlppg.cpp

来自「《VC++ 编程技巧与示例 .rar》各个示例代码绝对可用」· C++ 代码 · 共 77 行

CPP
77
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// GamblerCtrlPpg.cpp : Implementation of the CGamblerCtrlPropPage property page class.

#include "stdafx.h"
#include "GamblerCtrl.h"
#include "GamblerCtrlPpg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


IMPLEMENT_DYNCREATE(CGamblerCtrlPropPage, COlePropertyPage)


/////////////////////////////////////////////////////////////////////////////
// Message map

BEGIN_MESSAGE_MAP(CGamblerCtrlPropPage, COlePropertyPage)
	//{{AFX_MSG_MAP(CGamblerCtrlPropPage)
	// NOTE - ClassWizard will add and remove message map entries
	//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid

IMPLEMENT_OLECREATE_EX(CGamblerCtrlPropPage, "GAMBLERCTRL.GamblerCtrlPropPage.1",
	0xb046b1e9, 0xb07d, 0x11d3, 0x94, 0x60, 0, 0, 0, 0, 0x38, 0xb2)


/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage::CGamblerCtrlPropPageFactory::UpdateRegistry -
// Adds or removes system registry entries for CGamblerCtrlPropPage

BOOL CGamblerCtrlPropPage::CGamblerCtrlPropPageFactory::UpdateRegistry(BOOL bRegister)
{
	if (bRegister)
		return AfxOleRegisterPropertyPageClass(AfxGetInstanceHandle(),
			m_clsid, IDS_GAMBLERCTRL_PPG);
	else
		return AfxOleUnregisterClass(m_clsid, NULL);
}


/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage::CGamblerCtrlPropPage - Constructor

CGamblerCtrlPropPage::CGamblerCtrlPropPage() :
	COlePropertyPage(IDD, IDS_GAMBLERCTRL_PPG_CAPTION)
{
	//{{AFX_DATA_INIT(CGamblerCtrlPropPage)
	m_Title = _T("猜字游戏");
	//}}AFX_DATA_INIT
}


/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage::DoDataExchange - Moves data between page and properties

void CGamblerCtrlPropPage::DoDataExchange(CDataExchange* pDX)
{
	//{{AFX_DATA_MAP(CGamblerCtrlPropPage)
	DDP_Text(pDX, IDC_TITLE, m_Title, _T("Title") );
	DDX_Text(pDX, IDC_TITLE, m_Title);
	DDV_MaxChars(pDX, m_Title, 40);
	//}}AFX_DATA_MAP
	DDP_PostProcessing(pDX);
}


/////////////////////////////////////////////////////////////////////////////
// CGamblerCtrlPropPage message handlers

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