📄 macsurf.cpp
字号:
/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
/****************************************************************************
*
* $Id: macsurf.cpp,v 1.5 2003/05/27 20:05:54 bobclark Exp $
*
*/
#include "hxcom.h"
#include "hxtypes.h"
#include "hxwintyp.h"
#include "hxmap.h"
#include "hxslist.h"
#include "ihxpckts.h"
#include "hxwin.h"
#include "hxengin.h"
#include "hxsite2.h"
#include "chxxtype.h"
#include "hxvctrl.h"
#include "hxvsurf.h"
#include "hxcodec.h"
#include "surface.h"
#include "vidosurf.h"
#include "sitetext.h"
#include "chxpckts.h"
#include "hxevent.h"
#include "bltpatch.h"
#ifndef _MAC_UNIX
#include "hxmm.h"
#endif
#include "hxprefs.h"
#include "hxevent.h"
#include "hxthread.h"
#include "platform/mac/macsurf.h"
#include "platform/mac/macroot.h"
#include "baseroot.h"
#include "basesite.h"
#include "platform/mac/macsite.h"
#include "platform/mac/hx_moreprocesses.h"
#ifndef _MACINTOSH
#ifndef _MAC_UNIX
#error This is the Macintosh platform specific implementation.
#endif
#endif
#include "fauxcodec.h"
#include "hxheap.h"
#ifdef _DEBUG
#undef HX_THIS_FILE
static const char HX_THIS_FILE[] = __FILE__;
#endif
// xxxbobclark the notion is that if it's going to be
// a 1X blit, we'll use the faux codec method if there
// are 76800 pixels or more. If it's stretched in any
// way, it's a smaller threshhold: since using the faux
// codec method gives us stretching for free, that's a
// much larger gain than normal 1x color conversions.
// 76800 is used because that's 320x240.
#define USE_FAUX_CODEC_1X_THRESHHOLD 76800
#define USE_FAUX_CODEC_STRETCHED_THRESHHOLD 38400
CHXSimpleList CMacSurface::zm_SurfaceList;
void* CMacSurface::zm_pOverlayBuf = nil;
long CMacSurface::zm_nOverlayRowBytes = 0;
RgnHandle CMacSurface::zm_OverlayMaskRgn = NULL;
BOOL CMacSurface::zm_bSafeToOverlayBlit = FALSE;
CMacSurface* CMacSurface::zm_pOverlaySurface = nil;
BOOL CMacSurface::zm_bOverlayRequiresKeyColor = FALSE;
BOOL CMacSurface::zm_bOverlayRequiresDrawBand = FALSE;
BOOL CMacSurface::zm_bUsingFauxCodec = TRUE;
ImageSequence CMacSurface::zm_SequenceID = NULL;
ImageDescriptionHandle CMacSurface::zm_ImageDescriptionHandle = NULL;
long CMacSurface::zm_nOverlayBufferSize = 0;
void* CMacSurface::zm_pHoldOverlayBuf = NULL;
long CMacSurface::zm_nHoldOverlayBufSize = 0;
#pragma options align=mac68k
struct BogusCodecDecompressParams
{
CodecDecompressParams decompParams;
long dummy[100];
// XXXbobclark
// sheesh. OK, when ImageCodecNewImageBufferMemory() is
// called, memory can be corrupted. The address of a
// CodecDecompressParams is passed to the call, and it
// pokes memory past the end of the 210-byte structure.
// I've reproduced this in ATI's YUVSDK as well. ATI
// insists that it can't be their fault and they don't
// think it's Apple's fault either. Whatever. Memory
// is still getting corrupted. By including a bunch of
// dummy space, that corruption happens in a harmless
// place. Instead of, like it was doing for weeks, in
// some random variable that would cause strange behavior
// and/or crashes at ill-defined times.
};
typedef BogusCodecDecompressParams BogusCodecDecompressParams;
ComponentInstanceRecord *gYUV = nil;
BogusCodecDecompressParams bogusDecompParams;
ImageSubCodecDecompressRecord drp;
#pragma options align=reset
/************************************************************************
* Method:
* CMacSurface constructor
*/
CMacSurface::CMacSurface(IUnknown* pContext, CHXBaseSite* pSite)
: CBaseSurface(pContext, pSite)
{
zm_SurfaceList.AddTail(this);
}
/************************************************************************
* Method:
* CHXMacSite destructor
*/
CMacSurface::~CMacSurface()
{
if (CMacSurface::zm_pOverlaySurface == this)
{
CleanUpOverlay();
CMacSurface::zm_pOverlaySurface = nil;
::DisposePtr((Ptr)zm_pHoldOverlayBuf);
zm_pHoldOverlayBuf = NULL;
zm_nHoldOverlayBufSize = 0;
}
LISTPOSITION pos = zm_SurfaceList.Find(this);
zm_SurfaceList.RemoveAt(pos);
}
/************************************************************************
* Method:
* CMacSurface::_ReleaseSurface
*/
void
CMacSurface::_ReleaseSurface(CBaseRootSurface* pSurface)
{
}
/************************************************************************
* Method:
* CMacSurface::_DrawBlack
*/
void
CMacSurface::_DrawBlack(void* pWindow)
{
}
/************************************************************************
* Method:
* CMacSurface::__Sleep
*/
void
CMacSurface::__Sleep(int milliseconds)
{
}
/************************************************************************
* Method:
* CMacSurface::_BltToPrimary
*/
HX_RESULT
CMacSurface::_BltToPrimary(REF(HXxRect) rDestRect, REF(HXxRect) rSrcRect)
{
return HXR_OK;
}
/************************************************************************
* Method:
* CMacSurface::_CreateBuffer
*/
void
CMacSurface::_CreateBuffer()
{
}
/************************************************************************
* Method:
* CMacSurface::_GetCaps
*/
HX_RESULT
CMacSurface::_GetCaps(UINT32* pfSurfaceCaps)
{
// see if it supports stuff like overlay.
if (pfSurfaceCaps)
{
*pfSurfaceCaps = 0;
if (_OverlayAvailable())
{
*pfSurfaceCaps |= HX_OVERLAY;
}
}
return HXR_OK;
}
/************************************************************************
* Method:
* CMacSurface::_CreateOverlay
*/
HX_RESULT
CMacSurface::_CreateOverlay(BOOL bOverlay, int cid, int x, int y)
{
HX_ASSERT(_OverlayAvailable());
if (CMacSurface::zm_pOverlaySurface == nil)
{
CMacSurface::zm_pOverlaySurface = this;
// we don't want to construct the overlay here, uhhh, because
// we don't yet know WHERE it's gonna be. We'll construct it
// the first time we need it.
}
else if (CMacSurface::zm_pOverlaySurface == this)
{
CleanUpOverlay();
}
if (CMacSurface::zm_pOverlaySurface == this)
{
m_nBltMode = HX_OVERLAY_BLT;
m_surfaceSize.cx = x;
m_surfaceSize.cy = y;
}
return HXR_OK;
}
// xxxbobclark weird, it looks like the first time the color convertor is used,
// it slams something weird into the mouse pointer. I'm just doing a quick
// (unnoticeable really) cursor switch to obscure the garbagey stuff.
BOOL gDumbCursorRedrawNeeded = FALSE;
/************************************************************************
* Method:
* CMacSurface::_LockInternalSurface
*/
HX_RESULT
CMacSurface::_LockInternalSurface(UCHAR** ppSurPtr, LONG32* pnSurfPitch, REF(HXxSize) srcSize)
{
HX_RESULT retVal = HXR_OK;
GrafPtr savePort = nil;
if (IsMacInCooperativeThread())
{
::GetPort(&savePort);
HXxWindow* pWindow = m_pSite->m_pTopLevelSite->GetWindow();
HX_ASSERT(pWindow);
if (!pWindow)
{
return HXR_FAIL;
}
HX_ASSERT(pWindow->window);
::SetPort( GetWindowPort( (WindowPtr)pWindow->window ) );
}
if (zm_pOverlayBuf == nil)
{
CMacSurface::zm_pOverlaySurface = this;
m_nSurfaceCID = CID_YUY2;
}
if (CMacSurface::zm_pOverlaySurface == this)
{
static Point sLastPoint = {-1,-1};
static HXxSize sLastSize = {0,0};
static HXxSize sLastSrcSize = {0,0};
static Point sP = {-1,-1};
HX_ASSERT(m_pSite);
HXxSize s;
m_pSite->GetSize(s);
sP.h = 0;
sP.v = 0;
BOOL bOverlayRebuildingRequired = FALSE;
if (sLastPoint.h != sP.h || sLastPoint.v != sP.v) bOverlayRebuildingRequired = TRUE;
if (sLastSize.cx != s.cx || sLastSize.cy != s.cy) bOverlayRebuildingRequired = TRUE;
if (sLastSrcSize.cx != srcSize.cx || sLastSrcSize.cy != srcSize.cy) bOverlayRebuildingRequired = TRUE;
if (zm_pOverlayBuf == nil) bOverlayRebuildingRequired = TRUE;
// xxxbobclark this catch up workaround is necessary because with some
// parameters of the overlay while the TLC is resizing, a glitch can
// happen and blits start happening outside of our window onto the
// desktop.
// If (a) the overlay extends beyond the window or (b) a mask region
// is used when creating the overlay, then when the TLC resizes the
// following sequence of events takes place:
// 1. overlay (sequenceID) created.
// 2. blit happens (DecompressSequenceFrameWhen) successfully
// 3. All future blits fail with slamming the frame onto the
// desktop area.
//
// But if we ensure that after the first successful blit we
// then rebuild the overlay, we never encounter the problem
// in the sequence of events. I need to revisit this!
// I created a stand-alone app that tried to repro the problem
// and I couldn't. I added window sizing code to CarbMini and
// couldn't repro the problem. I don't know if we're getting
// called when we're in a bad state in the middle of resizing
// or what.
//
// The whole notion of the image sequence technique is that when
// you know that your grafport is going to be consistent for awhile
// you can take advantage of that by using a sequence ID so each
// blit can rely on the parameters that remain consistent. What this
// workaround is doing is probably that something in the
// grafport has changed and we haven't detected it. What I don't
// know, but I should look into the sequence of events of first
// overlay rebuild, actual SizeWindow() command, second overlay blit
// that would slam to the desktop if we didn't kludge.
//
// Initially I thought that there were two possible kludges that
// would avoid the problem. One was to delay the Carbon Timer by
// a millisecond. The other was to use this "catch up" technique.
// It turns out that when I delayed the Carbon Timer, I was able
// to reproduce the problem by actively resizing the simple case,
// and most of the time using a more complex SMIL repro case.
// The "catch up" technique used to have a simple boolean for
// whether the kludge should kick in. Now it has a counter that's
// higher for more complicated SMIL presentations. I don't know
// what the magic number is, but using a boolean (i.e. "one")
// was too low in complex SMIL presentations, and the number of
// sites seems to work.
//
// xxxbobclark 20 Sep 02
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -