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📄 threshold.h

📁 一些自己做的关于图象处理的程序(如傅立叶变换
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#if !defined(AFX_THRESHOLD_H__9830DBEA_1BE0_4E28_91D0_693332673D35__INCLUDED_)
#define AFX_THRESHOLD_H__9830DBEA_1BE0_4E28_91D0_693332673D35__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Threshold.h : header file
//
#include "ImageObject.h"

/////////////////////////////////////////////////////////////////////////////
// CThreshold dialog
struct QuartTree 
{
	QuartTree *child;
	int xs;
	int ys;
	int n;
};
class CThreshold : public CDialog
{
// Construction
public:
	void combinetwo(QuartTree child1, QuartTree child2,int aver);
	void Merge(QuartTree tree);
	void Combine(QuartTree qtree);
	void DivideRecursion(QuartTree tree);
	int m_iWidth;
	int m_iHeight;
	int * m_pBits;
	
	BOOL GetVariance(QuartTree qtree);
	BOOL OnDivCom();
	BOOL OnAreaGrowing();
	float * m_pfDistr;
	unsigned char * m_pTempBits;
	BOOL OnAutoThreshold();
	CImageObject* m_pImageObject;
	BOOL OnManualThreshold();
	CThreshold(CWnd* pParent = NULL);   // standard constructor
	

// Dialog Data
	//{{AFX_DATA(CThreshold)
	enum { IDD = IDD_DLGMANUALTHRESHOLD };
	BYTE	m_thresholdvalue;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CThreshold)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CThreshold)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_THRESHOLD_H__9830DBEA_1BE0_4E28_91D0_693332673D35__INCLUDED_)

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