📄 basesurf.h
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/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the files included with this file, are
* subject to the current version of the RealNetworks Public Source License
* Version 1.0 (the "RPSL") available at
* http://www.helixcommunity.org/content/rpsl unless you have licensed
* the file under the RealNetworks Community Source License Version 1.0
* (the "RCSL") available at http://www.helixcommunity.org/content/rcsl,
* in which case the RCSL will apply. You may also obtain the license terms
* directly from RealNetworks. You may not use this file except in
* compliance with the RPSL or, if you have a valid RCSL with RealNetworks
* applicable to this file, the RCSL. Please see the applicable RPSL or
* RCSL for the rights, obligations and limitations governing use of the
* contents of the file.
*
* This file is part of the Helix DNA Technology. RealNetworks is the
* developer of the Original Code and owns the copyrights in the portions
* it created.
*
* This file, and the files included with this file, is distributed and made
* available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
*
* Technology Compatibility Kit Test Suite(s) Location:
* http://www.helixcommunity.org/content/tck
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** */
#ifndef _BASESURF_H_
#define _BASESURF_H_
#include "hxvctrl.h"
#include "baseroot.h"
#include "coloracc.h"
#include "region.h"
#include "hxmap.h"
#include "hxwin.h"
#if !defined(_GOLD) && 0
#include "timestmp.h"
#endif
//Bliting modes
#define HX_NO_BLT -1
#define HX_BASIC_BLT 0
#define HX_OVERLAY_BLT 1
#define HX_BLT_YUV_STRETCH 2
//defines for device caps
#define HX_OVERLAY (1<<0) //Supports overlays of some type
#define HX_OVERLAY_STRETCH (1<<1) //Supports stretchable overlays
#define HX_BLTFOURCC (1<<2) //Supports color conversion in blts
#define HX_OVER_KEYDEST 1
#define HX_OVER_HIDE 2
#define HX_OVER_SHOW 4
#define HX_OVER_BOB 8
#define OVERLAY_NOT_VISIBLE 0
//XXXgfw just to clean up the code. We still *REALLY* need to clean
//this up in colormap.
#ifdef _WIN32
#define GETBITMAPCOLOR(x) GetBitmapColor( (LPBITMAPINFO)(x) )
#else
#define GETBITMAPCOLOR(x) GetBitmapColor( (HXBitmapInfo*)(x))
#endif
#ifdef _WIN32
#define GETBITMAPPITCH(x) GetBitmapPitch( (LPBITMAPINFO)(x) )
#else
#define GETBITMAPPITCH(x) GetBitmapPitch( (HXBitmapInfo*)(x))
#endif
//Forward declarations
class CHXBaseSite;
class CBaseRootSurface;
class CYUVInputFormatMngr;
class CHWMemObj;
//Just used to optimize YUV alphablending
struct Image
{
UCHAR* pucImage;
HXBitmapInfoHeader bmiImage;
};
struct ImageBlock
{
Image* pImage; //Image to draw
HXxRect rect; //Where to draw it, site rel coords.
CHXBaseSite* pSrcSite; //The ARGB site this came from.
INT32 startX; //Where this rect starts
INT32 startY; //Where this rect starts
};
class CBaseSurface :
public IHXSubRectVideoSurface,
public IHXVideoControl,
public IHXOverlayResponse
{
public:
friend class CHXBaseSite;
#ifdef _MACINTOSH
friend class CHXMacSite;
#endif
//Creation...
static CBaseSurface* Create(IUnknown* pContext, CHXBaseSite* pSite);
//IUnknown methods
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj);
STDMETHOD_(ULONG32,AddRef)(THIS);
STDMETHOD_(ULONG32,Release)(THIS);
//IHXVideoSurface methods usually called by renderers to Draw on
//the surface
STDMETHOD(Blt)(THIS_
UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect);
STDMETHOD(BeginOptimizedBlt)(THIS_ HXBitmapInfoHeader* pBitmapInfo);
STDMETHOD(OptimizedBlt) (THIS_
UCHAR* pImageBits,
REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect
);
STDMETHOD(EndOptimizedBlt) (THIS);
STDMETHOD(GetOptimizedFormat)(THIS_ REF(HX_COMPRESSION_TYPE) /*OUT*/ ulType);
STDMETHOD(GetPreferredFormat)(THIS_ REF(HX_COMPRESSION_TYPE) /*OUT*/ ulType);
//IHXSubRectVideoSurface method.
STDMETHOD(BltSubRects)( THIS_
UCHAR* /*IN*/ pImageBits,
HXBitmapInfoHeader* /*IN*/ pBitmapInfo,
HXxBoxRegion* /*IN*/ rDestRects,
HXxBoxRegion* /*IN*/ rSrcRects,
float fScaleFactorX,
float fScaleFactorY
);
//IHXVideoControls methods
STDMETHOD_(float, GetBrightness)(THIS);
STDMETHOD(SetBrightness) (THIS_ float Brightness);
STDMETHOD_(float, GetContrast) (THIS);
STDMETHOD(SetContrast) (THIS_ float Contrast);
STDMETHOD_(float, GetSaturation)(THIS);
STDMETHOD(SetSaturation) (THIS_ float Saturation);
STDMETHOD_(float, GetHue) (THIS);
STDMETHOD(SetHue) (THIS_ float Hue);
STDMETHOD_(float, GetSharpness) (THIS);
STDMETHOD(SetSharpness) (THIS_ float Sharpness);
STDMETHOD(SetModeSharpness) (THIS_ UINT16 dFlag);
/*
* IHXOverlayResponse methods
*/
STDMETHOD(OverlayGranted) (THIS);
STDMETHOD(OverlayRevoked) (THIS);
// helper methods
virtual void SetRootSurface( CBaseRootSurface* pSurface);
HXxRect ComputeIntersection(HXxRect* pRect, HXxRect* newDestRect);
//Overlay support.
void TryCreateOverlay(BOOL bOverlay);
void TryCreateOffScreenBuffer();
HX_RESULT CreateOverlay(BOOL, int cid, int x, int y);
virtual HX_RESULT ByPassCompositionSurface( UCHAR* pImageData,
HXBitmapInfoHeader* pBitmapInfo,
HXxRect& rDestRect,
HXxRect& rSrcRect,
UCHAR* pSurface,
LONG32 nSurfPitch
);
HX_RESULT UpdateOverlay( REF(HXxRect) rDestRect,
REF(HXxRect) rSrcRect,
int x=0, int y=0 );
void FillColorKey();
void FillColorKey(HXxDC hdc);
INT32 GetOverlayColor();
void UpdateDestRect(int x=0, int y=0);
void DestroySurfaces();
virtual void ReInitSurfaces();
BOOL ForceGDIMode(BOOL);
void ResetUpdateOverlay();
HX_RESULT BltToPrimary(REF(HXxRect) rDestRect, REF(HXxRect) rSrcRect);
void DrawTransitionBorders( HXBitmapInfoHeader* pBitmapInfo,
INT32 width,
ULONG32 color,
BOOL bBlendedBorders
);
void SetColorspacePriorities(int* pList, int nEntries, int cid);
void RestoreColorspacePriorities(int cid);
void LinkOverlay(CHXBaseSite* pSite);
void AddLinkedSite(CHXBaseSite* pSite);
virtual HX_RESULT RelinquishOverlay();
virtual HX_RESULT AcquireOverlay();
void UpdateBltStats(HXxRect* pRect);
void DisableColorControls(float &fBrightness,
float &fContrast,
float &fSaturation,
float &fHue);
void EnableColorControls(float fBrightness,
float fContrast,
float fSaturation,
float fHue);
virtual BOOL _IsDisplaySurfaceYuv();
HXxSize* GetSurfaceSize() {return &m_surfaceSize;}
private:
CBaseSurface();
CBaseSurface( const CBaseSurface& it );
CBaseSurface& operator=(const CBaseSurface& rhs );
protected:
void _FillColorKey();
CBaseSurface(IUnknown* pContext, CHXBaseSite* pSite);
virtual ~CBaseSurface();
PRIVATE_DESTRUCTORS_ARE_NOT_A_CRIME
//Converts window coordinates into device coordinates
//if needed. This is used on Windows at least because
//its overlays use screen coords instead of window coords.
//This is a noop on unix as its overlays are in window coords.
virtual void _GetWindowDeviceCords(HXxRect* rect )=0;
LONG32 m_lRefCount;
IUnknown* m_pContext;
IHXOverlayManager* m_pOverlayManager;
BOOL m_bNeedColorKeyFilled;
BOOL m_bOffBecauseofShinking;
float m_Brightness;
float m_Contrast;
float m_Saturation;
float m_Hue;
float m_Sharpness;
UINT16 m_ModeSharpness;
float m_PrevBrightness;
float m_PrevContrast;
float m_PrevSaturation;
float m_PrevHue;
float m_PrevSharpness;
CHXBaseSite* m_pSite;
CBaseRootSurface* m_pRootSurface;
HXBitmapInfoHeader* m_pOptimizedFormat;
UINT32 m_oldOverlayColorDepth;
UINT32 m_convertedOverlayColor;
//Overlay Support
UINT32 m_nSrcCID;
UINT32 m_nSurfaceCID;
HXxSize m_surfaceSize;
public:
INT32 m_nBltMode;
protected:
INT32 m_nOldBltMode;
INT32 m_nOldBltMode2;
BOOL m_bBackGroundDirty;
BOOL m_bUseOverlays;
BOOL m_bDisableFillColorKey;
BOOL m_bMultipleOverlay;
HXxRect m_lastSrcRect;
BOOL m_bSpamUpdateOverlay;
BOOL m_bFlipOverlay;
int m_nBackBufferCount;
int m_nMaxBackBuffers;
int m_nOverlayFailureCount;
int m_nDDSurfaceSize;
int m_nUpdateOverlayByPassCount;
HXxRect m_lastUpdateDestRect;
HXxRect m_lastUpdateSrcRect;
CBaseSurface* m_pLinkedOverlay;
BOOL m_bAllowOverlayLinking;
BOOL m_bLostHWAcceleration;
#if !defined(_GOLD) && 0
CTimeSample m_TimeStamps;
#endif
HXBitmapInfoHeader m_bmi;
typedef struct tagFrameElement
{
int nIndex;
INT32 lTimeStamp;
double dTimeAvailable;
INT32 nBltMode;
UINT32 ulFlags;
UINT32 dwDDFlags;
UCHAR *pImageData;
BOOL bAlpha;
HXxRect rcSrc;
HXxRect rcDst;
HXBitmapInfoHeader bmi;
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