macsurf.h
来自「著名的 helix realplayer 基于手机 symbian 系统的 播放」· C头文件 代码 · 共 116 行
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116 行
/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _MACSURF_H_
#define _MACSURF_H_
#ifdef _MAC_MACHO
#include <QuickTime/QuickTime.h>
#else
#include <ImageCompression.h>
#endif
#include "basesurf.h"
class CMacSurface : public CBaseSurface
{
public:
friend class CMacRootSurface;
friend class CHXMacSite;
CMacSurface(IUnknown* pContext, CHXBaseSite* pSite);
virtual ~CMacSurface();
/*
* Virtual Functions which must me implemented by each OS.
*/
virtual void _ReleaseSurface(CBaseRootSurface* pSurface);
virtual void _DrawBlack(void* pWindow);
virtual void __Sleep(int milliseconds);
virtual HX_RESULT _BltToPrimary(REF(HXxRect) rDestRect, REF(HXxRect) rSrcRect);
virtual void _CreateBuffer();
virtual HX_RESULT _GetCaps(UINT32 *pfSurfaceCaps);
virtual HX_RESULT _CreateOverlay(BOOL bOverlay, int cid, int x, int y);
virtual HX_RESULT _LockInternalSurface(UCHAR** ppSurfPtr, LONG32* pnSurfPitch, REF(HXxSize) srcSize);
virtual HX_RESULT _UnlockInternalSurface(UCHAR* pSurfPtr);
virtual void _SetupDCObjects(HXxDC hxxDC, void** phOldBrush, void** phOldPen);
virtual void _FillRectangle(HXxDC hxxDC, UINT32 left, UINT32 top, UINT32 right, UINT32 bottom);
virtual void _RestoreDCObjects(HXxDC hxxDC, void* hOldBrush, void* hOldPen);
virtual void _GetCompositionSurfaceHXxDC(HXxDC *hdc);
virtual void _ReleaseCompositionSurfaceHXxDC(HXxDC hdc);
virtual INT32 _InsureColorMatch(INT32 InColor);
virtual void _SetColorKey(INT32 nColorSpaceLowValue, INT32 nColorSpaceHighValue);
virtual void _UpdateOverlay(HXxRect* src, HXxRect* dest, INT32 inFlags);
virtual BOOL _IsSurfaceVisible();
virtual void _ReleaseSurface();
virtual HXxDC _GetDC(HXxWindow*);
virtual void _ReleaseDC(HXxWindow*, HXxDC);
virtual void _GetWindowDeviceCords(HXxRect* rect);
BOOL _OverlayAvailable();
virtual BOOL _AllowsOverlayShrinking();
static void CleanUpOverlay();
private:
static CHXSimpleList zm_SurfaceList;
void ConstructOverlay(long screenCoorX, long screenCoorY,
long screenWidth, long screenHeight,
long sourceWidth, long sourceHeight,
RgnHandle maskRgn);
RgnHandle BuildOverlayVisRgn();
public:
static void* zm_pOverlayBuf;
static long zm_nOverlayRowBytes;
static RgnHandle zm_OverlayMaskRgn;
static BOOL zm_bSafeToOverlayBlit;
static CMacSurface* zm_pOverlaySurface;
static BOOL zm_bOverlayRequiresKeyColor;
static BOOL zm_bOverlayRequiresDrawBand;
static BOOL zm_bUsingFauxCodec;
static ImageSequence zm_SequenceID;
static ImageDescriptionHandle zm_ImageDescriptionHandle;
static long zm_nOverlayBufferSize;
static void* zm_pHoldOverlayBuf;
static long zm_nHoldOverlayBufSize;
};
#endif
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