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📄 yuv2rgb.c

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

/*** #includes: ********************************************/

#include "env.h"
#include "rgb.h"    /* basic RGB-data definitions & macros */
#include "yuv.h"    /* YUV-to-RGB conversion tables & macros */
#include "clip.h"   /* macros for clipping & dithering */
#include "scale.h"  /* scale algorithms */
#include "colorlib.h" /* ensure that prototypes get extern C'ed */

#ifdef _MACINTOSH
#pragma require_prototypes off
#endif

static int YUVtoRGB2 (
    int dest_format,
    unsigned char *dest_ptr, int dest_width, int dest_height,
    int dest_pitch, int dest_x, int dest_y, int dest_dx, int dest_dy,
    unsigned char *pY, unsigned char *pU, unsigned char *pV,
    int src_width, int src_height, int yPitch, int uPitch, int vPitch,
    int src_x, int src_y, int src_dx, int src_dy);

/*** Additional pixel-level macros: ************************/

/*
 * Add dither, clip and assign values to RGB pixels:
 */
#define RGBX_CLIP_X(f,rnd,x,v)  (CLIP(rnd,BITS(f,x),v) << START(f,x))
#define RGBX_CLIP_SET(f,rnd,a,r,g,b) \
    a##_rgb = RGBX_CLIP_X(f,rnd,R,r) | RGBX_CLIP_X(f,rnd,G,g) | RGBX_CLIP_X(f,rnd,B,b)
#define RGB32_CLIP_SET(rnd,a,r,g,b)  RGBX_CLIP_SET(RGB32,rnd,a,r,g,b)
#define BGR32_CLIP_SET(rnd,a,r,g,b)  RGBX_CLIP_SET(BGR32,rnd,a,r,g,b)
#define RGB24_CLIP_SET(rnd,a,r,g,b)  \
    a##_b = CLIP(rnd,8,b), a##_g = CLIP(rnd,8,g), a##_r = CLIP(rnd,8,r)
#define RGB565_CLIP_SET(rnd,a,r,g,b) RGBX_CLIP_SET(RGB565,rnd,a,r,g,b)
#define RGB555_CLIP_SET(rnd,a,r,g,b) RGBX_CLIP_SET(RGB555,rnd,a,r,g,b)
#define RGB444_CLIP_SET(rnd,a,r,g,b) RGBX_CLIP_SET(RGB444,rnd,a,r,g,b)
#define RGB8_CLIP_SET(rnd,a,r,g,b)   \
    a##_idx = pmap[(CLIP(rnd,4,r)<<8) | (CLIP(rnd,4,g)<<4) | CLIP(rnd,4,b)]

/*
 * Generic RGB clipping & assignment macro:
 */
#define CLIP_SET(f,rnd,a,r,g,b)      f##_CLIP_SET(rnd,a,r,g,b)

/*
 * YUV 2x1-block load and convert macros:
 */
#define YUV_LOAD_CONVERT_2x1_FAST(df,a1,a2,sy1,sy2,su,sv)   \
    {                                                       \
        register int y1, y2, rv, guv, bu;                   \
        bu = butab[su[0]];                                  \
        guv = gutab[su[0]] + gvtab[sv[0]];                  \
        rv = rvtab[sv[0]];                                  \
        y1 = ytab[sy1[0]];                                  \
        y2 = ytab[sy2[0]];                                  \
        CLIP_SET(df,ROUND,a1,y1+rv,y1+guv,y1+bu);           \
        CLIP_SET(df,ROUND,a2,y2+rv,y2+guv,y2+bu);           \
    }

/* with Hue rotation: */
#define YUV_LOAD_CONVERT_2x1_FULL(df,a1,a2,sy1,sy2,su,sv)   \
    {                                                       \
        register int y1, y2, ruv, guv, buv;                 \
        buv = butab[su[0]] + bvtab[sv[0]];                  \
        guv = gutab[su[0]] + gvtab[sv[0]];                  \
        ruv = rutab[su[0]] + rvtab[sv[0]];                  \
        y1 = ytab[sy1[0]];                                  \
        y2 = ytab[sy2[0]];                                  \
        CLIP_SET(df,ROUND,a1,y1+ruv,y1+guv,y1+buv);         \
        CLIP_SET(df,ROUND,a2,y2+ruv,y2+guv,y2+buv);         \
    }

/*
 * Generic YUV 2x1-block load & convert macro:
 */
#define YUV_LOAD_CONVERT_2x1(cc,df,a1,a2,sy1,sy2,su,sv)  \
    YUV_LOAD_CONVERT_2x1_##cc(df,a1,a2,sy1,sy2,su,sv)

/*
 * YUV 2x2-block load and convert macros:
 * (without dithering)
 */
#define YUV_LOAD_CONVERT_2x2_FAST(df,a11,a12,a21,a22,sy1,sy2,su,sv) \
    {                                                       \
        register int y11, y12, y21, y22, rv, guv, bu;       \
        bu = butab[su[0]];                                  \
        guv = gutab[su[0]] + gvtab[sv[0]];                  \
        rv = rvtab[sv[0]];                                  \
        y11 = ytab[sy1[0]];                                 \
        y21 = ytab[sy2[0]];                                 \
        y12 = ytab[sy1[1]];                                 \
        y22 = ytab[sy2[1]];                                 \
        CLIP_SET(df,ROUND,a11,y11+rv,y11+guv,y11+bu);       \
        CLIP_SET(df,ROUND,a21,y21+rv,y21+guv,y21+bu);       \
        CLIP_SET(df,ROUND,a12,y12+rv,y12+guv,y12+bu);       \
        CLIP_SET(df,ROUND,a22,y22+rv,y22+guv,y22+bu);       \
    }

/* with Hue rotation: */
#define YUV_LOAD_CONVERT_2x2_FULL(df,a11,a12,a21,a22,sy1,sy2,su,sv) \
    {                                                       \
        register int y11, y12, y21, y22, ruv, guv, buv;     \
        buv = butab[su[0]] + bvtab[sv[0]];                  \
        guv = gutab[su[0]] + gvtab[sv[0]];                  \
        ruv = rutab[su[0]] + rvtab[sv[0]];                  \
        y11 = ytab[sy1[0]];                                 \
        y21 = ytab[sy2[0]];                                 \
        y12 = ytab[sy1[1]];                                 \
        y22 = ytab[sy2[1]];                                 \
        CLIP_SET(df,ROUND,a11,y11+ruv,y11+guv,y11+buv);     \
        CLIP_SET(df,ROUND,a21,y21+ruv,y21+guv,y21+buv);     \
        CLIP_SET(df,ROUND,a12,y12+ruv,y12+guv,y12+buv);     \
        CLIP_SET(df,ROUND,a22,y22+ruv,y22+guv,y22+buv);     \
    }

/*
 * Generic YUV 2x1-block load & convert macro:
 */
#define YUV_LOAD_CONVERT_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv) \
    YUV_LOAD_CONVERT_2x2_##cc(df,a11,a12,a21,a22,sy1,sy2,su,sv)


/*
 * YUV 2x2-block load and convert macros:
 *  (adds symmetric 2x2 dither noise)
 */
#define YUV_LOAD_CONVERT_DITHER_2x2_FAST(df,a11,a12,a21,a22,sy1,sy2,su,sv) \
    {                                                       \
        register int y11, y12, y21, y22, rv, guv, bu;       \
        bu = butab[su[0]];                                  \
        guv = gutab[su[0]] + gvtab[sv[0]];                  \
        rv = rvtab[sv[0]];                                  \
        y11 = ytab[sy1[0]];                                 \
        y21 = ytab[sy2[0]];                                 \
        y12 = ytab[sy1[1]];                                 \
        y22 = ytab[sy2[1]];                                 \
        CLIP_SET(df,HIGH,a11,y11+rv,y11+guv,y11+bu);        \
        CLIP_SET(df,LOW ,a21,y21+rv,y21+guv,y21+bu);        \
        CLIP_SET(df,LOW ,a12,y12+rv,y12+guv,y12+bu);        \
        CLIP_SET(df,HIGH,a22,y22+rv,y22+guv,y22+bu);        \
    }

/* with Hue rotation: */
#define YUV_LOAD_CONVERT_DITHER_2x2_FULL(df,a11,a12,a21,a22,sy1,sy2,su,sv) \
    {                                                       \
        register int y11, y12, y21, y22, ruv, guv, buv;     \
        buv = butab[su[0]] + bvtab[sv[0]];                  \
        guv = gutab[su[0]] + gvtab[sv[0]];                  \
        ruv = rutab[su[0]] + rvtab[sv[0]];                  \
        y11 = ytab[sy1[0]];                                 \
        y21 = ytab[sy2[0]];                                 \
        y12 = ytab[sy1[1]];                                 \
        y22 = ytab[sy2[1]];                                 \
        CLIP_SET(df,HIGH,a11,y11+ruv,y11+guv,y11+buv);      \
        CLIP_SET(df,LOW ,a21,y21+ruv,y21+guv,y21+buv);      \
        CLIP_SET(df,LOW ,a12,y12+ruv,y12+guv,y12+buv);      \
        CLIP_SET(df,HIGH,a22,y22+ruv,y22+guv,y22+buv);      \
    }

/*
 * Generic YUV 2x1-block load & convert macro:
 */
#define YUV_LOAD_CONVERT_DITHER_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv) \
    YUV_LOAD_CONVERT_DITHER_2x2_##cc(df,a11,a12,a21,a22,sy1,sy2,su,sv)


/*
 * Generic YUV load-convert-store macros:
 */
#define YUV_LOAD_CONVERT_STORE_2x1(cc,df,d1,d2,sy1,sy2,su,sv) \
    {                                                       \
        PIXEL(df,a1); PIXEL(df,a2);                         \
        YUV_LOAD_CONVERT_2x1(cc,df,a1,a2,sy1,sy2,su,sv);    \
        sy1++; sy2++; su++; sv++;                           \
        STORE(df,d1,a1);                                    \
        d1+=BPP(df);                                        \
        STORE(df,d2,a2);                                    \
        d2+=BPP(df);                                        \
    }

#define YUV_LOAD_CONVERT_STORE_2x2(cc,df,d1,d2,sy1,sy2,su,sv) \
    {                                                       \
        PIXEL(df,a11); PIXEL(df,a12);                       \
        PIXEL(df,a21); PIXEL(df,a22);                       \
        YUV_LOAD_CONVERT_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv); \
        sy1+=2; sy2+=2; su++; sv++;                         \
        STORE(df,d1,a11);                                   \
        STORE(df,d1+BPP(df),a12);                           \
        d1+=2*BPP(df);                                      \
        STORE(df,d2,a21);                                   \
        STORE(df,d2+BPP(df),a22);                           \
        d2+=2*BPP(df);                                      \

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