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📄 alphablend.asm

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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;
; ***** BEGIN LICENSE BLOCK ***** 
; Version: RCSL 1.0/RPSL 1.0 
;  
; Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
;      
; The contents of this file, and the files included with this file, are 
; subject to the current version of the RealNetworks Public Source License 
; Version 1.0 (the "RPSL") available at 
; http://www.helixcommunity.org/content/rpsl unless you have licensed 
; the file under the RealNetworks Community Source License Version 1.0 
; (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
; in which case the RCSL will apply. You may also obtain the license terms 
; directly from RealNetworks.  You may not use this file except in 
; compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
; applicable to this file, the RCSL.  Please see the applicable RPSL or 
; RCSL for the rights, obligations and limitations governing use of the 
; contents of the file.  
;  
; This file is part of the Helix DNA Technology. RealNetworks is the 
; developer of the Original Code and owns the copyrights in the portions 
; it created. 
;  
; This file, and the files included with this file, is distributed and made 
; available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
; EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
; INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
; FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
; 
; Technology Compatibility Kit Test Suite(s) Location: 
;    http://www.helixcommunity.org/content/tck 
; 
; Contributor(s): 
;  
; ***** END LICENSE BLOCK *****
;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;;      alphablend.asm
;;
;;
;;      Alpha blend two ARGB images. Put result back into top image.
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

%ifdef   COFF
        %define AlphaBlendMMX _AlphaBlendMMX
%elifdef WIN32
        %define AlphaBlendMMX _AlphaBlendMMX
%elifdef ELF
        %define AlphaBlendMMX AlphaBlendMMX
%elifdef AOUTB
        %define AlphaBlendMMX AlphaBlendMMX
%else
        %error linking format currently not supported by alphbablend.asm
%endif


         global AlphaBlendMMX


;  %include "standard.inc"
section .data

section .text


;;;
;;; void AlphaBlendMMX(unsigned char* p_top, unsigned char* p_bot, int size)
;;; copy bottom into top.
;;;
;;; we *MUST* preserve the top pixel alpha channel. This is used for
;;; transparent hit testing.
AlphaBlendMMX:
    
        ;; Figure stack out.....
struc parms
                resd 4  ; Register and return address
        .p_top: resd 1  ; UCHAR* p_bot
        .p_bot: resd 1  ; UCHAR* p_bot
        .size:  resd 1  ; int  size
endstruc
        
    ;; Save some stuff...
    push ebx
    push edi
    push esi

    ;; Get size.
    mov esi, [esp+parms.p_top]
    mov edi, [esp+parms.p_bot]
    mov eax, [esp+parms.size]
    mov ecx, 8 ; preload the additive constant

    pxor    mm7, mm7
    pcmpeqw mm6, mm6    ; For inverting the alpha channel
    
    movq    mm2, [esi]  ; mm2 = a2r2 g2b2 a1r1 g1b1 Top (P)
    psrlw   mm6, 8      ; mm6 = 00ff 00ff 00ff 00ff

    movq    mm3, [edi]  ; mm3 = a2r2 g2b2 a1r1 g1b1 Bot (Q)
    shr     eax, 1      ; We only loop 1/2 the count.
    jz      NEAR L2     ; skip if we only have 1 or no pixels.

L1: movq    mm0,mm2     ; mm0 = a2r2 g2b2 a1r1 g1b1 Top (P)
    movq    mm1,mm3     ; mm1 = a2r2 g2b2 a1r1 g1b1 Bot (Q)

    punpcklbw mm0,mm7   ; mm0 = 00pa 00pr 00pg 00pb 1st pixel
    punpcklbw mm1,mm7   ; mm1 = 00qa 00qr 00qg 00qb 1st pixel

    ;; Prefetch next data needed....
;           prefetchnta [esi+16] ; This is only on >PIII

    movq      mm4,mm0   ; mm4 = 00pa 00xx 00xx 00xx 1st pixel
    punpckhbw mm2,mm7   ; mm2 = 00pa 00pr 00pg 00pb 2nd pixel
    psubw     mm0,mm1   ; mm0 = P-Q (never mind alpha values) 1st pixel
    punpckhbw mm3,mm7   ; mm3 = 00qa 00qr 00qg 00qb 2nd pixel

    ; spread pa1,pa2 alpha to all channels;
    movq      mm5,mm2   ; mm5 = 00pa 00pr 00pg 00pb 2nd pixel
    punpckhwd mm4,mm4   ; mm4 = 00pa 00pa xxxx xxxx 1st pixel
    psubw     mm2,mm3   ; mm2 = P-Q (never mind alpha values) 2nd pixel
    punpckhwd mm5,mm5   ; mm5 = 00pa 00pa xxxx xxxx 2nd pixel
    add       esi,ecx   ; esi += 8
    punpckhdq mm4,mm4   ; mm4 = 00pa 00pa 00pa 00pa 1st pixel
    add       edi,ecx   ; edi += 8
    punpckhdq mm5,mm5   ; mm5 = 00pa 00pa 00pa 00pa 2nd pixel

    ;; Invert Alpha channel because we output backwards from the
    ;; renderers
    pandn   mm4, mm6
    pandn   mm5, mm6

    ;; Prefetch next data needed....
;           prefetchnta [edi+8];this is only on >PIII

    pmullw  mm0, mm4        ; mm0 = (P-Q)*alpha 1st pixel
    pmullw  mm2, mm5        ; mm2 = (P-Q)*alpha 2nd pixel

    dec eax             ; decrement loop counter.
    
    psllw   mm1, 8          ; mm1 = 256Q
    psllw   mm3, 8          ; mm3 = 256Q

    paddw   mm1, mm0        ; mm1 = 256Q + (P-Q)*alpha 1st pixel
    paddw   mm3, mm2        ; mm3 = 256Q + (P-Q)*alpha 2nd pixel

    psrlw   mm1, 8      ; mm1 = (256Q + (P-Q)*alpha)/256 1st pixel
    psrlw   mm3, 8      ; mm3 = (256Q + (P-Q)*alpha)/256 2nd pixel

    jz  L5
    
    movq     mm2,[esi]
    packuswb mm1,mm3    ; mm1 = 00r2 g2b2 00r1 g1b1   NEW Top (P)
    pandn    mm4, mm6   ; invert the alpha channel again to get original
    pandn    mm5, mm6   ; invert the alpha channel again to get original
    packuswb mm4, mm5       ; mm4 = qaqa qaqa papa papa
    pslld    mm4, 24        ; mm4 = qa00 0000 pa00 0000
    por      mm1, mm4       ; mm1 = a2r2 g2b2 a1r1 g1b1
    movq     mm3,[edi]
    movq     [esi-8],mm1

    jmp L1

L5:
    packuswb mm1,mm3        ; mm1 = 00r2 g2b2 00r1 g1b1   NEW Top (P)
    pandn    mm4, mm6   ; invert the alpha channel again to get original
    pandn    mm5, mm6   ; invert the alpha channel again to get original
    packuswb mm4, mm5       ; mm4 = qaqa qaqa papa papa
    pslld    mm4, 24        ; mm4 = qa00 0000 pa00 0000
    por      mm1, mm4       ; mm1 = a2r2 g2b2 a1r1 g1b1

    movq     [esi-8],mm1
    
;;; If there were an odd number of pixels, do the odd
;;; one here
L2:
    mov eax,[esp+parms.size]; Get the original count again.
    shr eax,1
    jnc L3                  ; skip if there was no odd pixel.
    ;; mm2 and mm3 have the single pixel in their LSB double
    ;; words now.

    movd      mm2, [esi]    ; mm2 = xxxx xxxx a1r1 g1b1 Top
    movd      mm3, [edi]    ; mm3 = xxxx xxxx a1r1 g1b1 Bottom
    punpcklbw mm2,mm7       ; mm2 = 00pa 00pr 00pg 00pb 
    punpcklbw mm3,mm7       ; mm3 = 00qa 00qr 00qg 00qb 
    movq      mm4,mm2       ; mm4 = 00pa 00xx 00xx 00xx 
    psubw     mm2,mm3       ; mm2 = P-Q (never mind alpha values)

    ; spread pa1,pa2 alpha to all channels;
    punpckhwd mm4,mm4   ; mm4 = 00pa 00pa xxxx xxxx 
    punpckhdq mm4,mm4   ; mm4 = 00pa 00pa 00pa 00pa 

    ;; Invert Alpha channel because we output backwards from the
    ;; renderers
    pandn    mm4, mm6
    pmullw   mm2, mm4        ; mm2 = (P-Q)*alpha
    psllw    mm3, 8          ; mm3 = 256Q
    paddw    mm3, mm2        ; mm3 = 256Q + (P-Q)*alpha
    psrlw    mm3, 8          ; mm3 = (256Q + (P-Q)*alpha)/256
    packuswb mm3,mm7
    
    pandn    mm4, mm6       ; invert the alpha channel again to get original
    pslld    mm4, 24        ; mm4 = pa00 0000 pa00 0000
    por      mm3, mm4       ; mm3 = a2r2 g2b2 a1r1 g1b1


    movd    [esi], mm3      ; store it.
            
;;; Restore and return.
L3: 
        ;; No emms instruction. Done in outer loop
        ;; Pop off the stack....
        pop esi
        pop edi
        pop ebx
        
        ret                 ; Get out...


;;; leave a trace
version: db '@(#) $ RealNetworks Revision: .9 $',0




















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