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📄 drawline.cpp

📁 著名的 helix realplayer 基于手机 symbian 系统的 播放器全套源代码
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/* ***** BEGIN LICENSE BLOCK ***** 
 * Version: RCSL 1.0/RPSL 1.0 
 *  
 * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. 
 *      
 * The contents of this file, and the files included with this file, are 
 * subject to the current version of the RealNetworks Public Source License 
 * Version 1.0 (the "RPSL") available at 
 * http://www.helixcommunity.org/content/rpsl unless you have licensed 
 * the file under the RealNetworks Community Source License Version 1.0 
 * (the "RCSL") available at http://www.helixcommunity.org/content/rcsl, 
 * in which case the RCSL will apply. You may also obtain the license terms 
 * directly from RealNetworks.  You may not use this file except in 
 * compliance with the RPSL or, if you have a valid RCSL with RealNetworks 
 * applicable to this file, the RCSL.  Please see the applicable RPSL or 
 * RCSL for the rights, obligations and limitations governing use of the 
 * contents of the file.  
 *  
 * This file is part of the Helix DNA Technology. RealNetworks is the 
 * developer of the Original Code and owns the copyrights in the portions 
 * it created. 
 *  
 * This file, and the files included with this file, is distributed and made 
 * available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER 
 * EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES, 
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. 
 * 
 * Technology Compatibility Kit Test Suite(s) Location: 
 *    http://www.helixcommunity.org/content/tck 
 * 
 * Contributor(s): 
 *  
 * ***** END LICENSE BLOCK ***** */ 

#include <stdlib.h>
#include <math.h>
#include "hxtypes.h"
#include "drawline.h"

#ifdef _DEBUG
#include "region.h" //just for _DumpString
#include <stdio.h>
#endif

#define BLURALPHA(x,color) \
           {\
              int   alphap = 255-(((x)&0xff000000)>>24);\
              int     alpha  = 255-(((color)&0xff000000)>>24);\
              ULONG32 newalp = (255-((alphap*alpha)/255))<<24;\
              (x) = ((x)&0x00ffffff)|newalp;\
           }

void WriteBits(UCHAR *pBuffer, UINT8 bpp, UINT8 red, UINT8 green, UINT8 blue);
BOOL DrawOffColor(UINT32 ulStyle, UINT32 nPixelCount);

//color is now interpreted as a color if it is has no alpha channel.
//if the color does have an alpha channel value(non-zero) then we
//are blending borders and will only write the alphavalue into the
//destination pixels. If the destination has alpha values then we
//will 
void DrawLine( int* bits,
               int  width,
               int  x0,
               int  y0,
               int  x1,
               int  y1,
               ULONG32 color
               )
{

    int temp, adjUp, adjDown, errorTerm, xAdvance, xDelta, yDelta,
        wholeStep, initialPixelCount, finalPixelCount, i, j;
    BOOL bBlended = FALSE;
    
    if( color & 0xff000000)
    {
       //This is a blended border line. Just mess with the alpha channel.
       bBlended = TRUE;
    }
    
    // We'll always draw top to bottom to reduce the number of cases we have to
    // handle, and to make lines between the same endpoints draw the same pixels
    if (y0 > y1)
    {
        temp = y0;
        y0 = y1;
        y1 = temp;
        temp = x0;
        x0 = x1;
        x1 = temp;
    }

    int* p = bits + x0 + y0 * width;

    // Figure out if we're going left or right, and how far we're going horizontally
    if ((xDelta = x1 - x0) < 0)
    {
        xAdvance = -1;
        xDelta = -xDelta;
    }
    else
    {
        xAdvance = 1;
    }

    // Figure out how far we're going vertically
    yDelta = y1 - y0;

    // Special-case horizontal, vertical and diagonal lines, for speed and to avoid
    // boundary conditions and divide by 0
    if (!xDelta)
    {
        // vertical line
        for (i = 0; i <= yDelta; ++i)
        {
           if( !bBlended )
              *p = color;
           else
              BLURALPHA(*p, color);
           
           p += width;
        }
        return;
    }
    if (!yDelta)
    {
        // horizontal line
        for (i = 0; i <= xDelta; ++i)
        {
           if( !bBlended )
              *p = color;
           else
              BLURALPHA(*p, color);
           p += xAdvance;
        }
        return;
    }
    if (xDelta == yDelta)
    {
        // diagonal line
        for (i = 0; i <= xDelta; ++i)
        {
           if( !bBlended )
              *p = color;
           else
              BLURALPHA(*p, color);
           p += width + xAdvance;
        }
        return;
    }

    // determins whether line is X or Y major
    if (xDelta > yDelta)
    {
        // X major line
        // minimum number of pixels in a run
        wholeStep = xDelta / yDelta;

        // Error term adjust each time Y steps by 1; used to tell when
        // one extra pixel should be drawn as part of a run, to account for
        // fractional steps along the X axis per 1 pixel steps along Y
        adjUp = (xDelta % yDelta) * 2;

        // Error term adjust when the error term turns over, used to factor
        // out the X step made at that time
        adjDown = yDelta * 2;

        // Initial error term reflects an initial step of 0.5 along the Y axis
        errorTerm = (xDelta % yDelta) - (yDelta * 2);

        // The initial and last runs are partial, because Y advances only 0.5
        // for these runs, rather than 1.  Divide one full run, plus the
        // initial pixel, between the initail and last runs
        initialPixelCount = (wholeStep / 2) + 1;
        finalPixelCount = initialPixelCount;

        // If the basic run length is even and there's no fractional
        // advance, we have one pixel that could go to either the initial
        // or last partial run, which we'll arbitrarily allocate to the last run
        if ((!adjUp) && ((wholeStep & 1) == 0))
        {
            --initialPixelCount;
        }

        // If ther are an odd number of pixels per run, we have 1 pixel that can't
        // be allocated to either the initial or last partial run, so we'll add 0.5
        // to the error term so this pixel will be handled by the normal full-run loop
        if (wholeStep & 1)
        {
            errorTerm += yDelta;
        }

        // Draw the first partial run of pixels
        for (j = 0; j < initialPixelCount; ++j)
        {
            if( !bBlended )
               *p = color;
            else
               BLURALPHA(*p, color);
            p += xAdvance;
        }
        p += width;

        // Draw all full runs
        for (i = 0; i < yDelta - 1; ++i)
        {
            // advance the error term and add an extra pixel if indicated
            if ((errorTerm += adjUp) > 0)
            {
                errorTerm -= adjDown;

                // Draw this scan lines run
                for (j = 0; j < wholeStep + 1; ++j)
                {
                   if( !bBlended )
                      *p = color;
                   else
                      BLURALPHA(*p, color);
                   p += xAdvance;
                }
            }
            else
            {
                // Draw this scan lines run
                for (j = 0; j < wholeStep; ++j)
                {
                   if( !bBlended )
                      *p = color;
                   else
                      BLURALPHA(*p, color);
                   p += xAdvance;
                }
            }
            p += width;
        }
        // Draw final run
        for (j = 0; j < finalPixelCount; ++j)
        {
           if( !bBlended )
              *p = color;
           else
              BLURALPHA(*p, color);
           p += xAdvance;
        }
        return;
    }
    else
    {
        // Y major line 
        // for comments see above section
        wholeStep = yDelta / xDelta;
        adjUp = (yDelta % xDelta) * 2;
        adjDown = xDelta * 2;
        errorTerm = (yDelta % xDelta) - (xDelta * 2);
        initialPixelCount = (wholeStep / 2) + 1;
        finalPixelCount = initialPixelCount;

        if ((!adjUp) && ((wholeStep & 1) == 0))
        {
            --initialPixelCount;
        }

        if (wholeStep & 1)
        {
            errorTerm += xDelta;
        }

        for (j = 0; j < initialPixelCount; ++j)
        {
           if( !bBlended )
              *p = color;
           else
              BLURALPHA(*p, color);
           p += width;
        }
        p += xAdvance;

        for (i = 0; i < xDelta - 1; ++i)
        {
            if ((errorTerm += adjUp) > 0)
            {
                errorTerm -= adjDown;
                for (j = 0; j < wholeStep + 1; ++j)
                {

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