📄 maasurf.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _MUNIXSURF_H_
#define _MUNIXSURF_H_
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#include <X11/Shell.h>
#include <X11/keysym.h>
#include "minisurf.h"
// Here is a little site I did as an example of a replacement site. It
// shows how you can tailor the mini site to output to just about any
// kind of device. This one outputs all the RGB and video in Ascii Art!
// :) It is just a wrapper, basically, around the very nice AALib,
// which you need to have installed:
// http://aa-project.sourceforge.net/aalib
//
class CMiniUnixSurface : public CMiniBaseSurface
{
public:
CMiniUnixSurface(IUnknown* pContext, CMiniBaseSite* pSite);
virtual ~CMiniUnixSurface();
virtual HX_RESULT _CreateDestBuffer(int cidIn, int nWidth, int nHeight, int& nCount);
virtual HX_RESULT _LockDestBuffer(UCHAR** ppDestPtr,
LONG32* pnDestPitch,
int& cid,
REF(HXxSize) srcSize,
int nIndex=0);
virtual HX_RESULT _TransferToDestBuffer(UCHAR* pSrcBuffer,
HXBitmapInfoHeader* pBitmapInfo,
HXxRect* prSrcRect,
HXxRect* prDstRect,
UCHAR* pDstBuffer,
LONG32 nDstPitch);
virtual HX_RESULT _UnlockDestBuffer(UCHAR* pSurfPtr, int nIndex=0);
virtual HX_RESULT _RenderDestBuffer(HXxRect* prSrcRect,
HXxRect* prDstRect,
int nIndex=0);
virtual HX_RESULT _DestroyDestBuffer(int cid, int nCount=1);
virtual HX_RESULT _init();
protected:
virtual int GetDstCID(int nIndex=0);
private:
aa_context* m_context;
aa_renderparams m_render_params;
int m_nAAScale;
int m_nWidth;
int m_nHeight;
struct aa_hardware_params m_hardware_params;
HX_RESULT _ResizeVideoBuffer( INT32 nSize);
};
#endif //_MUNIXSURF_H_
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