📄 coloracc.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "hxtypes.h"
#ifdef _WINDOWS
#ifdef _WIN16
#include <stdlib.h>
#endif
#include <windows.h>
#include <ctype.h>
#endif
#ifdef _MACINTOSH
#include <ctype.h>
#endif
#include "hxresult.h"
#include "hxassert.h"
#include "debug.h"
#include "hxcom.h"
#include "hxbuffer.h"
#include "hxprefs.h"
#include "hxplugn.h"
#include "hxerror.h"
#include "hxengin.h"
#include "dllacces.h"
#include "dllpath.h"
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
#include "coloracc.h"
#include "hxdir.h"
#define WRONG_HXCOLOR_VERSION 0
ColorFuncAccess::ColorFuncAccess(IUnknown* pContext)
: m_pDllAccess(NULL)
, hStatus(HXR_OK)
, m_fpGetHXColorGUID(NULL)
, m_fpInitColorConverter(NULL)
, m_fpSetColorAdjustments(NULL)
, m_fpGetColorAdjustments(NULL)
, m_SuggestRGB8Palette(NULL)
, m_SetRGB8Palette(NULL)
, m_fpSetSharpnessAdjustments(NULL)
, m_fpGetSharpnessAdjustments(NULL)
, m_fpConvertRGBtoYUV(NULL)
, m_fpI420andYUVA(NULL)
, m_fpI420andI420toI420(NULL)
, m_fpConvertYUVtoRGB(NULL)
, m_fpEnhance(NULL)
, m_fpEnhanceUniform(NULL)
, m_fpConvertRGB24ToXRGB(NULL)
, m_fpScanAllCompatibleColorFormats(NULL)
, m_fpGetColorConverter(NULL)
, m_fpGetColorConverterx(NULL)
, m_bLightColorConverter(FALSE)
#ifdef _WINDOWS
, m_fpInitColorConverter2(NULL)
, m_fpSetColorAdjustments2(NULL)
, m_fpGetColorConverter2(NULL)
, m_fpGetColorConverter2x(NULL)
, m_fpUpgradeColorConverter(NULL)
, m_pPlayer(NULL)
#endif
{
UINT32 uDLLNameLen = MAX_DLL_NAME_LEN;
m_pContext = pContext;
if (m_pContext)
{
m_pContext->AddRef();
}
// If the Codec directory is not currently specified, set it
#ifndef _VXWORKS
if (!GetDLLAccessPath()->GetPath(DLLTYPE_CODEC))
{
SetCodecDir();
}
if (GetDLLAccessPath()->GetPath(DLLTYPE_CODEC))
{
#endif // _VXWORKS
m_pDllAccess = new DLLAccess;
if (m_pDllAccess)
{
/*
* Attempt to load the full version 1st
*/
DLLAccess::CreateName("colorcvt", "colorcvt", m_pDllName, uDLLNameLen);
if (DLLAccess::DLL_OK != m_pDllAccess->open(m_pDllName, DLLTYPE_CODEC))
{
/*
* Ok, the full version of hxcolor was
* missing. Perhaps we have the lite version?
*/
uDLLNameLen = MAX_DLL_NAME_LEN;
DLLAccess::CreateName("hxltcolor", "hxltcolor", m_pDllName, uDLLNameLen);
if (DLLAccess::DLL_OK != m_pDllAccess->open(m_pDllName, DLLTYPE_CODEC))
{
hStatus = HXR_FAIL;
}
else
{
m_bLightColorConverter = TRUE;
}
}
if (hStatus == HXR_FAIL)
{
delete m_pDllAccess;
m_pDllAccess = NULL;
PANIC(("Unable to load a color conversion library! \n"));
}
else
{
LoadConversionFunctions();
}
}
#ifndef _VXWORKS
}
else
{
PANIC(("Unable to locate codec directory! Cannot load the"
"HXColor library!\n"));
}
#endif
// HX_RELEASE(pContext);
}
ColorFuncAccess::~ColorFuncAccess()
{
if (m_pDllAccess)
{
m_pDllAccess->close();
delete m_pDllAccess;
m_pDllAccess = NULL;
}
#ifdef _WINDOWS
HX_RELEASE(m_pPlayer);
#endif
HX_RELEASE(m_pContext);
}
HX_RESULT
ColorFuncAccess::GetHXColorGUID(UCHAR* pGUID)
{
HX_RESULT ret = HXR_FAIL;
UCHAR guid[16];
if(m_fpGetHXColorGUID && pGUID)
{
ret = m_fpGetHXColorGUID(guid);
if(ret == HXR_OK)
{
memcpy(pGUID, guid, sizeof(GUID)); /* Flawfinder: ignore */
}
}
return ret;
}
void
ColorFuncAccess::InitColorConverter()
{
#ifdef _WINDOWS
if (m_fpInitColorConverter2 && m_pContext)
{
m_fpInitColorConverter2(m_pContext);
}
else
#endif
if (m_fpInitColorConverter)
{
m_fpInitColorConverter();
}
}
void
ColorFuncAccess::SetColorAdjustments(float Brightness, float Contrast,
float Saturation, float Hue)
{
#ifdef _WINDOWS
if (m_fpSetColorAdjustments2 && m_pContext)
{
m_fpSetColorAdjustments2(m_pContext, Brightness, Contrast, Saturation, Hue);
}
else
#endif
if (m_fpSetColorAdjustments)
{
m_fpSetColorAdjustments(Brightness, Contrast, Saturation, Hue);
}
}
void
ColorFuncAccess::GetColorAdjustments(float *Brightness, float *Contrast,
float *Saturation, float *Hue)
{
if (m_fpGetColorAdjustments)
{
m_fpGetColorAdjustments(Brightness, Contrast, Saturation, Hue);
}
}
int ColorFuncAccess::SuggestRGB8Palette (int nColors, UINT32 *lpRGBVals)
{
return m_SuggestRGB8Palette? m_SuggestRGB8Palette(nColors, lpRGBVals): -1;
}
int ColorFuncAccess::SetRGB8Palette (int nColors, UINT32 *lpRGBVals, int *lpIndices)
{
return m_SetRGB8Palette? m_SetRGB8Palette(nColors, lpRGBVals, lpIndices): -1;
}
void
ColorFuncAccess::SetSharpnessAdjustments(float Sharpness, INT16 nExpand)
{
if (m_fpSetSharpnessAdjustments)
{
m_fpSetSharpnessAdjustments(Sharpness,nExpand);
}
}
void
ColorFuncAccess::GetSharpnessAdjustments(float *Sharpness, INT16 *nExpand)
{
if (m_fpGetSharpnessAdjustments)
{
m_fpGetSharpnessAdjustments(Sharpness,nExpand);
}
}
void
ColorFuncAccess::ConvertRGBtoYUV(UCHAR* pInput, UCHAR* pOutput, INT32 nWidth,
INT32 nHeight, BOOL bBGR)
{
if (m_fpConvertRGBtoYUV)
{
m_fpConvertRGBtoYUV(pInput, pOutput, nWidth, nHeight, bBGR);
}
}
void
ColorFuncAccess::ConvertYUVtoRGB(UCHAR* ySrc, UCHAR* uSrc, UCHAR* vSrc,
INT32 nPitchSrc, UCHAR* Dst, INT32 nWidth,
INT32 nHeight, INT32 nPitchDst, INT16 nFormat,
INT16 nExpand)
{
if (m_fpConvertYUVtoRGB)
{
m_fpConvertYUVtoRGB(ySrc, uSrc, vSrc, nPitchSrc, Dst,
nWidth, nHeight, nPitchDst, nFormat, nExpand);
}
}
void ColorFuncAccess::Enhance(UCHAR *yuv420in, INT32 inheight, INT32 inwidth, INT32 pitchSrc, float Sharpness)
{
if (m_fpEnhance)
{
m_fpEnhance(yuv420in, inheight, inwidth, pitchSrc, Sharpness);
}
}
void ColorFuncAccess::EnhanceUniform(UCHAR *yuv420in, INT32 inheight, INT32 inwidth, INT32 pitchSrc, float Sharpness)
{
if (m_fpEnhanceUniform)
{
m_fpEnhanceUniform(yuv420in, inheight, inwidth, pitchSrc, Sharpness);
}
}
void
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