📄 macroot.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _MACROOT_H_
#define _MACROOT_H_
#include "baseroot.h"
#ifdef _MAC_MACHO
#include <QuickTime/QuickTime.h>
#else
#include <ImageCompression.h>
#include <Components.h>
#include <ImageCodec.h>
#endif
// xxxbobclark enable this for creating and using YUV
// pixmaps without going through the surface's overlay
// code path. This should allow us to use hardware
// acceleration under Carbon.
//#define USE_LOW_LEVEL_QT_API
class CMacRootSurface : public CBaseRootSurface
{
public:
friend class CMacSurface;
friend class CHXMacSite;
CMacRootSurface(IUnknown* pContext, CHXBaseSite* pSite);
virtual ~CMacRootSurface();
virtual void _GetYUVScratchWidthHeight(UINT32* pWidth, UINT32* pHeight);
virtual void _CreateYUVScratchSurface(UINT32 width, UINT32 height);
virtual void _GetYUVScratchSurfacePointer(UCHAR** pYUVBits, INT32* YUVPitch);
virtual HX_RESULT CreateScratchSurface( int nCompositionSurfaceCID,
HXxSize* pSize);
virtual HX_RESULT ScratchLock(UCHAR** pBits, INT32* pPitch);
virtual HX_RESULT ScratchUnlock(UCHAR* pBits);
virtual void _BltFromScratchToComposition(HXxRect& rDestRect, HXxRect& rSrcRect);
virtual HX_RESULT _DebugBlt( UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect);
virtual HX_RESULT _MinimalUnlock(HXxWindow* pWindow);
virtual HX_RESULT _LockComposition(UCHAR** pBits, INT32* pPitch);
virtual HX_RESULT _CreateCompositionSurface();
virtual HX_RESULT _DestroyCompositionSurface();
virtual void _MinimalBlt(HXxRect& src, HXxRect& dst);
virtual void _PreFlightBlt(HXxRect& dst);
virtual UINT32 _GetNumberOfMonitors();
virtual BOOL _RectOnNthMonitor(HXxRect rect, UINT32 uMonitor, HXxRect& intersectRect);
private:
enum {
kEightBitDepth = 0,
kSixteenBitDepth,
kThirtyTwoBitDepth,
#ifdef USE_LOW_LEVEL_QT_API
kYUVDepth,
#endif
kNumberOfDepths
};
GWorldPtr m_RootSurfaceGWorld[kNumberOfDepths];
PixMapHandle m_RootGWorldPixMap[kNumberOfDepths];
BOOL m_bItsOKToDoAnInterruptBlit;
CHXSimpleList* m_pVisRgnRects;
RgnHandle m_LastVisRgn;
BOOL m_bNeedToForceVisRgnUpdate;
Point m_LocalToGlobalCoords;
int m_nBlitDepthEnum;
BOOL m_bInBlueBox;
BOOL m_bAllowedToITBInBlueBox;
enum {
kMaxMonitors = 10
// XXXbobclark Make the assumption that they won't have more
// than ten monitors hooked up simultaneously (!)
};
static UINT32 zm_uNumberOfAttachedDevices;
static GDHandle zm_AttachedDevice[kMaxMonitors];
static CHXSimpleList zm_RootSurfaceList;
struct BDCTextureDRP {
ByteCount dataSize;
SInt16 width;
SInt16 height;
};
struct OverlayInfoStruct {
BOOL b_OverlayExists;
BOOL b_OverlayInitialized;
ComponentInstanceRecord* zYUV;
CodecDecompressParams decompParams;
ImageSubCodecDecompressRecord drp;
};
static OverlayInfoStruct zm_OverlayInfo[kMaxMonitors];
void PotentiallyAddRect(CHXSimpleList* theList, Rect originalVisRect, short left, short top, short right, short bottom);
unsigned long _GetScreenPixelValue(long globX, long globY);
unsigned long _GetGWorldPixelValue(int whichDepth, long x, long y);
void InternalReflectRect(Rect theRectToBlit);
void InternalReflectRectInVisRegion(Rect theRectToBlit);
void ReflectRectToScreen(Rect theRectToBlit);
void ReflectRectToFullScreen(Rect theOriginalRectToBlit);
static int DepthToDepthEnum(short depth);
static pascal void MenuRestoreCallback(Rect* theRectToRestore);
static pascal void VisRgnChangedCallback(void);
void CheckRectRgn( Rect r, RgnHandle rgn, Point globalOffset );
void UpdateRegionIfNecessary(Rect boundingRect, Point globalOffset, BOOL bForceItToUpdate = FALSE);
};
#endif
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