📄 winroot.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _WINROOT_H_
#define _WINROOT_H_
#include "hxthread.h"
#include "baseroot.h"
#include "hxvctrl.h"
#include "ddraw.h"
#include "hxcolor.h"
#include "windraw2.h"
#include "hxstring.h"
#include "hxwintyp.h"
#include "hxmap.h"
#include "coloracc.h"
#include "ddhlpr.h"
// Forward declarations
//class CRootSurface;
class CHXWinSite;
typedef HRESULT (*PDRAWCREATE) (IID *,LPDIRECTDRAW *,LPUNKNOWN);
typedef HRESULT (*PDRAWENUM) (LPDDENUMCALLBACKA, LPVOID);
class COverlay
{
private:
int m_nCID;
int m_nAlpha;
WINDRAW* m_pWindraw;
WINDRAWSURFACE m_backgroundSurface;
WINDRAWSURFACE m_overlaySurface;
HXxRect m_destRect;
HXxRect m_srcRect;
HXxRect m_backgroundSrcRect;
HXxSize m_allocSize;
public:
COverlay(WINDRAW* pWindraw);
~COverlay();
void CreateOverlay(REF(HXxSize) size, int nCID);
void SetSrcRect(REF(HXxRect) rect);
void SetAlpha(int nAlpha);
void SetDestRect(REF(HXxRect) rect, WINDRAWSURFACE* pDestSurface);
void DrawOverlay(WINDRAWSURFACE* pDestSurface);
void RemoveOverlay(WINDRAWSURFACE* pDestSurface);
void UpdateOverlay(HXxRect* pRect, WINDRAWSURFACE* pSrcSurface);
void GetSize(REF(HXxSize) size);
void GetDC(HDC* phDC);
UCHAR* LockOverlay();
void UnlockOverlay();
UCHAR* GetAlpha();
int GetCID();
void ReleaseDC(HDC hDC);
};
class COverlayMgr
{
private:
CHXMapStringToOb m_overlayMap;
public:
COverlayMgr();
~COverlayMgr();
BOOL GetOverlay(const char* pName, COverlay** pOverlay);
void AddOverlay(const char* pName, COverlay* pOverlay);
void RemoveOverlay(const char* pName, WINDRAWSURFACE* pDestSurface);
void UpdateOverlays(HXxRect* pRect, WINDRAWSURFACE* pSrcSurface);
void RemoveAll();
};
class CWinBaseRootSurface : public CBaseRootSurface
{
protected:
virtual ~CWinBaseRootSurface();
PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
CRITICAL_SECTION m_CriticalSection;
WINDRAW m_windraw;
WINDRAW m_windrawCaps;
WINDRAWSURFACE m_compositionSurface;
BOOL m_bWindrawOpened;
BOOL m_bWindrawCapsOpened;
BOOL m_bBltLock;
UCHAR* m_pScratchSurface;
int m_nScratchSurfaceCID;
BOOL m_bScratchSurfaceCreated;
HXxSize m_scratchSize;
BOOL m_bShowingText;
HBRUSH m_hBrush;
HPEN m_hPen;
COLORREF m_textColor;
COLORREF m_nTextBackgroundColor;
CHXString m_sStatusText;
HFONT m_hFont;
HFONT m_hOldFont;
HWND m_hLastClipper;
IHXErrorMessages* m_pErrMsg;
void SelectFont(HDC hdc);
void UnSelectFont(HDC hDC);
void CreateTextAlpha(COverlay* pOverlay);
public:
UINT32 GetSurfaceType() {return m_fSurfaceType;}
protected:
#define _WORKAROUND_YUV_RGB_16BIT_HXCOLOR_BUG 1
//#ifdef _WORKAROUND_YUV_RGB_16BIT_HXCOLOR_BUG
WINDRAWSURFACE m_scratchSurface;
int m_nScratchPitch;
HX_RESULT CreateScratchSurface(int nCompositionSurfaceCID, HXxSize* pSize);
HX_RESULT DestroyScratchSurface();
HX_RESULT ScratchUnLock();
HX_RESULT ScratchLock();
//#endif /*_WORKAROUND_YUV_RGB_16BIT_HXCOLOR_BUG*/
COverlayMgr m_overlayMgr;
UCHAR* m_pYUVScratchBits;
BITMAPINFO m_YUVScratchbmi;
INT32 m_nYUVPitch;
public:
CWinBaseRootSurface(IUnknown* pContext, CHXBaseSite* pSite);
void PrepareFullScreen();
void _FillBorders();
void SetFullScreen();
void PrepareExitFullScreen();
// void ExitFullScreen();
#if 0
void DrawFocusRect(WINDRAWSURFACE* pSurface,
int nSurfaceCID,
HXxSize* pSurfaceSize,
UCHAR* pVidMem,
CHXBaseSite* pSite);
#endif
void DrawText();
void RestoreResolution();
WINDRAW* GetWinDraw() {return &m_windraw;}
HX_RESULT OpenWindraw();
WINDRAWSURFACE* GetCompositionSurface() {return &m_compositionSurface;}
virtual void _GetYUVScratchWidthHeight(UINT32* pWidth, UINT32* pHeight);
virtual void _CreateYUVScratchSurface(UINT32 width, UINT32 height);
virtual void _GetYUVScratchSurfacePointer(UCHAR** pYUVBits, INT32* YUVPitch);
virtual HX_RESULT ScratchLock(UCHAR** pBits, INT32* pPitch);
virtual HX_RESULT ScratchUnlock(UCHAR* pBits);
virtual void _BltFromScratchToComposition(HXxRect& rDestRect, HXxRect& rSrcRect);
virtual HX_RESULT _DebugBlt(UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect);
virtual HX_RESULT _MinimalUnlock(HXxWindow* pWindow);
virtual HX_RESULT _LockComposition(UCHAR** pBits, INT32* pPitch);
virtual HX_RESULT _CreateCompositionSurface();
virtual HX_RESULT _DestroyCompositionSurface();
virtual void _MinimalBlt(HXxRect& src, HXxRect& dst);
virtual void _AdjustLastAppendedRectangle(REF(CHXSimpleList) rectList);
virtual void _PreFlightBlt(HXxRect& dst);
virtual void GetDisplayModes(CModesDesc* pModesDesc, INT32* nNumModes);
virtual void SetResolution(int width, int height, int depth, void*);
virtual BOOL _OptimizedSurfaceOpened();
virtual BOOL _IsHardwareAccelerationAvail();
virtual BOOL _AcquireHardwareAcceleration();
virtual BOOL _LoseHardwareAcceleration();
virtual BOOL _EnableHardwareAcceleration();
virtual BOOL _DisableHardwareAcceleration();
};
#endif
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