📄 macroot.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
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* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#include "hxcom.h"
#include "hxtypes.h"
#include "hxwintyp.h"
#include "hxmap.h"
#include "hxslist.h"
#include "ihxpckts.h"
#include "hxwin.h"
#include "hxengin.h"
#include "hxsite2.h"
#include "chxxtype.h"
#include "hxvctrl.h"
#include "hxvsurf.h"
#include "hxcodec.h"
#include "surface.h"
#include "vidosurf.h"
#include "sitetext.h"
#include "chxpckts.h"
#include "hxevent.h"
#include "bltpatch.h"
#include "hxprefs.h"
#include "hxevent.h"
#include "hxthread.h"
#include "basesite.h"
#include "platform/mac/macroot.h"
#include "platform/mac/macsite.h"
#include "platform/mac/macsurf.h"
#include "platform/mac/hx_moreprocesses.h"
#ifndef _MAC_UNIX
#include "hxmm.h"
#endif
#include "hxcore.h"
#ifndef _MACINTOSH
#ifndef _MAC_UNIX
#error This is the Macintosh platform specific implementation.
#endif
#endif
#if !defined(_CARBON) && !defined(_MAC_UNIX)
#error This is an OS X and later implementation!
#endif
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
UINT32 CMacRootSurface::zm_uNumberOfAttachedDevices = 0;
GDHandle CMacRootSurface::zm_AttachedDevice[CMacRootSurface::kMaxMonitors];
CHXSimpleList CMacRootSurface::zm_RootSurfaceList;
CMacRootSurface::OverlayInfoStruct CMacRootSurface::zm_OverlayInfo[CMacRootSurface::kMaxMonitors];
/************************************************************************
* Method:
* CMacRootSurface constructor
*/
CMacRootSurface::CMacRootSurface(IUnknown* pContext, CHXBaseSite* pSite)
: CBaseRootSurface(pContext, pSite)
, m_bItsOKToDoAnInterruptBlit(FALSE)
, m_pVisRgnRects(NULL)
, m_LastVisRgn(NULL)
, m_bNeedToForceVisRgnUpdate(FALSE)
, m_nBlitDepthEnum(-1)
, m_bInBlueBox(FALSE)
, m_bAllowedToITBInBlueBox(TRUE)
{
m_pVisRgnRects = new CHXSimpleList();
int i;
for (i = 0; i < kNumberOfDepths; i++)
{
m_RootSurfaceGWorld[i] = nil;
m_RootGWorldPixMap[i] = nil;
}
if (zm_uNumberOfAttachedDevices == 0)
{
// OK, first zero it all out
for (i=0; i < kMaxMonitors; i++)
{
zm_AttachedDevice[i] = NULL;
zm_OverlayInfo[i].b_OverlayExists = FALSE;
zm_OverlayInfo[i].b_OverlayInitialized = FALSE;
}
// now fill it in with all attached devices!
// check for multiple monitors. Also grab main device...
GDHandle mainGD = ::GetMainDevice();
GDHandle gdH = ::GetDeviceList();
while ( gdH )
{
zm_AttachedDevice[zm_uNumberOfAttachedDevices] = gdH;
zm_uNumberOfAttachedDevices++;
gdH = ::GetNextDevice( gdH );
if (zm_uNumberOfAttachedDevices >= kMaxMonitors)
{
gdH = nil; // stop counting after ten monitors!
}
}
}
long blueBoxParams = 0;
short err = Gestalt('bbox', &blueBoxParams);
if (!err && blueBoxParams & 0x00000001)
{
m_bInBlueBox = TRUE;
}
m_LocalToGlobalCoords.h = -32768;
m_LocalToGlobalCoords.v = -32768;
zm_RootSurfaceList.AddTail(this);
}
/************************************************************************
* Method:
* CMacRootSurface destructor
*/
CMacRootSurface::~CMacRootSurface()
{
LISTPOSITION pos = zm_RootSurfaceList.Find(this);
zm_RootSurfaceList.RemoveAt(pos);
int i;
for (i = 0; i < kNumberOfDepths; i++)
{
if (m_RootSurfaceGWorld[i] != NULL)
{
::UnlockPixels(m_RootGWorldPixMap[i]);
::DisposeGWorld(m_RootSurfaceGWorld[i]);
m_RootSurfaceGWorld[i] = NULL;
m_RootGWorldPixMap[i] = NULL;
}
}
if (m_LastVisRgn)
{
::DisposeRgn(m_LastVisRgn);
m_LastVisRgn = nil;
}
delete m_pVisRgnRects;
m_pVisRgnRects = NULL;
}
/************************************************************************
* Method:
* CMacRootSurface::_GetYUVScratchWidthHeight
*/
void
CMacRootSurface::_GetYUVScratchWidthHeight(UINT32* pWidth, UINT32* pHeight)
{
}
/************************************************************************
* Method:
* CMacRootSurface::_CreateYUVScratchSurface
*/
void
CMacRootSurface::_CreateYUVScratchSurface(UINT32 width, UINT32 height)
{
}
/************************************************************************
* Method:
* CMacRootSurface::_GetYUVScratchSurfacePointer
*/
void
CMacRootSurface::_GetYUVScratchSurfacePointer(UCHAR** pYUVBits, INT32* YUVPitch)
{
}
/************************************************************************
* Method:
* CMacRootSurface::CreateScratchSurface
*/
HX_RESULT
CMacRootSurface::CreateScratchSurface(int nCompositionSurfaceCID, HXxSize* pSize)
{
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::ScratchLock
*/
HX_RESULT
CMacRootSurface::ScratchLock(UCHAR** pBits, INT32* pPitch_)
{
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::ScratchUnlock
*/
HX_RESULT
CMacRootSurface::ScratchUnlock(UCHAR* pBits)
{
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::_BltFromScratchToComposition
*/
void
CMacRootSurface::_BltFromScratchToComposition(HXxRect& rDestRect, HXxRect& rSrcRect)
{
}
/************************************************************************
* Method:
* CMacRootSurface::_DebugBlt
*/
HX_RESULT
CMacRootSurface::_DebugBlt( UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect)
{
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::_MinimalUnlock
*/
HX_RESULT
CMacRootSurface::_MinimalUnlock(HXxWindow* pWindow)
{
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::_LockComposition
*/
HX_RESULT
CMacRootSurface::_LockComposition(UCHAR** pBits, INT32* pPitch)
{
if (m_bItsOKToDoAnInterruptBlit)
{
// if the OK to ITB boolean still needs to be set,
// the region will be force-updated at an appropriate
// time.
// ensure that region is updated.
Rect r;
r.left = m_boundsRect.left;
r.top = m_boundsRect.top;
r.right = m_boundsRect.right;
r.bottom = m_boundsRect.bottom;
UpdateRegionIfNecessary(r, m_LocalToGlobalCoords, m_bNeedToForceVisRgnUpdate);
m_bNeedToForceVisRgnUpdate = FALSE;
}
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::_CreateCompositionSurface
*/
HX_RESULT
CMacRootSurface::_CreateCompositionSurface()
{
// XXXbobclark The composition surface -- where stuff gets blitted
// on an interim basis prior to being blitted straight to the screen
// -- works most optimally if it's the same depth as the screen.
// When all this shtuff was in comlib I did this by having possibly
// three interim GWorlds, one each of depths 8-bit, 16-bit, and 32-bit.
// Note that interrupt-time blitting REQUIRES a composition surface of the
// same depth as the screen 'cause CopyBits() doesn't work. And multiple
// monitors imply that multiple depths may need to be active simultaneously.
// Since this gets called so often I'll never dispose the GWorld
// in _DestroyCompositionSurface() so it won't recreate it here. But if
// it stays this way then I'll need to check the size here to see if I
// need to dispose the current GWorld and create a new, correctly-sized
// one.
if (m_compositionSize.cx > m_allocatedCompositionSize.cx || m_compositionSize.cy > m_allocatedCompositionSize.cy)
{
::UnlockPixels(m_RootGWorldPixMap[kThirtyTwoBitDepth]);
::DisposeGWorld(m_RootSurfaceGWorld[kThirtyTwoBitDepth]);
m_RootSurfaceGWorld[kThirtyTwoBitDepth] = nil;
m_RootGWorldPixMap[kThirtyTwoBitDepth] = nil;
m_pCompositionSurface = nil;
m_nBlitDepthEnum = -1;
}
if (!m_pCompositionSurface)
{
short thePixelDepth = 32;
Rect r;
SetRect(&r, 0, 0, m_compositionSize.cx, m_compositionSize.cy);
// It's possible that this is getting called extremely often -- like
// once per blit! and it's also getting called occasionally at interrupt
// time. So I need to get this being built at appropriate times only,
// and then I think that copying it over in _MinimalBlt() I can blit it over
// to the window and maybe just maybe I'll have something visible. Sheesh.
::NewGWorld(&m_RootSurfaceGWorld[kThirtyTwoBitDepth], thePixelDepth, &r, nil, nil, useTempMem);
if (!m_RootSurfaceGWorld[kThirtyTwoBitDepth])
{
// it failed to create it in temp mem so try creating it in the application heap.
::NewGWorld(&m_RootSurfaceGWorld[kThirtyTwoBitDepth], thePixelDepth, &r, nil, nil, 0);
if (!m_RootSurfaceGWorld[kThirtyTwoBitDepth]) return HXR_FAIL;
}
m_RootGWorldPixMap[kThirtyTwoBitDepth] = GetPortPixMap(m_RootSurfaceGWorld[kThirtyTwoBitDepth]);
::LockPixels(m_RootGWorldPixMap[kThirtyTwoBitDepth]);
m_pCompositionSurface = (unsigned char*)GetPixBaseAddr(m_RootGWorldPixMap[kThirtyTwoBitDepth]);
m_nBlitDepthEnum = kThirtyTwoBitDepth;
m_allocatedCompositionSize = m_compositionSize;
m_nCompositionPitch = (**m_RootGWorldPixMap[kThirtyTwoBitDepth]).rowBytes & 0x3fff;
m_boundsRect.left = r.left;
m_boundsRect.top = r.top;
m_boundsRect.right = r.right;
m_boundsRect.bottom = r.bottom;
m_nCompositionSurfaceCID = CID_RGB32;
}
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::_DestroyCompositionSurface
*/
HX_RESULT
CMacRootSurface::_DestroyCompositionSurface()
{
// XXXbobclark I've gotta figure out what the story is here,
// 'cause right now it's getting called every blit.
// I certainly don't want to be destroying the whole GWorld!
// So currently I'll never destroy it. Ehhh.
return HXR_OK;
}
/************************************************************************
* Method:
* CMacRootSurface::_MinimalBlt
*/
void
CMacRootSurface::_MinimalBlt(HXxRect& src, HXxRect& dst)
{
{
GrafPtr savePort;
::GetPort(&savePort);
WindowPtr macWindow;
macWindow = m_pSite->m_pWindow ? (WindowPtr)m_pSite->m_pWindow->window : NULL;
if (CHXMacSite::zm_bFullScreenActive)
{
CHXMacSite* pMacSite = (CHXMacSite*)m_pSite;
if (pMacSite->m_pHXxFullScreenWindow)
{
macWindow = (WindowPtr)pMacSite->m_pHXxFullScreenWindow->window;
}
}
::SetPort(GetWindowPort(macWindow));
// XXXbobclark The "old site" surface implementation's innermost
// blitting API, "BltImage", always happened to have the dest
// rectangle at (0,0) and relied on SetOrigin to set it up
// correctly. The "new site" implementation's innermost blittin
// API is "_MinimalBlt", and in this case the rectangle is relative
// to the core's area. So I remember the current origin (so I can
// restore it 'cause some renderers need it) and reset it to the
// core's offset.
Point oldOrigin;
Rect portRect;
GetPortBounds(GetWindowPort(macWindow), &portRect);
oldOrigin.h = portRect.left;
oldOrigin.v = portRect.top;
HXxWindow* pWindow = m_pSite->GetWindow();
if (pWindow)
{
SetOriginAndMaintainClipRgn(-pWindow->x,-pWindow->y);
}
m_LocalToGlobalCoords.h = 0;
m_LocalToGlobalCoords.v = 0;
::LocalToGlobal(&m_LocalToGlobalCoords);
m_bItsOKToDoAnInterruptBlit = TRUE;
Rect dstR;
dstR.left = dst.left;
dstR.top = dst.top;
dstR.right = dst.right;
dstR.bottom = dst.bottom;
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