📄 maasurf.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
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* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
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* applicable to this file, the RCSL. Please see the applicable RPSL or
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* ***** END LICENSE BLOCK ***** */
// Here is a little site I did as an example of a replacement site. It
// shows how you can tailor the mini site to output to just about any
// kind of device. This one outputs all the RGB and video in Ascii Art!
// :) It is just a wrapper, basically, around the very nice AALib,
// which you need to have installed:
// http://aa-project.sourceforge.net/aalib
//
#include <aalib.h>
#include "minisite.h"
#include "hxvsurf.h"
#include "coloracc.h"
#include "minisurf.h"
#include "maasurf.h"
#include "minifmt.h"
CMiniUnixSurface::CMiniUnixSurface(IUnknown* pContext, CMiniBaseSite* pSite)
: CMiniBaseSurface(pContext, pSite)
, m_context(NULL)
, m_nAAScale(2)
, m_nWidth(0)
, m_nHeight(0)
{
memset( &m_hardware_params, 0, sizeof(m_hardware_params) );
memset( &m_hardware_params, 0, sizeof(m_hardware_params) );
//Init the rendering params...
m_render_params.bright = 40;
m_render_params.contrast = 2;
m_render_params.gamma = 4;
m_render_params.dither = AA_FLOYD_S;
m_render_params.inversion = 0;
m_render_params.randomval = 0;
//Just output a little help text.
fprintf( stderr, "\n\nThe Ascii Art player!\n\n" );
fprintf( stderr, "This site takes keyboard input to control the contrast\n" );
fprintf( stderr, "brightness and gamma settings. You will need these to \n" );
fprintf( stderr, "adjust for movies that are overly dark or bright:\n\n" );
fprintf( stderr, "'G'/'g' increase/decrease gamma.\n" );
fprintf( stderr, "'B'/'b' increase/decrease brightness.\n" );
fprintf( stderr, "'C'/'c' increase/decrease contrast.\n" );
fprintf( stderr, "'S'/'s' increase/decrease scaling.\n\n" );
fprintf( stderr, "\n" );
}
CMiniUnixSurface::~CMiniUnixSurface()
{
}
HX_RESULT CMiniUnixSurface::_CreateDestBuffer(int cidIn,
int nWidth,
int nHeight,
int& nCount)
{
HX_ASSERT( m_pSite );
//For now, we just support RGB32
HX_ASSERT( cidIn == CID_I420 );
if( m_context )
{
aa_close(m_context);
m_context = NULL;
}
m_nWidth = nWidth;
m_nHeight = nHeight;
//XXXgwright must be even and 2 or larger.
HX_ASSERT( m_nAAScale>=2 );
HX_ASSERT( m_nAAScale%2 == 0 );
//Init the AA
m_hardware_params.width = nWidth/m_nAAScale;
m_hardware_params.height = nHeight/(m_nAAScale*2);
m_hardware_params.font = &aa_font16;
m_hardware_params.supported =
AA_NORMAL_MASK | AA_BOLD_MASK | AA_DIM_MASK | AA_EXTENDED;
//Init the context.
m_context = aa_autoinit(&m_hardware_params);
HX_ASSERT( m_context );
//Init the keyboard.
aa_autoinitkbd(m_context, 0);
//Allocate.
aa_resize(m_context);
return HXR_OK;
}
HX_RESULT CMiniUnixSurface::_LockDestBuffer(UCHAR** ppDestPtr,
LONG32* pnDestPitch,
int& cid,
REF(HXxSize) srcSize,
int nIndex)
{
*ppDestPtr = aa_image(m_context);
*pnDestPitch = aa_imgwidth(m_context);
cid = CID_RGB8;
return HXR_OK;
}
HX_RESULT CMiniUnixSurface::_TransferToDestBuffer(UCHAR* pSrcBuffer,
HXBitmapInfoHeader* pBitmapInfo,
HXxRect* prSrcRect,
HXxRect* prDstRect,
UCHAR* pDstBuffer,
LONG32 nDstPitch)
{
BOOL bRecreateSurface = FALSE;
int key = 0;
HX_RESULT res = HXR_OK;
int nCidIn = m_pImageHelper->GetBitmapColor( (HXBitmapInfo*)pBitmapInfo );
//The input has to be a planar YUV format because I just use the lum
//plane as the 8-bit greyscale and I don't do any color convertions.
//It would be good to make a full-site version of this AA site. That
//way we would already have the code to do all the color conversions
//from any incoming format (YUY2, RGB, etc) to our 8-bit grey scale.
//But for now, I am just assuming that whatever renderer is being used
//is outputing in I420.
HX_ASSERT( nCidIn == CID_I420 );
if( nCidIn == CID_I420 )
{
//Try a little c loop to convert to grey scale. It would be
//nice to use our fast color coverters for this. We will just
//use the lum plain as a greyscale image and do scaling
//here. If we can get the above color coverters working then I
//think the picture would look a lot better because it would
//be using some of the color info.
int nSrcPitch = m_pImageHelper->GetBitmapPitch((HXBitmapInfo*)pBitmapInfo);
UCHAR* pDestBuff = aa_image(m_context);
UCHAR* pSrcBuff = pSrcBuffer;
for( int y=0; y<aa_imgheight(m_context); y++)
{
//We are just going to throw away each row.
for( int x=0; x<aa_imgwidth(m_context); x++ )
{
int t = 0;
int z = 0;
for( ; z<m_nAAScale/2 ; z++ )
{
t += *pSrcBuff;
pSrcBuff++;
}
*pDestBuff = t/z;
pDestBuff++;
}
pSrcBuff = pSrcBuffer+(y*m_nAAScale*nSrcPitch);
}
key = aa_getkey( m_context, 0 );
switch( key )
{
case 'c':
m_render_params.contrast--;
break;
case 'C':
m_render_params.contrast++;
break;
case 'b':
m_render_params.bright--;
break;
case 'B':
m_render_params.bright++;
break;
case 'g':
m_render_params.gamma-=.5;
break;
case 'G':
m_render_params.gamma+=.5;
break;
case 'S':
m_nAAScale+= 2;
bRecreateSurface=TRUE;
break;
case 's':
m_nAAScale-=2;
if( m_nAAScale<2)
m_nAAScale=2;
bRecreateSurface=TRUE;
break;
default:
break;
}
if( bRecreateSurface )
{
//User changed the scale. We have to tear down our window and
//rebuild it.
int n = 0;
_CreateDestBuffer( CID_I420, m_nWidth, m_nHeight, n );
}
#if defined( _DEBUG)
if( key != 0 )
{
fprintf( stderr, "Scale: %d Gamma: %f Brightness: %d Contrast: %d\n",
m_nAAScale,
m_render_params.gamma,
m_render_params.bright,
m_render_params.contrast);
}
#endif
aa_render( m_context,
&m_render_params,
0, 0,
aa_imgwidth(m_context),
aa_imgheight(m_context)
);
}
else
{
fprintf( stderr, "You need to play content that outputs in I420.\n" );
fprintf( stderr, "Like RealVideo for example.\n" );
}
return res;
}
HX_RESULT CMiniUnixSurface::_UnlockDestBuffer(UCHAR* pSurfPtr, int nIndex=0)
{
return HXR_OK;
}
HX_RESULT CMiniUnixSurface::_RenderDestBuffer(HXxRect* prSrcRect,
HXxRect* prDestRect,
int nIndex)
{
aa_flush(m_context);
return HXR_OK;
}
HX_RESULT CMiniUnixSurface::_DestroyDestBuffer(int cid, int nCount)
{
if( m_context )
{
aa_close(m_context);
m_context = NULL;
}
return HXR_OK;
}
int CMiniUnixSurface::GetDstCID(int nIndex)
{
//XXXgwright This can be anything because I just grab the lum plane
//from the incoming I420 frames and use that as my 8bit greyscale.
return CID_RGB32;
}
HX_RESULT CMiniUnixSurface::_ResizeVideoBuffer( INT32 nSize)
{
return HXR_OK;
}
HX_RESULT CMiniUnixSurface::_init()
{
return HXR_OK;
}
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